[cod] 2 players - same GUID

Ronny Schedel info at ronny-schedel.de
Tue Jun 16 02:27:31 EDT 2009


It's not a solution as you know, pb_sv_guidrelax  is changed by the server 
at map change every time, regardless what you have setup. Maybe you can 
setup a task job in PB to change the cvar back each 5 minutes or something.

Best regards

Ronny

----- Original Message ----- 
From: "Robert Mount" <rmount at gmail.com>
To: <stevetm001 at blueyonder.co.uk>; "Call of Duty server admin list." 
<cod at icculus.org>
Sent: Tuesday, June 16, 2009 3:55 AM
Subject: Re: [cod] 2 players - same GUID


Maybe i'm missing the point of your question, but here's my input.  PB
will kicked based on the setting used:

// Number of seconds that a player with no guid is kicked
// ( 0 - 300 ) We recommend giving players 30 seconds or
// so in case of slow communication rate with the master auth server.
pb_sv_noguidgrace ##

// Number of seconds that a player with a "no updated status"
// has to update before being kicked ( 300 - 600 )
pb_sv_updategrace ##

// This setting was added to server version 1.011 to set
// options for the locked-down guid system. This setting is cumulative
// based on adding the values for the conditions desired:
// 1=UNKN Guid,
// 2=WRONGIP Guid,
// 4=DUPLICATE Guids.
// The current default for this setting is 7 (1+2+4) which
// means that PB will not kick (relax kicking) for any of the
// three cases. We recommend kicking for at least UNKN guids.
// Below are the possible combinations:
// 0 = Kick for UNKN guid, wrong ip guid and duplicate guid.
// 1 = Kick for wrong ip guid and duplicate guid.
// 2 = Kick for UNKN guid, and duplicate guid.
// 3 = Kick for duplicate guid.
// 4 = Kick for UNKN guid and wrong ip guid.
// 5 = Kick for wrong ip guid.
// 6 = Kick for UNKN guid
// 7 = Don't kick for UNKN guid, wrong ip guid and duplicate guid.
pb_sv_guidrelax ##

Hope this helps,
--Rob

On Mon, Jun 15, 2009 at 6:48 PM, Steve TM<stevetm001 at blueyonder.co.uk> 
wrote:
> Hi -E..,
>
> Thanks for that.... The first one was on the same network, same IP
> address... but the one today had different IP addresses, both in Germany
> (not that that counts as anything)
>
> Regards
>
> Steve
>
> -----Original Message-----
> From: Eureka [mailto:eureka at fusionnetwork.us]
> Sent: 15 June 2009 22:28
> To: Call of Duty server admin list.
> Subject: Re: [cod] 2 players - same GUID
>
> Hi Steve,
> I do not know if this is related to the issue you are talking about but
> i have found that i can use the same CD-Key to play online with two
> computers on the same natted network. It could be that they are sharing
> a CD-Key @ home or something of the sort (Found this on accident when i
> was building my new desktop and the old one was still setup). I suppose
> that this could cause both players to have the same GUID as they are
> possibly coming from the same IP and using the same CD key. Can anyone
> confirm this???
>
> -E
>
> Steve TM wrote:
>> Hi Guys and Gals..,
>>
>> I've written an RCON program for COD4 (just testing it - alpha stage - 
>> see
>> previous post), and twice I have had 2 players with the same GUID
>>
>> I thought PB would kick the players, so just wondering if the "status"
>> command could be messing the GUID's up occasionally?
>>
>> My rcon has logged over 4684 players, so seems a little unlikely that 
>> only
>> twice has the GUID been the same, unless they are using a hack.
>>
>> My rcon uses the GUID for the master index for tracking IP, In game name
>> tags, number of times a player has been kicked and if the player has been
>> banned.
>>
>> Your thoughts would be appreciated.
>>
>> Thanks in advance.
>>
>> Regards
>>
>>
>> Steve
>>
>>
>>
>>
>> _______________________________________________
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>> cod at icculus.org
>> http://icculus.org/mailman/listinfo/cod
>>
>
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