[cod] CoD:World at War 1.2 Linux bits

Joker{eXtreme+} joker at mycallofduty.com
Fri Feb 20 19:04:14 EST 2009


Very good point Jim

I'll edit posts as that info comes in

~Joker


----- Original Message ----- 
From: "James Landi" <jim at landi.net>
To: <cod at icculus.org>
Sent: Friday, February 20, 2009 4:01 PM
Subject: Re: [cod] CoD:World at War 1.2 Linux bits


> When giving mirrors guys, please include your site/company/clan/server
> name so we can give credit where credit is due.
>
> Thanks to all the mirrors!!
>
> Jim Landi
> Rudedog
> FPSadmin.com
> Microsoft MVP, Games for Windows
>
>
>
> localhost wrote:
>>
>> another mirror, NL
>>
>>
>>
>> http://dl.127001.org/servers/codwaw/codwaw-lnxded-1.2-02082009.tar.bz2
>>
>>
>>
>>
>>
>> also mirrored Jokers full server files:
>>
>> http://dl.127001.org/servers/codwaw/
>>
>>
>>
>>
>>
>> On Fri, 20 Feb 2009 15:46:12 -0800, "Joker{eXtreme+}"
>>
>> <joker at mycallofduty.com> wrote:
>>
>>
>>> Here we go guys and gals
>>>
>>
>>
>>
>>
>>> **UNTESTED** Please for the love of god dont shoot me if something is
>>>
>>
>> wrong
>>
>>
>>
>>
>>> *LOL*
>>>
>>
>>
>>
>>
>>> Download here:
>>>
>>
>>
>>
>>
>>> Clanwarz download -- FAST -- Thanks Jay
>>>
>>
>>
>>> http://67.19.173.163/linux/codwaw-lnxded-1.2-02082009.tar.bz2
>>>
>>
>>
>>
>>
>>> http://www.1pst.com/codww/linux/codwaw-lnxded-1.2-02082009.tar.bz2
>>>
>>
>>
>>
>>
>>
>> http://extreme.planetcallofduty.gamespy.com/codww/linux/codwaw-lnxded-1.2-02082009.tar.bz2
>>
>>
>>
>>
>>> ~Joker
>>>
>>
>>
>>
>>
>>> ----- Original Message ----- 
>>>
>>
>>
>>> From: "James Landi" <jim at landi.net>
>>>
>>
>>
>>> To: <cod at icculus.org>
>>>
>>
>>
>>> Sent: Friday, February 20, 2009 3:36 PM
>>>
>>
>>
>>> Subject: [cod] CoD:World at War 1.2 Linux bits
>>>
>>
>>
>>
>>
>>
>>
>>>> Joker is uploading the files as I write this and will have his usual
>>>>
>>
>>
>>>> fast mirrors up ASAP.
>>>>
>>
>>
>>
>>
>>>> I wanted to pass along the readme and file size
>>>>
>>
>>
>>
>>
>>>> File is 415.9MB
>>>>
>>
>>
>>
>>
>>>> Readme:
>>>>
>>
>>
>>
>>
>>>> Call Of Duty: World at War(tm)
>>>>
>>
>>
>>>> Linux Multiplayer Server Code
>>>>
>>
>>
>>>> Version 1.2
>>>>
>>
>>
>>>> Readme
>>>>
>>
>>
>>>> Last update: 2009-02-08
>>>>
>>
>>
>>>> =============================
>>>>
>>
>>
>>
>>
>>>> !! IMPORTANT !!
>>>>
>>
>>
>>>> Call of Duty: World at War(tm) Linux Server is NOT SUPPORTED by
>>>>
>>
>>
>>>> Activision(r)
>>>>
>>
>>
>>>> Customer Support. Please do not call with any questions related to this
>>>>
>>
>>
>>>> free
>>>>
>>
>>
>>>> beta product. There are other channels to aid you listed at the bottom
>>>>
>>
>>
>>>> of this
>>>>
>>
>>
>>>> document.
>>>>
>>
>>
>>
>>
>>>> ===============================================
>>>>
>>
>>
>>
>>
>>>> TABLE OF CONTENTS
>>>>
>>
>>
>>
>>
>>>> 1. Introduction
>>>>
>>
>>
>>>> 2. Installation From Scratch
>>>>
>>
>>
>>>> 3. Note for localized versions of the game
>>>>
>>
>>
>>>> 4. Support Channels
>>>>
>>
>>
>>>> 5. FreeBSD Note
>>>>
>>
>>
>>
>>
>>>> ===============================================
>>>>
>>
>>
>>
>>
>>
>>
>>>> 1. Introduction
>>>>
>>
>>
>>
>>
>>>> This document explains how to install the Call of Duty: World at 
>>>> War(tm)
>>>>
>>
>>
>>>> Linux server version 1.2. Installation from scratch and upgrading an
>>>>
>>
>>
>>>> existing
>>>>
>>
>>
>>>> installation are both covered.
>>>>
>>
>>
>>
>>
>>>> Usage is very similar to other Call of Duty(tm) titles ... many
>>>>
>>
>>
>>>> of the console commands, command lines, and cvars are identical, so if
>>>>
>>
>>
>>>> you
>>>>
>>
>>
>>>> are comfortable maintaining dedicated servers for those games, you will
>>>>
>>
>>
>>>> find
>>>>
>>
>>
>>>> this process familiar.
>>>>
>>
>>
>>
>>
>>>> MOD USERS: PLEASE READ...
>>>>
>>
>>
>>>>  It is recommended that any user modifications that have been
