[cod] CoD:World at War 1.2 Linux bits

localhost gameadmin at 127001.org
Fri Feb 20 19:05:48 EST 2009



heh sent from the joint email account, we are localhost aka 127001.org :D

lifeless


On Fri, 20 Feb 2009 19:01:11 -0500, James Landi <jim at landi.net> wrote:
> When giving mirrors guys, please include your site/company/clan/server 
> name so we can give credit where credit is due.
> 
> Thanks to all the mirrors!!
> 
> Jim Landi
> Rudedog
> FPSadmin.com
> Microsoft MVP, Games for Windows
> 
> 
> 
> localhost wrote:
>>
>> another mirror, NL
>>
>>
>>
>> http://dl.127001.org/servers/codwaw/codwaw-lnxded-1.2-02082009.tar.bz2
>>
>>
>>
>>
>>
>> also mirrored Jokers full server files:
>>
>> http://dl.127001.org/servers/codwaw/
>>
>>
>>
>>
>>
>> On Fri, 20 Feb 2009 15:46:12 -0800, "Joker{eXtreme+}"
>>
>> <joker at mycallofduty.com> wrote:
>>
>>   
>>> Here we go guys and gals
>>>     
>>
>>   
>>
>>   
>>> **UNTESTED** Please for the love of god dont shoot me if something is
>>>     
>>
>> wrong
>>
>>   
>>
>>   
>>> *LOL*
>>>     
>>
>>   
>>
>>   
>>> Download here:
>>>     
>>
>>   
>>
>>   
>>> Clanwarz download -- FAST -- Thanks Jay
>>>     
>>
>>   
>>> http://67.19.173.163/linux/codwaw-lnxded-1.2-02082009.tar.bz2
>>>     
>>
>>   
>>
>>   
>>> http://www.1pst.com/codww/linux/codwaw-lnxded-1.2-02082009.tar.bz2
>>>     
>>
>>   
>>
>>   
>>
>>
http://extreme.planetcallofduty.gamespy.com/codww/linux/codwaw-lnxded-1.2-02082009.tar.bz2
>>
>>   
>>
>>   
>>> ~Joker
>>>     
>>
>>   
>>
>>   
>>> ----- Original Message ----- 
>>>     
>>
>>   
>>> From: "James Landi" <jim at landi.net>
>>>     
>>
>>   
>>> To: <cod at icculus.org>
>>>     
>>
>>   
>>> Sent: Friday, February 20, 2009 3:36 PM
>>>     
>>
>>   
>>> Subject: [cod] CoD:World at War 1.2 Linux bits
>>>     
>>
>>   
>>
>>   
>>
>>   
>>>> Joker is uploading the files as I write this and will have his usual
>>>>       
>>
>>   
>>>> fast mirrors up ASAP.
>>>>       
>>
>>   
>>
>>   
>>>> I wanted to pass along the readme and file size
>>>>       
>>
>>   
>>
>>   
>>>> File is 415.9MB
>>>>       
>>
>>   
>>
>>   
>>>> Readme:
>>>>       
>>
>>   
>>
>>   
>>>> Call Of Duty: World at War(tm)
>>>>       
>>
>>   
>>>> Linux Multiplayer Server Code
>>>>       
>>
>>   
>>>> Version 1.2
>>>>       
>>
>>   
>>>> Readme
>>>>       
>>
>>   
>>>> Last update: 2009-02-08
>>>>       
>>
>>   
>>>> =============================
>>>>       
>>
>>   
>>
>>   
>>>> !! IMPORTANT !!
>>>>       
>>
>>   
>>>> Call of Duty: World at War(tm) Linux Server is NOT SUPPORTED by
>>>>       
>>
>>   
>>>> Activision(r)
>>>>       
>>
>>   
>>>> Customer Support. Please do not call with any questions related to
this
>>>>       
>>
>>   
>>>> free
>>>>       
>>
>>   
>>>> beta product. There are other channels to aid you listed at the bottom
>>>>       
>>
>>   
>>>> of this
>>>>       
>>
>>   
>>>> document.
>>>>       
>>
>>   
>>
>>   
>>>> ===============================================
>>>>       
>>
>>   
>>
>>   
>>>> TABLE OF CONTENTS
>>>>       
>>
>>   
>>
>>   
>>>> 1. Introduction
>>>>       
>>
>>   
>>>> 2. Installation From Scratch
>>>>       
>>
>>   
>>>> 3. Note for localized versions of the game
>>>>       
>>
>>   
>>>> 4. Support Channels
