[cod] Server wont start.

Dnk d.k.emaillists at gmail.com
Wed Dec 17 14:37:08 EST 2008


Create the log file via the command line, and then try starting the  
server. See if it logs there after that.

Dnk

Sent from my iPhone

On 17-Dec-08, at 11:14 AM, "K.mintjes - Snelict"  
<k.mintjes at snelict.nl> wrote:

> Nope it doesn't exist..
> Really weird problem..
>
> -----Oorspronkelijk bericht-----
> Van: Donald Stephens [mailto:donald.stephens at activant.com]
> Verzonden: woensdag 17 december 2008 20:09
> Aan: cod at icculus.org
> Onderwerp: RE: [cod] Server wont start.
>
> It would be in cod5/main if it existed.
>
> -----Original Message-----
> From: K.mintjes - Snelict [mailto:k.mintjes at snelict.nl]
> Sent: Wednesday, December 17, 2008 10:59 AM
> To: cod at icculus.org
> Subject: RE: [cod] Server wont start.
>
> I can't find the server log..
> I think the server won't start, otherwise he had make a server file..
>
> -----Oorspronkelijk bericht-----
> Van: Donald Stephens [mailto:donald.stephens at activant.com]
> Verzonden: woensdag 17 december 2008 19:56
> Aan: cod at icculus.org
> Onderwerp: RE: [cod] Server wont start.
>
> If you check the console log for the server is there anything of use  
> in
> it?
>
> -----Original Message-----
> From: K.mintjes - Snelict [mailto:k.mintjes at snelict.nl]
> Sent: Wednesday, December 17, 2008 10:46 AM
> To: cod at icculus.org
> Subject: RE: [cod] Server wont start.
>
> This is my server.cfg
>
> // Call of Duty World at War Server Configuration File
> // Generated by COD5-Plus on
>
> //**************************************************
> ****************************
> // Color Codes
> //**************************************************
> ****************************
> // Colors for text. Do not clear the comment in front of the color
> codes.
> // Useful for your server name, motd msg's - Information and ref use
> only
> //
> // ^1 = Red
> // ^2 = Green
> // ^3 = Yellow
> // ^4 = Blue
> // ^5 = Cyan
> // ^6 = pink/Magenta
> // ^7 = White
> // ^0 = Black
>
> //**************************************************
> ****************************
> // Public Information
> //**************************************************
> ****************************
>
> sets sv_hostname "=XdC= Clan Public S&D #1"
> sets _Admin "dutchman88"
> sets _Email "info at xdc-clan.nl"
> sets _Website "www.xdc-clan.nl"
> sets _Location "netherlands"
> sets _Irc ""
> set scr_motd ""
>
> //**************************************************
> ****************************
> // Common Server Settings
> //**************************************************
> ****************************
> // Log Settings
> //**************************************************
> ****************************
> set net_ip "93.190.139.210"
> set net_port "28960"
> set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append
> set logfile "1" // 0 = NO log, 1 = log file enabled
> set g_log "games_mp.log" // Name of log file, default is games_mp.log
> set sv_log_damage "1"
>
> //**************************************************
> ****************************
> // Password Settings
> //**************************************************
> ****************************
>
> set rcon_password "" // RCON must supply pw to use
> set sv_privatePassword "" // Private slots, non-public slots
>
> // The following can be used to lock out the server so that only those
> // players that have been provide the password can connect. Good for
> // matches, practices, etc.
>
> set g_password ""
>
> //**************************************************
> ****************************
> // Player slots setup
> //**************************************************
> ****************************
>
> // Maximum Clients
> set sv_maxclients "20"
>
> // Number of private player slots, maxclients - privateclients =  
> public
> slots
> // These people can use the "sv_privatePassword" to get in the server.
