[cod] CoD 4Server Crash - Possible Bug
Walker
walkertje at gmail.com
Fri Jan 18 15:30:12 EST 2008
just had about same thing. I changed to sv_maxclients from 20 to 24 (server
was full at 20) and at maprotate I got:
---
ERROR: Hunk_AllocateTempMemory: failed on 13548736 bytes (total 10 MB, low
12 MB, high 0 MB), needs 3062976 more hunk bytes
---
This is on CentOS 5.
ui_maxclients is at it's default (32). Server has been running stable (on 20
players) for months...
Grtz,
Walker
On Dec 9, 2007 1:44 AM, John Kennington <jwkennington at gmail.com> wrote:
> As far as I can tell, the server crashed when the sv_maxclients and
> the ui_maxclients do not match:
>
> Server: mp_crash
> dvar set ui_maxclients 28
> dvar set sv_maxclients 32
> dvar set cl_paused 0
> dvar set com_errorMessage Hunk_AllocateTempMemory: failed on
> 18968224 bytes (total 10 MB, low 18 MB, high 0 MB), needs 8482464 more
> hunk bytes
> ********************
> ERROR: Hunk_AllocateTempMemory: failed on 18968224 bytes (total 10
> MB, low 18 MB, high 0 MB), needs 8482464 more hunk bytes
> ********************
> ----- Server Shutdown -----
>
> Server is running RHEL 5, Intel XEON 3.2 processor, 4 gig of ram.
> CoD4 version is 1.3.
>
> John
>
> --
> Waiting on the pier until Charon comes....
>
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>
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