>>>>       
>>
>>   
>>>> 5. FreeBSD Note
>>>>       
>>
>>   
>>
>>   
>>>> ===============================================
>>>>       
>>
>>   
>>
>>   
>>
>>   
>>>> 1. Introduction
>>>>       
>>
>>   
>>
>>   
>>>> This document explains how to install the Call of Duty: World at
>>>> War(tm)
>>>>       
>>
>>   
>>>> Linux server version 1.2. Installation from scratch and upgrading an
>>>>       
>>
>>   
>>>> existing
>>>>       
>>
>>   
>>>> installation are both covered.
>>>>       
>>
>>   
>>
>>   
>>>> Usage is very similar to other Call of Duty(tm) titles ... many
>>>>       
>>
>>   
>>>> of the console commands, command lines, and cvars are identical, so if
>>>>       
>>
>>   
>>>> you
>>>>       
>>
>>   
>>>> are comfortable maintaining dedicated servers for those games, you
will
>>>>       
>>
>>   
>>>> find
>>>>       
>>
>>   
>>>> this process familiar.
>>>>       
>>
>>   
>>
>>   
>>>> MOD USERS: PLEASE READ...
>>>>       
>>
>>   
>>>>  It is recommended that any user modifications that have been
>>>>       
>>
>>   
>>>>  installed to the Call of Duty: World at War(tm) directory be removed
>>>>       
>>
>>   
>>>> before
>>>>       
>>
>>   
>>>>  installing this package. These modifications are not supported
>>>>       
>>
>>   
>>>>  by Activision(r) and may not be compatible with some of the new
>>>>       
>>
>>   
>>>>  features that are included. When installing or upgrading a server,
>>>>       
>>
>>   
>>>>  if problems or unexpected behavior arise, your first step in
>>>>       
>>
>>   
>>>>  troubleshooting should be to do a clean install with the original
>>>>       
>>
>>   
>>>>  data files.
>>>>       
>>
>>   
>>
>>   
>>>> 2. Installation From Scratch
>>>>       
>>
>>   
>>
>>   
>>>> - Get the retail Call of Duty: World at War(tm) disc(s) (there may be
>>>>       
>>
>>   
>>>>   multiple discs depending on what edition of the game you have
>>>>       
>>
>>   
>>>> obtained, or
>>>>       
>>
>>   
>>>>   perhaps a single DVD-ROM disc). You may also use the data files from
>>>>       
>>
>>   
>>>> a copy
>>>>       
>>
>>   
>>>>   of the game purchased via Steam(tm).
>>>>       
>>
>>   
>>>> - Install the game on Windows.
>>>>       
>>
>>   
>>>> - Copy the installed game to your Linux system. Final installation
size
>>>>       
>>
>>   
>>>> is
>>>>       
>>
>>   
>>>>   around 6.8 gigabytes.
>>>>       
>>
>>   
>>>> - Please make sure you transfer the data as BINARY and not TEXT or
>>>> ASCII
>>>>       
>>
>>
>>
>>   
>>>> if
>>>>       
>>
>>   
>>>>   you use the FTP protocol to upload the files!
>>>>       
>>
>>   
>>>> - Unpack this archive in the root of the newly-copied tree, so
>>>>       
>>
>>   
>>>>   "codwaw_lnxded" is in the same directory as "localization.txt".
>>>>       
>>
>>   
>>>> Unlike the
>>>>       
>>
>>   
>>>>   original Call of Duty(tm), there are not seperate .so files like
>>>>       
>>
>>   
>>>>   "game.mp.i386.so", so don't be concerned when you don't see them.
>>>>       
>>
>>   
>>>>   Files such as main/iw_12.iwd need to go into the correct
>>>>       
>>
>>   
>>>>   subdirectories;
>>>>       
>>
>>   
>>>>   make sure they don't lose the path information and all copy into the

