[cod] Mmmm... cores
Rick Payton
rick at mai-hawaii.com
Thu Jan 15 21:02:55 EST 2009
It was one VM hosting all the game servers, with about 9 other VM's hosting various websites and applications. Never occurred to me to run multiple VM's for multiple game servers. OOhhhhhh gotta test that setup :P
-mauirixxx
Rick Payton
I.T. Manager
Morikawa & Associates
(808) 572-1745 Office
(808) 572-6323 Fax
http://www.mai-hawaii.com/
________________________________
From: "Einar S. idsø" [mailto:einar.cod at norsk-esport.no]
Sent: Thu 1/15/2009 4:45 AM
To: cod at icculus.org
Subject: Re: [cod] Mmmm... cores
Interesting. How many VEs did the ESX host run? If it only ran one, then
it sounds quite okay, but if it ran one for each server, then I am very
impressed! Not only does the host have to task-switch between each server
in the VEs, it also has to switch between each VE.
When it comes to L4D, it runs at a pretty low server-FPS of ~30, and it
is generally not a game where accuracy at high speeds is important. So L4D
doesn't require the same real-time performance as e.g CSS. COD4 I don't
know and currently can't check the tick-rate of, but I imagine it is
significantly lower than 100, making it also less dependent on RT-performance.
Wonder how 100 tick (by config) CSS servers would fare on a host with 8
cores and 8 VEs...
Cheers,
Einar
Rick Payton wrote:
I run my game servers in both a VMware ESX and ESXi environment. the ESXi setup is only pushing a single 14 player game server, but I used the ESX host to push 8 Left 4 Dead servers, as well as the COD4 and about 5 other steam based servers, with nary an issue.
-mauirixxx
Rick Payton, I.T. Manager
Morikawa & Associates, LLC
(808) 572-1745 Office
(808) 442-0978 eFax
www.mai-hawaii.com <http://www.mai-hawaii.com/>
________________________________
From: "Einar S. idsø" [mailto:einar.cod at norsk-esport.no]
Sent: Thursday, January 08, 2009 7:24 AM
To: cod at icculus.org
Subject: Re: [cod] Mmmm... cores
Do virtual servers actually work well with game-servers? We use virtual servers for
a lot of things, but for our game servers we use only pure physical hosts. I would
think that real-time properties, which are quite important for game-servers as
opposed to webservers, sql-servers and mailservers, would be quite poor for
virtualised servers.
Which virtualisation solutions have proven to work for past-paced games? And is
there a certain trick to setting them up, such as binding a virtual server to a single
core?
Cheers,
Einar
Dallas Crandall wrote:
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Each game server, as far as I know will only use a single core so virtual is what this bad boy was made for. :-) This machine in our environment running Linux game servers, we would be able to run 40-50 game servers on this single box! Currently we run 6-10 windows servers on a single dual core xeon w/8gigs of ram. Remember Vmware allows over commitment of memory!!! Most others do not.
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