>
> set sv_privateclients ""
>
> //**************************************************
> ****************************
> // Ping
> //**************************************************
> ****************************
>
> // MIN player ping on CONNECT, any lower and player isnt allowed to
> connect
>
> set sv_minPing "0"
>
> // MAX player ping on CONNECT, any higher and player isnt allowed to
> connect
>
> set sv_maxping "350"
>
> //**************************************************
> ****************************
> // Client Download Settings.
> //**************************************************
> ****************************
>
> // (0=off/1=on) Used for MODs and custom maps
>
> set sv_allowdownload "1"
> seta sv_wwwDownload "1"
>
> //seta sv_wwwBaseURL "http://www.your_website.com/base_folder"
>
> seta sv_wwwDlDisconnected "1"
>
> // Client's Maximum Download Rate
> set sv_maxRate "25000"
>
> //**************************************************
> ****************************
> // Server Performance
> //**************************************************
> ****************************
>
> // FPS (Server Frames per Second) -- I would leave this alone for now.
> MIGHT mess up gameplay if changed.
> set sv_fps "20"
>
> // Rate
> set rate "25000"
>
> // Antilag
> set g_antilag "1"
>
> // Smooth clients
> set g_smoothClients "1"
>
> //**************************************************
> ****************************
> // Drop inactive players
> //**************************************************
> ****************************
>
> set sv_timeout "300"
> set sv_zombietime "1"
> set g_inactivity "0"
> set g_inactivityspectator "0"
>
> //**************************************************
> ****************************
> // AntiFlooding Settings
> //**************************************************
> ****************************
>
> set sv_floodProtect "1"
> set sv_reconnectlimit "3"
>
> //**************************************************
> ****************************
> // Anti Cheat Settings
> //**************************************************
> ****************************
>
> // Disable Client access to console?
> set sv_disableClientConsole "0"
> set cl_autocmd "0"
> set sv_cheats "0"
> set sv_pure "1"
> set g_banIPs ""
> set g_no_script_spam "1"
> seta sv_punkbuster 1
> wait
> pb_sv_enable
>
> //**************************************************
> ****************************
> // Temporary Ban duration, in seconds
> //**************************************************
> ****************************
>
> set sv_kickBanTime "300"
>
> //**************************************************
> ****************************
> // In-game communication system
> //**************************************************
> ****************************
>
> set sv_voice "0"
> set sv_voiceQuality "1"
> set voice_deadChat "0"
> set voice_global "0"
> set voice_localEcho "0"
> set winvoice_mic_mute "1"
>
> // Dead players chat with the living?
>
> set g_deadChat "0"
>
> //**************************************************
> ****************************
> // Client
> //**************************************************
> ****************************
>
> // Client Voting
> set g_allowVote "0"
> set g_voteAbstainWeight "0.5"
>
> // Client Side
> set sv_clientside "0"
> set sv_clientArchive "1"
> set sv_clientSideBullets "1"
> set sv_clientSideVehicles "1"
> set g_client_side_lights "1"
>
>
> //**************************************************
> ****************************
> // Server Personality
> //**************************************************
> ****************************
>
> // Automatic Team Balance
> set scr_teambalance "1"
>
> // Who dead people can spectate
> set scr_game_spectatetype "0"
>
> // Gravity
> set g_gravity "800"
>
> // Base Move Speed
> set g_speed "190"
>
> // Number of dropped weapons before recycling
> set g_maxDroppedWeapons "16"
>
> // Red Crosshairs while over enemy? Maybe?
