[cod] CoD 4Server Crash - Possible Bug

Geoff Goas gitman at gmail.com
Fri Jan 18 15:31:50 EST 2008


I tried increasing sv_maxclients once while the server was running, it
definately doesn't like it.

On Jan 18, 2008 3:30 PM, Walker <walkertje at gmail.com> wrote:

> just had about same thing. I changed to sv_maxclients from 20 to 24
> (server was full at 20) and at maprotate I got:
> ---
> ERROR: Hunk_AllocateTempMemory: failed on 13548736 bytes (total 10 MB, low
> 12 MB, high 0 MB), needs 3062976 more hunk bytes
> ---
>
> This is on CentOS 5.
>
> ui_maxclients is at it's default (32). Server has been running stable (on
> 20 players) for months...
>
> Grtz,
> Walker
>
>
>
> On Dec 9, 2007 1:44 AM, John Kennington < jwkennington at gmail.com> wrote:
>
> > As far as I can tell, the server crashed when the sv_maxclients and
> > the ui_maxclients do not match:
> >
> > Server: mp_crash
> >      dvar set ui_maxclients 28
> >      dvar set sv_maxclients 32
> >      dvar set cl_paused 0
> >      dvar set com_errorMessage  Hunk_AllocateTempMemory: failed on
> > 18968224 bytes (total 10 MB, low 18 MB, high 0 MB), needs 8482464 more
> > hunk bytes
> > ********************
> > ERROR:  Hunk_AllocateTempMemory: failed on 18968224 bytes (total 10
> > MB, low 18 MB, high 0 MB), needs 8482464 more hunk bytes
> > ********************
> > ----- Server Shutdown -----
> >
> > Server is running RHEL 5, Intel XEON 3.2 processor, 4 gig of ram.
> > CoD4 version is 1.3.
> >
> > John
> >
> > --
> > Waiting on the pier until Charon comes....
> >
> > ---
> > To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
> > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
> >
> >
> >
>


-- 
Geoff Goas
IT Specialist, http://www.goastech.com
Administrator, http://www.anarchic-x.com
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