[freespace2] compiling on linux/ppc

J. Volkmann jvolkmann at gmx.de
Mon Sep 29 08:47:16 EDT 2003


tigital (tigital at mac.com) schrieb:

> On Sunday, September 28, 2003, at 08:36  PM, J. Volkmann wrote:
> >Then start it again:
> >$ ./freespace2
> >Installing default /home/killerbyte/.freespace2/FreeSpace2.ini
> >WinMain: exceptions shall fall through
> >STUB: WinMainSub at src/freespace2/freespace.cpp, line 7109, thread
> >10806
> >STUB: find_freespace_cd at src/freespace2/freespace.cpp, line 8560,
> >thread 10806
> >General: Size of bitmap info = 355 KB
> >General: Size of bitmap extra info = 8 bytes
> >General: Building file index...
> >General: Searching root '/usr/local/games/freespace2/'
> >
> >Then it just stops doing anything. It keeps producing 100% CPU usage,
> >but doesn't seem to do anything.
> >I will let this machine run over night, but I don't expect it to work
> >suddenly. If anyone has an idea what to do about this: Mail here :-)
> 
> ...I'd guess this is because you need to do a LOT of byteswapping in 
> order to run the code on ppc, and it's not in cvs (yet)...I've got a 
> bunch of code that allows it to compile and run (very well) on OS X, 
> but haven't submitted it to cvs because I don't have write access...I 
> guess I could send a diff to the list, but my experience with doing 
> this previously is that the submitted changes just get ignored...
> 
> ...what's a guy gotta do to get this stuff in cvs?
> 
I have no macosX here, but the change from macosX to linux/ppc shouldn't
be that much?

I will look forward to your diff,

mfG Johannes
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