>>>>
>>
>>
>>>>  installed to the Call of Duty: World at War(tm) directory be removed
>>>>
>>
>>
>>>> before
>>>>
>>
>>
>>>>  installing this package. These modifications are not supported
>>>>
>>
>>
>>>>  by Activision(r) and may not be compatible with some of the new
>>>>
>>
>>
>>>>  features that are included. When installing or upgrading a server,
>>>>
>>
>>
>>>>  if problems or unexpected behavior arise, your first step in
>>>>
>>
>>
>>>>  troubleshooting should be to do a clean install with the original
>>>>
>>
>>
>>>>  data files.
>>>>
>>
>>
>>
>>
>>>> 2. Installation From Scratch
>>>>
>>
>>
>>
>>
>>>> - Get the retail Call of Duty: World at War(tm) disc(s) (there may be
>>>>
>>
>>
>>>>   multiple discs depending on what edition of the game you have
>>>>
>>
>>
>>>> obtained, or
>>>>
>>
>>
>>>>   perhaps a single DVD-ROM disc). You may also use the data files from
>>>>
>>
>>
>>>> a copy
>>>>
>>
>>
>>>>   of the game purchased via Steam(tm).
>>>>
>>
>>
>>>> - Install the game on Windows.
>>>>
>>
>>
>>>> - Copy the installed game to your Linux system. Final installation size
>>>>
>>
>>
>>>> is
>>>>
>>
>>
>>>>   around 6.8 gigabytes.
>>>>
>>
>>
>>>> - Please make sure you transfer the data as BINARY and not TEXT or 
>>>> ASCII
>>>>
>>
>>
>>
>>
>>>> if
>>>>
>>
>>
>>>>   you use the FTP protocol to upload the files!
>>>>
>>
>>
>>>> - Unpack this archive in the root of the newly-copied tree, so
>>>>
>>
>>
>>>>   "codwaw_lnxded" is in the same directory as "localization.txt".
>>>>
>>
>>
>>>> Unlike the
>>>>
>>
>>
>>>>   original Call of Duty(tm), there are not seperate .so files like
>>>>
>>
>>
>>>>   "game.mp.i386.so", so don't be concerned when you don't see them.
>>>>
>>
>>
>>>>   Files such as main/iw_12.iwd need to go into the correct
>>>>
>>
>>
>>>>   subdirectories;
>>>>
>>
>>
>>>>   make sure they don't lose the path information and all copy into the
>>>>
>>
>>
>>>> base
>>>>
>>
>>
>>>>   directory!
>>>>
>>
>>
>>
>>
>>>> - OPTIONAL: Install PunkBuster:
>>>>
>>
>>
>>
>>
>>>>     mkdir -p ~/.codwaw
>>>>
>>
>>
>>>>     ./pbsetup.run -e
>>>>
>>
>>
>>>>     ./pbsetup.run --add-game=waw --add-game-path=~/.codwaw
>>>>
>>
>>
>>>>     ./pbsetup.run -u
>>>>
>>
>>
>>
>>
>>>>   You will need to agree to the PunkBuster license before you may
>>>>
>>
>>
>>>> install it.
>>>>
>>
>>
>>>>   This will download the latest version of the Punkbuster software to
>>>>
>>
>>
>>>>   your
>>>>
>>
>>
>>>>   Linux server, so you need an Internet connection.
>>>>
>>
>>
>>
>>
>>>> - Now, run the server:
>>>>
>>
>>
>>>>     cd /where/i/copied/codwaw
>>>>
>>
>>
>>>>     ./codwaw_lnxded
>>>>
>>
>>
>>
>>
>>>> - When you see "--- Common Initialization Complete ---", the game
>>>>
>>
>>
>>>>   server has started, but you need to start a map before the server 
>>>> will
>>>>
>>
>>
>>>>   accept connections. At this point, type:
>>>>
>>
>>
>>
>>
>>>>     map mp_castle
>>>>
>>
>>
>>
>>
>>>>   ("mp_castle" being a given map's name).
>>>>
>>
>>
>>
>>
>>>> - Now you should see your server in the in-game browser. You will now
>>>>
>>
>>
>>>> want to
>>>>
>>
>>
>>>>   customize your server, including writing config files and command
>>>>
>>
>> lines
>>
>>
>>>>   that don't require human interaction, but that is beyond the scope of
>>>>
>>
>>
>>>> this
>>>>
>>
>>
>>>>   document.
>>>>
>>
>>
>>
>>
>>
>>
>>>> 3. Note for localized versions of the game
>>>>
>>
>>
>>
>>
>>>> If you have a copy of the game that does not include the English
>>>>
>>
>>
>>>> translations,
>>>>
>>
>>
>>>> you will need to explicitly set the game's language or the server will
>>>>
>>
>>
>>>> not
>>>>
>>
>>
>>>> be able to find its data files. If you have, for example, the French
>>>>
>>
>> data
>>
>>
>>>> files, you must add this to your server's command line:
>>>>
>>
>>
>>
>>
