[freespace2] OSX.diff 'n stuff
tigital
tigital at mac.com
Wed Aug 21 12:13:40 EDT 2002
>...I tried to play the demo (all I have) a little bit, but came up
>with some disappointments :-P
>
>- have to keep pressing 'T' for targeting to continue to show on
>screen, and it flickers and generally slows down the program aLOT...
>
>- when I managed to find my "trainer", there was no "ship" model
>visible: I was congratulated for having him in my sites, but
>couldn't see a thing...
boy, I sure love to reply to my own posts! ;-)
...after looking at the debug log while playing, I noticed a coupla
things: obviously, I overlooked byte swapping when reading models!
d'oh! I'll get on this, and then we'll see where we are...
...the other thing is "player lethality": what is it? After
"Entering game at time ...", I get a series of reports on this, like:
lethality: Player lethality: -0.2, num turrets targeting player: 0
...which then fairly quickly reduces to:
lethality: Player lethality: -10.0, num turrets targeting player: 0
...which then repeats constantly along with:
STUB: ds3d_update_listener at
/Users/tigital/Desktop/programming/freespace2/src/sound/ds.cpp, line
3689, thread 3655
...for most of the rest of the log, at least until the game is
quit...is this a correct behavior for "lethality", or is this some
player statistic that indicates other player-oriented things that
need to be byte swapped?
tanx,
jamie
More information about the freespace2
mailing list