[cod] CoD:World at War 1.2 Linux bits

Frank HASSINK frank at beneluxgaming.com
Fri Feb 20 19:12:21 EST 2009


Here is another mirror... 100 Mbit - The Netherlands ( Benelux Gaming )

http://www.beneluxgaming.nl/codwaw-lnxded-1.2-02082009.tar.bz2

Best Regards,

Frank Hassink



-----Oorspronkelijk bericht-----
Van: localhost [mailto:gameadmin at 127001.org]
Verzonden: za 21-2-2009 1:05
Aan: cod at icculus.org
Onderwerp: Re: [cod] CoD:World at War 1.2 Linux bits
 



heh sent from the joint email account, we are localhost aka 127001.org :D



lifeless





On Fri, 20 Feb 2009 19:01:11 -0500, James Landi <jim at landi.net> wrote:

> When giving mirrors guys, please include your site/company/clan/server 

> name so we can give credit where credit is due.

> 

> Thanks to all the mirrors!!

> 

> Jim Landi

> Rudedog

> FPSadmin.com

> Microsoft MVP, Games for Windows

> 

> 

> 

> localhost wrote:

>>

>> another mirror, NL

>>

>>

>>

>> http://dl.127001.org/servers/codwaw/codwaw-lnxded-1.2-02082009.tar.bz2

>>

>>

>>

>>

>>

>> also mirrored Jokers full server files:

>>

>> http://dl.127001.org/servers/codwaw/

>>

>>

>>

>>

>>

>> On Fri, 20 Feb 2009 15:46:12 -0800, "Joker{eXtreme+}"

>>

>> <joker at mycallofduty.com> wrote:

>>

>>   

>>> Here we go guys and gals

>>>     

>>

>>   

>>

>>   

>>> **UNTESTED** Please for the love of god dont shoot me if something is

>>>     

>>

>> wrong

>>

>>   

>>

>>   

>>> *LOL*

>>>     

>>

>>   

>>

>>   

>>> Download here:

>>>     

>>

>>   

>>

>>   

>>> Clanwarz download -- FAST -- Thanks Jay

>>>     

>>

>>   

>>> http://67.19.173.163/linux/codwaw-lnxded-1.2-02082009.tar.bz2

>>>     

>>

>>   

>>

>>   

>>> http://www.1pst.com/codww/linux/codwaw-lnxded-1.2-02082009.tar.bz2

>>>     

>>

>>   

>>

>>   

>>

>>

http://extreme.planetcallofduty.gamespy.com/codww/linux/codwaw-lnxded-1.2-02082009.tar.bz2

>>

>>   

>>

>>   

>>> ~Joker

>>>     

>>

>>   

>>

>>   

>>> ----- Original Message ----- 

>>>     

>>

>>   

>>> From: "James Landi" <jim at landi.net>

>>>     

>>

>>   

>>> To: <cod at icculus.org>

>>>     

>>

>>   

>>> Sent: Friday, February 20, 2009 3:36 PM

>>>     

>>

>>   

>>> Subject: [cod] CoD:World at War 1.2 Linux bits

>>>     

>>

>>   

>>

>>   

>>

>>   

>>>> Joker is uploading the files as I write this and will have his usual

>>>>       

>>

>>   

>>>> fast mirrors up ASAP.

>>>>       

>>

>>   

>>

>>   

>>>> I wanted to pass along the readme and file size

>>>>       

>>

>>   

>>

>>   

>>>> File is 415.9MB

>>>>       

>>

>>   

>>

>>   

>>>> Readme:

>>>>       

>>

>>   

>>

>>   

>>>> Call Of Duty: World at War(tm)

>>>>       

>>

>>   

>>>> Linux Multiplayer Server Code

>>>>       

>>

>>   

>>>> Version 1.2

>>>>       

>>

>>   

>>>> Readme

>>>>       

>>

>>   

>>>> Last update: 2009-02-08

>>>>       

>>

>>   

>>>> =============================

>>>>       

>>

>>   

>>

>>   

>>>> !! IMPORTANT !!

