[cod] Off-Topic: The Future of GSPs
escapedturkey
escapedturkey at escapedturkey.com
Wed Feb 3 09:11:15 EST 2010
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[FnG] Lambik wrote:
> It's already mentioned here before, the main target of gameDevs is young
> ppl, as their interest span for a game only lasts a month. Added to that
> the youth seem to have loads of money to spend, which enables them to
> buy a new game every month(maybe even week).
> When a game lasts 2 - 3 year (like UT2K4 did) the gameDevs will have
> costs on 'after-sales' support, which only drains money from the
> shareholders,
> that is of course not acceptable ;) So basically flood the market with
> easy to 'host' multi-player games, that will guaranty a good cash-flow.
>
> What surprises me most is how easy ppl accept the degrade of game play,
> I have heard of ppl complain about the controls and use the excuse
> 'We're all in the same boat, so that makes it right !' frik'n stupid if
> you ask me.
>
> What can we do about it ? Actually nothing much if you ask me, we can
> repeatedly be whining on mailing lists.
>
> There is one alternative :
> It's also mentioned here before => Create an opensource game
> platform<engine>, on which the communities can create their own games.
> As they are able to make mods, maps, mutators, I don't think they will
> be far of on creating a whole game.
> The biggest problem they have, is the lack of a descent free game
> engine, so why not combine the knowledge and start a project(or continue
> if there already is a project for it) on sourceforge.net
> <http://sourceforge.net> (Cube=> sauerbraten)
> Maybe Ryan Gordon have good info on this.
>
> Soon you will have enough free time on your hands, as console games will
> be the only games left :D
>
> Lambik
>
>
>
> On Wed, Feb 3, 2010 at 7:58 AM, Midnight <midowns at gmail.com
> <mailto:midowns at gmail.com>> wrote:
>
> "Activision and IW proved this beyond any reasonable doubt. MW2
> attracted MORE players. Biggest game release in history."
>
> There are simply more people with Xbox & Playstation 3 then there
> was years ago, and a dearth of decent games since Halo. Of course
> they are all going to buy what is one of the top games of the year
> for consoles. They haven't proved anything more than that the
> console market is bigger than it used to be. That and also that
> console players are noobs who's lack of good ping is dwarfed only by
> their terrible skils at FPS games so it doesn't matter.
>
> Tyson is right, the next MW will likely be only console. Why bother
> with 3% of the market at this point? PCs could have been 40% of the
> market if they didn't castrate the game. But you can't tell them
> that.
>
> It is a self fulfillng business decision -> Ruin the game, drive
> down PC sales, then point to how bad PC sales are so you can just
> abandon it altogether.
>
> Let's face it, the game publishers are greedy and they like how the
> noob consolers will buy a new game / DLC every week without blinking
> and then throw it in the corner a week later because it's boring.
>
>
>
> Tyson wrote:
>>
>> Considering only 3% of the total sales for MW2 were PC they didn’t
>> prove anything other than only the hard core PC gamers i.e.
>> twl/cal types actually bought the game for PC and the noobs new to
>> the franchise that don’t know any better.
>>
>>
>>
>> In fact they proved how easy it was to kill the game for PC and
>> make it bigger on a locked in market like the consoles. The next
>> MW will probably only be Console just like Halo at this rate.
>>
>>
>>
>> Tyson
>>
>>
>>
>> *From:* Caleb Stephens [mailto:csteph9 at gmail.com]
>> *Sent:* Tuesday, February 02, 2010 1:26 PM
>> *To:* Call of Duty server admin list.
>> *Subject:* Re: [cod] Off-Topic: The Future of GSPs
>>
>>
>>
>> >>Only if ppl stop caring about low ping.
>>
>>
>>
>> Activision and IW proved this beyond any reasonable doubt. MW2
>> attracted MORE players. Biggest game release in history.
>>
>>
>>
>> And league sites like TWL saw no dropoff in league interest. In
>> fact, players are jumping through all kinds of hoops just to play
>> competitively. It's retarded what they are doing, but they are
>> doing it. Game doesn't matter. Behavior persists.
>>
>>
>>
>>
>>
>> Ping and game performance are the last things on players' minds.
>> Only the die-hard computer centric geeks care.
>>
>>
>>
>> ACTI and IW proved this, hard.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> On Tue, Feb 2, 2010 at 2:41 AM, Midnight <midowns at gmail.com
>> <mailto:midowns at gmail.com>> wrote:
>>
>> Only if ppl stop caring about low ping. GSP's have multiple Tier1
>> backbone connections and are usually 1ms off the main trunks.
>> Home connections typically have 10-20ms + first hops and only 1
>> ISP backbone directly connected.
>>
>> I think the bigger threat to GSP's is the game publishers cutting
>> them out of the mix, to the detriment of their user base. This
>> will on diminish quality of hosting and increase price.
>>
>>
>>
>>
>> escapedturkey wrote:
>>
>> Do you believe GSPs will become obsolete as home bandwidth gets
>> larger and hardware evolves faster and smaller?
>>
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