[cod] Mmmm... cores

Rick Payton rick at mai-hawaii.com
Thu Jan 15 21:02:55 EST 2009


It was one VM hosting all the game servers, with about 9 other VM's hosting various websites and applications. Never occurred to me to run multiple VM's for multiple game servers. OOhhhhhh gotta test that setup :P
 
-mauirixxx
Rick Payton
I.T. Manager
Morikawa & Associates
(808) 572-1745 Office
(808) 572-6323 Fax
http://www.mai-hawaii.com/ 

________________________________

From: "Einar S. idsø" [mailto:einar.cod at norsk-esport.no]
Sent: Thu 1/15/2009 4:45 AM
To: cod at icculus.org
Subject: Re: [cod] Mmmm... cores


Interesting. How many VEs did the ESX host run? If it only ran one, then
it sounds quite okay, but if it ran one for each server, then I am very 
impressed! Not only does the host have to task-switch between each server 
in the VEs, it also has to switch between each VE.

When it comes to L4D, it runs at a pretty low server-FPS of ~30, and it
is generally not a game where accuracy at high speeds is important. So L4D
doesn't require the same real-time performance as e.g CSS. COD4 I don't 
know and currently can't check the tick-rate of, but I imagine it is 
significantly lower than 100, making it also less dependent on RT-performance. 
Wonder how 100 tick (by config) CSS servers would fare on a host with 8 
cores and 8 VEs...

Cheers,
Einar


Rick Payton wrote: 

	I run my game servers in both a VMware ESX and ESXi environment. the ESXi setup is only pushing a single 14 player game server, but I used the ESX host to push 8 Left 4 Dead servers, as well as the COD4 and about 5 other steam based servers, with nary an issue.
	 
	-mauirixxx
	 
	Rick Payton, I.T. Manager
	Morikawa & Associates, LLC
	(808) 572-1745 Office
	(808) 442-0978 eFax
	www.mai-hawaii.com <http://www.mai-hawaii.com/> 
	 

________________________________

	From: "Einar S. idsø" [mailto:einar.cod at norsk-esport.no] 
	Sent: Thursday, January 08, 2009 7:24 AM
	To: cod at icculus.org
	Subject: Re: [cod] Mmmm... cores
	
	
	Do virtual servers actually work well with game-servers? We use virtual servers for
	a lot of things, but for our game servers we use only pure physical hosts. I would
	think that real-time properties, which are quite important for game-servers as
	opposed to webservers, sql-servers and mailservers, would be quite poor for 
	virtualised servers.
	
	Which virtualisation solutions have proven to work for past-paced games? And is
	there a certain trick to setting them up, such as binding a virtual server to a single
	core?
	
	Cheers,
	Einar
	
	Dallas Crandall wrote: 

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		Each game server, as far as I know will only use a single core so virtual is what this bad boy was made for.  :-) This machine in our environment running Linux game servers, we would be able to run 40-50 game servers on this single box! Currently we run 6-10 windows servers on a single dual core xeon w/8gigs of ram. Remember Vmware allows over commitment of memory!!! Most others do not.

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