> set g_redCrosshairs "0"
>
> // Draw Friends
> set scr_drawfriend "1"
>
> //**************************************************
> ****************************
> // Misc
> //**************************************************
> ****************************
>
> set sv_allowAnonymous "0"
> set g_antilag "1"
> set scr_xpscale "1"
>
> //**************************************************
> ****************************
> // Gameplay
> //**************************************************
> ****************************
>
> //Timers
> set scr_game_graceperiod "25"
> set scr_intermission_time "20"
>
> //Kill Cam
> set scr_game_allowkillcam "0"
> set scr_game_onlyheadshots "0"
> set scr_game_deathpointloss "0"
> set scr_game_suicidepointloss "0"
> set scr_team_teamkillpointloss "1"
> set scr_game_spectatetype "1"
> set scr_game_perks "1"
> set scr_game_forceradar "0"
> set scr_allowannouncer "1"
> set scr_game_forceradar "0"
> set scr_vehicles_enabled "1"
> set vehControlMode "0"
> set g_compassShowEnemies "0"
> set g_allowvote "0"
> // Revive players?  Don't know what this does
> set scr_player_allowrevive "1"
> set g_revive "0"
> set revive_time_taken "2"
>
> //**************************************************
> ****************************
> // Weapons
> //**************************************************
> ****************************
>
> set scr_weapon_allowbetty "1"
> set scr_weapon_allowc4 "1"
> set scr_weapon_allowflash "1"
> set scr_weapon_allowfrags "1"
> set scr_weapon_allowmines "1"
> set scr_weapon_allowrpgs "1"
> set scr_weapon_allowsatchel "1"
> set scr_weapon_allowsmoke "1"
>
> // Bouncing Bettty Settings
> set bettyDetonateRadius "150"
> set bettyTimeBeforeDetonate "0.45"
> set bettyUpVelocity "296"
>
> // Poison gas stuff?
> set poisonDuration "10"
> set tabun_effect_radius "150"
> set tabun_shock_radius "150"
> set tabunGasDuration "3"
> set tabunInitialGasShockDuration "7"
> set tabunWalkInGasShockDuration "4"
>
> // Fire
> set fire_audio_random_max_duration "1000"
> set fire_audio_repeat_duration "1500"
> set fire_spread_probability "0"
> set fire_stage1_burn_time "3000"
> set fire_stage2_burn_time "0"
> set fire_stage3_burn_time "0"
> set fire_world_damage "20"
> set fire_world_damage_duration "8"
> set fire_world_damage_rate "0.25"
>
> // Flares
> set flare_distance_scale "16"
> set flare_duration "8"
> set flare_effect_radius "400"
> set flareBurnOutFadeWait "0.65"
> set flareDisableEffects "0"
> set flareLookAwayFadeWait "0.45"
>
> //**************************************************
> ****************************
> // Batttle Chatter Settings
> //**************************************************
> ****************************
>
> set scr_allowbattlechatter "1"
> set bcmp_incoming_grenade_probability "50"
> set bcmp_kill_inform_probability "50"
> set bcmp_killstreak_incoming_probability "50"
> set bcmp_perk_call_probability "50"
> set bcmp_sniper_kill_probability "25"
> set bcmp_toss_grenade_probability "50"
> set bcmp_weapon_delay "2000"
> set bcmp_weapon_fire_probability "90"
>
> //**************************************************
> ****************************
> // Vehicles
> //**************************************************
> ****************************
>
> set scr_vehicles_enabled "1"
> set scr_veh_respawntimemax "90"
> set scr_veh_respawntimemin "50"
> set scr_veh_health_jeep "700"
> set scr_veh_health_tank "1350"
> set scr_veh_driversarehidden "1"
> set scr_veh_driversareinvulnerable "1"
> set scr_veh_explode_on_cleanup "1"
> set scr_veh_explosion_doradiusdamage "1"
> set scr_veh_explosion_maxdamage "200"
> set scr_veh_explosion_mindamage "20"
> set scr_veh_explosion_radius "256"
>
> set scr_veh_alive_cleanuptimemax "120"
> set scr_veh_alive_cleanuptimemin "119"
> set scr_veh_cleanupabandoned "1"