>>>>       

>>

>>   

>>>> Call of Duty: World at War(tm) Linux Server is NOT SUPPORTED by

>>>>       

>>

>>   

>>>> Activision(r)

>>>>       

>>

>>   

>>>> Customer Support. Please do not call with any questions related to

this

>>>>       

>>

>>   

>>>> free

>>>>       

>>

>>   

>>>> beta product. There are other channels to aid you listed at the bottom

>>>>       

>>

>>   

>>>> of this

>>>>       

>>

>>   

>>>> document.

>>>>       

>>

>>   

>>

>>   

>>>> ===============================================

>>>>       

>>

>>   

>>

>>   

>>>> TABLE OF CONTENTS

>>>>       

>>

>>   

>>

>>   

>>>> 1. Introduction

>>>>       

>>

>>   

>>>> 2. Installation From Scratch

>>>>       

>>

>>   

>>>> 3. Note for localized versions of the game

>>>>       

>>

>>   

>>>> 4. Support Channels

>>>>       

>>

>>   

>>>> 5. FreeBSD Note

>>>>       

>>

>>   

>>

>>   

>>>> ===============================================

>>>>       

>>

>>   

>>

>>   

>>

>>   

>>>> 1. Introduction

>>>>       

>>

>>   

>>

>>   

>>>> This document explains how to install the Call of Duty: World at

>>>> War(tm)

>>>>       

>>

>>   

>>>> Linux server version 1.2. Installation from scratch and upgrading an

>>>>       

>>

>>   

>>>> existing

>>>>       

>>

>>   

>>>> installation are both covered.

>>>>       

>>

>>   

>>

>>   

>>>> Usage is very similar to other Call of Duty(tm) titles ... many

>>>>       

>>

>>   

>>>> of the console commands, command lines, and cvars are identical, so if

>>>>       

>>

>>   

>>>> you

>>>>       

>>

>>   

>>>> are comfortable maintaining dedicated servers for those games, you

will

>>>>       

>>

>>   

>>>> find

>>>>       

>>

>>   

>>>> this process familiar.

>>>>       

>>

>>   

>>

>>   

>>>> MOD USERS: PLEASE READ...

>>>>       

>>

>>   

>>>>  It is recommended that any user modifications that have been

>>>>       

>>

>>   

>>>>  installed to the Call of Duty: World at War(tm) directory be removed

>>>>       

>>

>>   

>>>> before

>>>>       

>>

>>   

>>>>  installing this package. These modifications are not supported

>>>>       

>>

>>   

>>>>  by Activision(r) and may not be compatible with some of the new

>>>>       

>>

>>   

>>>>  features that are included. When installing or upgrading a server,

>>>>       

>>

>>   

>>>>  if problems or unexpected behavior arise, your first step in

>>>>       

>>

>>   

>>>>  troubleshooting should be to do a clean install with the original

>>>>       

>>

>>   

>>>>  data files.

>>>>       

>>

>>   

>>

>>   

>>>> 2. Installation From Scratch

>>>>       

>>

>>   

>>

>>   

>>>> - Get the retail Call of Duty: World at War(tm) disc(s) (there may be

>>>>       

>>

>>   

>>>>   multiple discs depending on what edition of the game you have

>>>>       

>>

>>   

>>>> obtained, or

>>>>       

>>

>>   

>>>>   perhaps a single DVD-ROM disc). You may also use the data files from

>>>>       

>>

>>   

>>>> a copy

>>>>       

>>

>>   

>>>>   of the game purchased via Steam(tm).

>>>>       

>>

>>   

>>>> - Install the game on Windows.

>>>>       

>>

>>   

>>>> - Copy the installed game to your Linux system. Final installation

size

>>>>       

>>

>>   

>>>> is

>>>>       

>>

>>   

>>>>   around 6.8 gigabytes.

>>>>       

>>

>>   

>>>> - Please make sure you transfer the data as BINARY and not TEXT or

>>>> ASCII

>>>>       

>>

>>

>>

>>   

>>>> if

>>>>       

>>

>>   

>>>>   you use the FTP protocol to upload the files!

>>>>       

>>

>>   

>>>> - Unpack this archive in the root of the newly-copied tree, so

>>>>       

>>

>>   

>>>>   "codwaw_lnxded" is in the same directory as "localization.txt".