>>>>       
>>
>>   
>>>> base
>>>>       
>>
>>   
>>>>   directory!
>>>>       
>>
>>   
>>
>>   
>>>> - OPTIONAL: Install PunkBuster:
>>>>       
>>
>>   
>>
>>   
>>>>     mkdir -p ~/.codwaw
>>>>       
>>
>>   
>>>>     ./pbsetup.run -e
>>>>       
>>
>>   
>>>>     ./pbsetup.run --add-game=waw --add-game-path=~/.codwaw
>>>>       
>>
>>   
>>>>     ./pbsetup.run -u
>>>>       
>>
>>   
>>
>>   
>>>>   You will need to agree to the PunkBuster license before you may
>>>>       
>>
>>   
>>>> install it.
>>>>       
>>
>>   
>>>>   This will download the latest version of the Punkbuster software to
>>>>       
>>
>>   
>>>>   your
>>>>       
>>
>>   
>>>>   Linux server, so you need an Internet connection.
>>>>       
>>
>>   
>>
>>   
>>>> - Now, run the server:
>>>>       
>>
>>   
>>>>     cd /where/i/copied/codwaw
>>>>       
>>
>>   
>>>>     ./codwaw_lnxded
>>>>       
>>
>>   
>>
>>   
>>>> - When you see "--- Common Initialization Complete ---", the game
>>>>       
>>
>>   
>>>>   server has started, but you need to start a map before the server
>>>>   will
>>>>       
>>
>>   
>>>>   accept connections. At this point, type:
>>>>       
>>
>>   
>>
>>   
>>>>     map mp_castle
>>>>       
>>
>>   
>>
>>   
>>>>   ("mp_castle" being a given map's name).
>>>>       
>>
>>   
>>
>>   
>>>> - Now you should see your server in the in-game browser. You will now
>>>>       
>>
>>   
>>>> want to
>>>>       
>>
>>   
>>>>   customize your server, including writing config files and command
>>>>       
>>
>> lines
>>
>>   
>>>>   that don't require human interaction, but that is beyond the scope
of
>>>>       
>>
>>   
>>>> this
>>>>       
>>
>>   
>>>>   document.
>>>>       
>>
>>   
>>
>>   
>>
>>   
>>>> 3. Note for localized versions of the game
>>>>       
>>
>>   
>>
>>   
>>>> If you have a copy of the game that does not include the English
>>>>       
>>
>>   
>>>> translations,
>>>>       
>>
>>   
>>>> you will need to explicitly set the game's language or the server will
>>>>       
>>
>>   
>>>> not
>>>>       
>>
>>   
>>>> be able to find its data files. If you have, for example, the French
>>>>       
>>
>> data
>>
>>   
>>>> files, you must add this to your server's command line:
>>>>       
>>
>>   
>>
>>   
>>>>   ./codwaw_lnxded +set loc_language 1
>>>>       
>>
>>   
>>
>>   
>>>> This is a list of values for various languages. English installations
>>>>       
>>
>> can
>>
>>   
>>>> ignore this.
>>>>       
>>
>>   
>>
>>   
>>>>   English (default): +set loc_language 0
>>>>       
>>
>>   
>>>>   French: +set loc_language 1
>>>>       
>>
>>   
>>>>   German: +set loc_language 2
>>>>       
>>
>>   
>>>>   Italian: +set loc_language 3
>>>>       
>>
>>   
>>>>   Spanish: +set loc_language 4
>>>>       
>>
>>   
>>
>>   
>>
>>   
>>>> 4. Support Channels
>>>>       
>>
>>   
>>
>>   
>>>> There are a LOT of knobs you can tweak to customize and automate your
>>>>       
>>
>>   
>>>> server,
>>>>       
>>
>>   
>>>> but it is beyond the scope of this documentation. Please refer to the
>>>>       
>>
>>   
>>>> admin manuals for any Quake 3(tm) based Multiplayer game (including
>>>>       
>>
>> Quake
>>
>>   
>>
>>   
>>>> 3
>>>>       
>>
>>   
>>>> Arena(tm), Return to Castle Wolfenstein(tm), the original Call of
>>>>       
>>
>>   
>>>> Duty(tm)
>>>>       
>>
>>   
>>>> and United Offensive(tm), etc) for specifics.
>>>>       
>>
>>   
>>
>>   
>>>> There is a mailing list for discussion and support of Linux servers
for
>>>>
>>>>       
>>
>>   
>>>> all
>>>>       
>>
>>   
>>>> of the Call of Duty(tm) games and expansion packs. Hundreds of
>>>>       
>>
>>   
>>>> experienced
>>>>       
>>
>>   
>>>> server admins and even some of the game's developers monitor this
list,
>>>>
>>>>       
>>
>>   
>>>> and
>>>>       
>>
>>   
>>>> are eager to help with politely-asked questions. Send a blank email to
>>>>       
>>
>>   
>>>> cod-subscribe at icculus.org to get on the list, and list archives can be

