[cod] Off-Topic: The Future of GSPs

escapedturkey escapedturkey at escapedturkey.com
Wed Feb 3 09:11:15 EST 2010


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[FnG] Lambik wrote:
> It's already mentioned here before, the main target of gameDevs is young 
> ppl, as their interest span for a game only lasts a month. Added to that 
> the youth seem to have loads of money to spend, which enables them to 
> buy a new game every month(maybe even week).
> When a game lasts 2 - 3 year (like UT2K4 did) the gameDevs will have 
> costs on 'after-sales' support, which only drains money from the 
> shareholders,
> that is of course not acceptable ;) So basically flood the market with 
> easy to 'host' multi-player games, that will guaranty a good cash-flow.
> 
> What surprises me most is how easy ppl accept the degrade of game play, 
> I have heard of ppl complain about the controls and use the excuse 
> 'We're all in the same boat, so that makes it right !' frik'n stupid if 
> you ask me.
> 
> What can we do about it ? Actually nothing much if you ask me, we can 
> repeatedly be whining on mailing lists.
> 
> There is one alternative :
> It's also mentioned here before => Create an opensource game 
> platform<engine>, on which the communities can create their own games.
> As they are able to make mods, maps, mutators, I don't think they will 
> be far of on creating a whole game.
> The biggest problem they have, is the lack of a descent free game 
> engine, so why not combine the knowledge and start a project(or continue 
> if there already is a project for it) on sourceforge.net 
> <http://sourceforge.net>  (Cube=> sauerbraten) 
> Maybe Ryan Gordon have good info on this.
> 
> Soon you will have enough free time on your hands, as console games will 
> be the only games left :D
> 
> Lambik
> 
> 
> 
> On Wed, Feb 3, 2010 at 7:58 AM, Midnight <midowns at gmail.com 
> <mailto:midowns at gmail.com>> wrote:
> 
>     "Activision and IW proved this beyond any reasonable doubt. MW2
>     attracted MORE players.  Biggest game release in history."
> 
>     There are simply more people with Xbox & Playstation 3 then there
>     was years ago, and a dearth of decent games since Halo.  Of course
>     they are all going to buy what is one of the top games of the year
>     for consoles.  They haven't proved anything more than that the
>     console market is bigger than it used to be.  That and also that
>     console players are noobs who's lack of good ping is dwarfed only by
>     their terrible skils at FPS games so it doesn't matter.
> 
>     Tyson is right, the next MW will likely be only console.  Why bother
>     with 3% of the market at this point?  PCs could have been 40% of the
>     market if they didn't castrate the game.  But you can't tell them
>     that. 
> 
>     It is a self fulfillng business decision -> Ruin the game, drive
>     down PC sales, then point to how bad PC sales are so you can just
>     abandon it altogether.
> 
>     Let's face it, the game publishers are greedy and they like how the
>     noob consolers will buy a new game / DLC every week without blinking
>     and then throw it in the corner a week later because it's boring.
> 
> 
> 
>     Tyson wrote:
>>
>>     Considering only 3% of the total sales for MW2 were PC they didn’t
>>     prove anything other than only the hard core PC gamers i.e.
>>     twl/cal types actually bought the game for PC and the noobs new to
>>     the franchise that don’t know any better.
>>
>>      
>>
>>     In fact they proved how easy it was to kill the game for PC and
>>     make it bigger on a locked in market like the consoles. The next
>>     MW will probably only be Console just like Halo at this rate.
>>
>>      
>>
>>     Tyson
>>
>>      
>>
>>     *From:* Caleb Stephens [mailto:csteph9 at gmail.com]
>>     *Sent:* Tuesday, February 02, 2010 1:26 PM
>>     *To:* Call of Duty server admin list.
>>     *Subject:* Re: [cod] Off-Topic: The Future of GSPs
>>
>>      
>>
>>     >>Only if ppl stop caring about low ping.
>>
>>      
>>
>>     Activision and IW proved this beyond any reasonable doubt.  MW2
>>     attracted MORE players.  Biggest game release in history.
>>
>>      
>>
>>     And league sites like TWL saw no dropoff in league interest.  In
>>     fact, players are jumping through all kinds of hoops just to play
>>     competitively.  It's retarded what they are doing, but they are
>>     doing it.  Game doesn't matter.  Behavior persists.
>>
>>      
>>
>>      
>>
>>     Ping and game performance are the last things on players' minds.
>>      Only the die-hard computer centric geeks care.
>>
>>      
>>
>>     ACTI and IW proved this, hard.
>>
>>      
>>
>>      
>>
>>      
>>
>>      
>>
>>     On Tue, Feb 2, 2010 at 2:41 AM, Midnight <midowns at gmail.com
>>     <mailto:midowns at gmail.com>> wrote:
>>
>>     Only if ppl stop caring about low ping.  GSP's have multiple Tier1
>>     backbone connections and are usually 1ms off the main trunks.
>>      Home connections typically have 10-20ms + first hops and only 1
>>     ISP backbone directly connected.
>>
>>     I think the bigger threat to GSP's is the game publishers cutting
>>     them out of the mix, to the detriment of their user base.  This
>>     will on diminish quality of hosting and increase price.
>>
>>
>>
>>
>>     escapedturkey wrote:
>>
>>     Do you believe GSPs will become obsolete as home bandwidth gets
>>     larger and hardware evolves faster and smaller?
>>
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>>
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