>>>>       

>>

>>   

>>>> Unlike the

>>>>       

>>

>>   

>>>>   original Call of Duty(tm), there are not seperate .so files like

>>>>       

>>

>>   

>>>>   "game.mp.i386.so", so don't be concerned when you don't see them.

>>>>       

>>

>>   

>>>>   Files such as main/iw_12.iwd need to go into the correct

>>>>       

>>

>>   

>>>>   subdirectories;

>>>>       

>>

>>   

>>>>   make sure they don't lose the path information and all copy into the



>>>>       

>>

>>   

>>>> base

>>>>       

>>

>>   

>>>>   directory!

>>>>       

>>

>>   

>>

>>   

>>>> - OPTIONAL: Install PunkBuster:

>>>>       

>>

>>   

>>

>>   

>>>>     mkdir -p ~/.codwaw

>>>>       

>>

>>   

>>>>     ./pbsetup.run -e

>>>>       

>>

>>   

>>>>     ./pbsetup.run --add-game=waw --add-game-path=~/.codwaw

>>>>       

>>

>>   

>>>>     ./pbsetup.run -u

>>>>       

>>

>>   

>>

>>   

>>>>   You will need to agree to the PunkBuster license before you may

>>>>       

>>

>>   

>>>> install it.

>>>>       

>>

>>   

>>>>   This will download the latest version of the Punkbuster software to

>>>>       

>>

>>   

>>>>   your

>>>>       

>>

>>   

>>>>   Linux server, so you need an Internet connection.

>>>>       

>>

>>   

>>

>>   

>>>> - Now, run the server:

>>>>       

>>

>>   

>>>>     cd /where/i/copied/codwaw

>>>>       

>>

>>   

>>>>     ./codwaw_lnxded

>>>>       

>>

>>   

>>

>>   

>>>> - When you see "--- Common Initialization Complete ---", the game

>>>>       

>>

>>   

>>>>   server has started, but you need to start a map before the server

>>>>   will

>>>>       

>>

>>   

>>>>   accept connections. At this point, type:

>>>>       

>>

>>   

>>

>>   

>>>>     map mp_castle

>>>>       

>>

>>   

>>

>>   

>>>>   ("mp_castle" being a given map's name).

>>>>       

>>

>>   

>>

>>   

>>>> - Now you should see your server in the in-game browser. You will now

>>>>       

>>

>>   

>>>> want to

>>>>       

>>

>>   

>>>>   customize your server, including writing config files and command

>>>>       

>>

>> lines

>>

>>   

>>>>   that don't require human interaction, but that is beyond the scope

of

>>>>       

>>

>>   

>>>> this

>>>>       

>>

>>   

>>>>   document.

>>>>       

>>

>>   

>>

>>   

>>

>>   

>>>> 3. Note for localized versions of the game

>>>>       

>>

>>   

>>

>>   

>>>> If you have a copy of the game that does not include the English

>>>>       

>>

>>   

>>>> translations,

>>>>       

>>

>>   

>>>> you will need to explicitly set the game's language or the server will

>>>>       

>>

>>   

>>>> not

>>>>       

>>

>>   

>>>> be able to find its data files. If you have, for example, the French

>>>>       

>>

>> data

>>

>>   

>>>> files, you must add this to your server's command line:

>>>>       

>>

>>   

>>

>>   

>>>>   ./codwaw_lnxded +set loc_language 1

>>>>       

>>

>>   

>>

>>   

>>>> This is a list of values for various languages. English installations

>>>>       

>>

>> can

>>

>>   

>>>> ignore this.

>>>>       

>>

>>   

>>

>>   

>>>>   English (default): +set loc_language 0

>>>>       

>>

>>   

>>>>   French: +set loc_language 1

>>>>       

>>

>>   

>>>>   German: +set loc_language 2

>>>>       

>>

>>   

>>>>   Italian: +set loc_language 3

>>>>       

>>

>>   

>>>>   Spanish: +set loc_language 4

>>>>       

>>

>>   

>>

>>   

>>

>>   

>>>> 4. Support Channels

>>>>       

>>

>>   

>>

>>   

>>>> There are a LOT of knobs you can tweak to customize and automate your

>>>>       

>>

>>   

>>>> server,

>>>>       

>>

>>   

>>>> but it is beyond the scope of this documentation. Please refer to the

>>>>       

>>

>>   

>>>> admin manuals for any Quake 3(tm) based Multiplayer game (including

>>>>       

>>

>> Quake

>>

>>   

>>

>>   

>>>> 3

>>>>       

>>

>>   

>>>> Arena(tm), Return to Castle Wolfenstein(tm), the original Call of

>>>>       

>>

>>   

>>>> Duty(tm)

>>>>       

>>

>>   

>>>> and United Offensive(tm), etc) for specifics.

