[freespace2] better movie player

Bradley Bell btb at icculus.org
Sun Mar 23 17:48:51 EST 2003


Both players were based on a standalone player some mysterious 3rd party
created.  The way I make the sound work in d2x is to just shut down d2x's sound
driver, use the sdl sound code in the mve, as if it were still just a standalone
player, and then restart the d2x sound driver.  works for me...

-brad

Quoting Taylor Richards <mtrs at bellsouth.net>:

> Actually I thought that the FS2 player was based on what came out of
> d2x.  They look largely the same anyway, except the FS2 code is
> obviously an older version than what's in d2x now.  The current d2x
> stuff looks really good, though there have been problems with it in
> OSX.  I never had the chance to look at why and it's probably fixed now
> since that was a little over a month ago, just after the big code
> move-around I think.
> 
> I haven't looked at a really current checkout but I have looked at the
> d2x code and I've even got the standalone player installed for when I
> want to watch the movies.  I'm really just doing this for the short term
> to get truly working movie support in so something built-by-default is
> there for a 1.0 release of FS2.  The TODO list for 1.0 is pretty damn
> short at the moment and I'm just trying to get to everything that I can,
> on and off that list.
> 
> Along with what I mentioned in the last e-mail, I've set the movies to
> center on a 1024x768 screen instead of being at (0,0) but will still be
> at top-left for 640x480.  I also think that I've found a way to easily
> (I hope) get sound working using the current FS2 sound code.  Beyond
> that I'm not doing anything else.  Switching to an independent library
> does sound pretty sweet.  I'll be sure a take a better look at the
> current d2x code, especially since I finally found my descent 1 & 2
> disks :-)
> 





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