>>>>       
>>
>>   
>>>> seen
>>>>       
>>
>>   
>>>> at:
>>>>       
>>
>>   
>>
>>   
>>>>   http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>>>>       
>>
>>   
>>
>>   
>>>> Bug reports should NOT be sent to the list. We have a web-based
>>>>       
>>
>>   
>>>> bugtracking system for this. If you don't report bugs there, we don't
>>>>       
>>
>>   
>>>> promise to even be aware of them, let alone fix them! You can find the
>>>>       
>>
>>   
>>>> bug
>>>>       
>>
>>   
>>>> tracker here:
>>>>       
>>
>>   
>>
>>   
>>>>   https://bugzilla.icculus.org/
>>>>       
>>
>>   
>>
>>   
>>
>>   
>>>> Also, http://callofduty.com/ and http://activision.com/ may direct you
>>>>       
>>
>> to
>>
>>   
>>>> important information, documentation and current news about Call of
>>>>       
>>
>>   
>>>> Duty(tm)
>>>>       
>>
>>   
>>>> titles.
>>>>       
>>
>>   
>>
>>   
>>
>>   
>>>> 5.  FreeBSD Note
>>>>       
>>
>>   
>>
>>   
>>>> This server is known to work on FreeBSD with the Linux binary 
>>>>       
>>
>>   
>>>> compatibility
>>>>       
>>
>>   
>>>> layer. If it doesn't, we consider it a bug and appreciate the report
>>>>       
>>
>>   
>>>> since we
>>>>       
>>
>>   
>>>> won't necessarily be testing on FreeBSD ourselves.
>>>>       
>>
>>   
>>
>>   
>>>> // end of README.linux ...
>>>>       
>>
>>   
>>
>>   
>>>> Jim Landi
>>>>       
>>
>>   
>>>> Rudedog
>>>>       
>>
>>   
>>>> FPSadmin.com
>>>>       
>>
>>   
>>>> Microsoft MVP, Games for Windows
>>>>       
>>
>>   
>>
>>   
>>>> ---
>>>>       
>>
>>   
>>>> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
>>>>       
>>
>>   
>>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>>>>       
>>
>>   
>>
>>   
>>
>>   
>>
>>   
>>
>>   
>>
>>
--------------------------------------------------------------------------------
>>
>>   
>>
>>   
>>
>>   
>>
>>   
>>> No virus found in this incoming message.
>>>     
>>
>>   
>>> Checked by AVG - www.avg.com
>>>     
>>
>>   
>>> Version: 8.0.237 / Virus Database: 270.11.1/1962 - Release Date:
>>> 02/20/09
>>>     
>>
>>
>>
>>   
>>> 07:26:00
>>>     
>>
>>   
>>
>>   
>>
>>   
>>> ---
>>>     
>>
>>   
>>> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
>>>     
>>
>>   
>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>>>     
>>
>> ---
>> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>>
>>
>>
>>   
> 
> 
> ---
> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38



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