>>>>       

>>

>>   

>>

>>   

>>>> There is a mailing list for discussion and support of Linux servers

for

>>>>

>>>>       

>>

>>   

>>>> all

>>>>       

>>

>>   

>>>> of the Call of Duty(tm) games and expansion packs. Hundreds of

>>>>       

>>

>>   

>>>> experienced

>>>>       

>>

>>   

>>>> server admins and even some of the game's developers monitor this

list,

>>>>

>>>>       

>>

>>   

>>>> and

>>>>       

>>

>>   

>>>> are eager to help with politely-asked questions. Send a blank email to

>>>>       

>>

>>   

>>>> cod-subscribe at icculus.org to get on the list, and list archives can be



>>>>       

>>

>>   

>>>> seen

>>>>       

>>

>>   

>>>> at:

>>>>       

>>

>>   

>>

>>   

>>>>   http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38

>>>>       

>>

>>   

>>

>>   

>>>> Bug reports should NOT be sent to the list. We have a web-based

>>>>       

>>

>>   

>>>> bugtracking system for this. If you don't report bugs there, we don't

>>>>       

>>

>>   

>>>> promise to even be aware of them, let alone fix them! You can find the

>>>>       

>>

>>   

>>>> bug

>>>>       

>>

>>   

>>>> tracker here:

>>>>       

>>

>>   

>>

>>   

>>>>   https://bugzilla.icculus.org/

>>>>       

>>

>>   

>>

>>   

>>

>>   

>>>> Also, http://callofduty.com/ and http://activision.com/ may direct you

>>>>       

>>

>> to

>>

>>   

>>>> important information, documentation and current news about Call of

>>>>       

>>

>>   

>>>> Duty(tm)

>>>>       

>>

>>   

>>>> titles.

>>>>       

>>

>>   

>>

>>   

>>

>>   

>>>> 5.  FreeBSD Note

>>>>       

>>

>>   

>>

>>   

>>>> This server is known to work on FreeBSD with the Linux binary 

>>>>       

>>

>>   

>>>> compatibility

>>>>       

>>

>>   

>>>> layer. If it doesn't, we consider it a bug and appreciate the report

>>>>       

>>

>>   

>>>> since we

>>>>       

>>

>>   

>>>> won't necessarily be testing on FreeBSD ourselves.

>>>>       

>>

>>   

>>

>>   

>>>> // end of README.linux ...

>>>>       

>>

>>   

>>

>>   

>>>> Jim Landi

>>>>       

>>

>>   

>>>> Rudedog

>>>>       

>>

>>   

>>>> FPSadmin.com

>>>>       

>>

>>   

>>>> Microsoft MVP, Games for Windows

>>>>       

>>

>>   

>>

>>   

>>>> ---

>>>>       

>>

>>   

>>>> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org

>>>>       

>>

>>   

>>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38

>>>>       

>>

>>   

>>

>>   

>>

>>   

>>

>>   

>>

>>   

>>

>>

--------------------------------------------------------------------------------

>>

>>   

>>

>>   

>>

>>   

>>

>>   

>>> No virus found in this incoming message.

>>>     

>>

>>   

>>> Checked by AVG - www.avg.com

>>>     

>>

>>   

>>> Version: 8.0.237 / Virus Database: 270.11.1/1962 - Release Date:

>>> 02/20/09

>>>     

>>

>>

>>

>>   

>>> 07:26:00

>>>     

>>

>>   

>>

>>   

>>

>>   

>>> ---

>>>     

>>

>>   

>>> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org

>>>     

>>

>>   

>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38

>>>     

>>

>> ---

>> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org

>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38

>>

>>

>>

>>   

> 

> 

> ---

> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org

> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38

---
To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38



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