>>>>   ./codwaw_lnxded +set loc_language 1
>>>>
>>
>>
>>
>>
>>>> This is a list of values for various languages. English installations
>>>>
>>
>> can
>>
>>
>>>> ignore this.
>>>>
>>
>>
>>
>>
>>>>   English (default): +set loc_language 0
>>>>
>>
>>
>>>>   French: +set loc_language 1
>>>>
>>
>>
>>>>   German: +set loc_language 2
>>>>
>>
>>
>>>>   Italian: +set loc_language 3
>>>>
>>
>>
>>>>   Spanish: +set loc_language 4
>>>>
>>
>>
>>
>>
>>
>>
>>>> 4. Support Channels
>>>>
>>
>>
>>
>>
>>>> There are a LOT of knobs you can tweak to customize and automate your
>>>>
>>
>>
>>>> server,
>>>>
>>
>>
>>>> but it is beyond the scope of this documentation. Please refer to the
>>>>
>>
>>
>>>> admin manuals for any Quake 3(tm) based Multiplayer game (including
>>>>
>>
>> Quake
>>
>>
>>
>>
>>>> 3
>>>>
>>
>>
>>>> Arena(tm), Return to Castle Wolfenstein(tm), the original Call of
>>>>
>>
>>
>>>> Duty(tm)
>>>>
>>
>>
>>>> and United Offensive(tm), etc) for specifics.
>>>>
>>
>>
>>
>>
>>>> There is a mailing list for discussion and support of Linux servers for
>>>>
>>
>>
>>>> all
>>>>
>>
>>
>>>> of the Call of Duty(tm) games and expansion packs. Hundreds of
>>>>
>>
>>
>>>> experienced
>>>>
>>
>>
>>>> server admins and even some of the game's developers monitor this list,
>>>>
>>
>>
>>>> and
>>>>
>>
>>
>>>> are eager to help with politely-asked questions. Send a blank email to
>>>>
>>
>>
>>>> cod-subscribe at icculus.org to get on the list, and list archives can be
>>>>
>>
>>
>>>> seen
>>>>
>>
>>
>>>> at:
>>>>
>>
>>
>>
>>
>>>>   http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>>>>
>>
>>
>>
>>
>>>> Bug reports should NOT be sent to the list. We have a web-based
>>>>
>>
>>
>>>> bugtracking system for this. If you don't report bugs there, we don't
>>>>
>>
>>
>>>> promise to even be aware of them, let alone fix them! You can find the
>>>>
>>
>>
>>>> bug
>>>>
>>
>>
>>>> tracker here:
>>>>
>>
>>
>>
>>
>>>>   https://bugzilla.icculus.org/
>>>>
>>
>>
>>
>>
>>
>>
>>>> Also, http://callofduty.com/ and http://activision.com/ may direct you
>>>>
>>
>> to
>>
>>
>>>> important information, documentation and current news about Call of
>>>>
>>
>>
>>>> Duty(tm)
>>>>
>>
>>
>>>> titles.
>>>>
>>
>>
>>
>>
>>
>>
>>>> 5.  FreeBSD Note
>>>>
>>
>>
>>
>>
>>>> This server is known to work on FreeBSD with the Linux binary
>>>>
>>
>>
>>>> compatibility
>>>>
>>
>>
>>>> layer. If it doesn't, we consider it a bug and appreciate the report
>>>>
>>
>>
>>>> since we
>>>>
>>
>>
>>>> won't necessarily be testing on FreeBSD ourselves.
>>>>
>>
>>
>>
>>
>>>> // end of README.linux ...
>>>>
>>
>>
>>
>>
>>>> Jim Landi
>>>>
>>
>>
>>>> Rudedog
>>>>
>>
>>
>>>> FPSadmin.com
>>>>
>>
>>
>>>> Microsoft MVP, Games for Windows
>>>>
>>
>>
>>
>>
>>>> ---
>>>>
>>
>>
>>>> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
>>>>
>>
>>
>>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>>>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> --------------------------------------------------------------------------------
>>
>>
>>
>>
>>
>>
>>
>>
>>> No virus found in this incoming message.
>>>
>>
>>
>>> Checked by AVG - www.avg.com
>>>
>>
>>
>>> Version: 8.0.237 / Virus Database: 270.11.1/1962 - Release Date: 
>>> 02/20/09
>>>
>>
>>
>>
>>
>>> 07:26:00
>>>
>>
>>
>>
>>
>>
>>
>>> ---
>>>
>>
>>
>>> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
>>>
>>
>>
>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>>>
>>
>> ---
>> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>>
>>
>>
>>
>
>
> ---
> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>
>


--------------------------------------------------------------------------------



No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.0.237 / Virus Database: 270.11.1/1962 - Release Date: 02/20/09 
07:26:00




More information about the Cod mailing list