> set scr_veh_cleanupdrifted "1"
> set scr_veh_cleanupmaxspeedmph "1"
> set scr_veh_cleanupmindistancefeet "75"
> set scr_veh_cleanuptime_dmgfactor_deadtread "0.25"
> set scr_veh_cleanuptime_dmgfactor_max "1.0"
> set scr_veh_cleanuptime_dmgfactor_min "0.33"
> set scr_veh_cleanuptime_dmgfraction_curve_begin "0.0"
> set scr_veh_cleanuptime_dmgfraction_curve_end "1.0"
> set scr_veh_dead_cleanuptimemax "30"
> set scr_veh_dead_cleanuptimemin "20"
> set scr_veh_disappear_maxpreventdistancefeet "30"
> set scr_veh_disappear_maxpreventvisibilityfeet "150"
> set scr_veh_disappear_maxwaittime "60"
> set scr_veh_explosion_husk_forcepointvariance "30"
> set scr_veh_explosion_husk_horzvelocityvariance "25"
> set scr_veh_explosion_husk_vertvelocitymax "200"
> set scr_veh_explosion_husk_vertvelocitymin "100"
> set scr_veh_explosion_spawnfx "1"
> set scr_veh_ondeath_createhusk "1"
> set scr_veh_ondeath_usevehicleashusk "1"
> set scr_veh_respawnafterhuskcleanup "1"
> set scr_veh_respawnwait_iterationwaitseconds "1"
> set scr_veh_respawnwait_maxiterations "30"
> set scr_veh_waittillstoppedandmindist_maxtime "10"
> set scr_veh_waittillstoppedandmindist_maxtimeenabledistfeet "5"
>
> //**************************************************
> ****************************
> // Hardpoints
> //**************************************************
> ****************************
>
> set scr_game_hardpoints "1"
> set scr_hardpoint_allowartillery "1"
> set scr_hardpoint_allowuav "1"
> set scr_hardpoint_allowdogs "1"
> set scr_hardpoint_allowradar "1"
> set scr_hardpoint_allowsupply "1"
>
> //**************************************************
> ****************************
> // Teams
> //**************************************************
> ****************************
>
> // Friendly Fire?
> set scr_team_fftype "0"
> set scr_team_respawntime "0"
> set scr_team_teamkillspawndelay "20"
> set scr_team_kickteamkillers "0"
> set scr_team_teamkillerplaylistbanquantum "0"
> set scr_team_teamkillerplaylistbanpenalty "0"
>
> //**************************************************
> ****************************
> // player
> //**************************************************
> ****************************
>
> set scr_player_numlives "0"
> set scr_player_maxhealth "100"
> set scr_player_healthregentime "5"
> //Sprint
> set scr_player_sprinttime "5"
>
> // Respawn Settings
> set scr_player_forcerespawn "1"
> set scr_player_respawndelay "0"
> set scr_player_suicidespawndelay "20"
>
> //**************************************************
> ****************************
> // dogs
> //**************************************************
> ****************************
>
> set scr_dog_time "60"
> set scr_dog_health "100"
> set scr_dog_count "8"
> set scr_dog_max_at_once "4"
> set scr_dog_hardpoint_interval "180"
>
> //**************************************************
> ****************************
> // UI
> //**************************************************
> ****************************
>
> set scr_hardcore "0"
> set scr_oldschool "0"
> set ui_hud_hardcore "0"
> set ui_hud_obituaries "1"
> set ui_hud_showobjicons "1"
>
> //**************************************************
> ****************************
> // DEATHMATCH
> //**************************************************
> ****************************
>
> set scr_dm_scorelimit 150
> set scr_dm_timelimit 10
> set scr_dm_roundlimit 1
> set scr_dm_numlives 0
> set scr_dm_playerrespawndelay 0
> set scr_dm_waverespawndelay 0
> set scr_dm_globalbattlechatterprobability 100
>
> //**************************************************
> ****************************
> // DOMINATION
> //**************************************************
> ****************************
>
> set scr_dom_scorelimit 200
> set scr_dom_timelimit 0
> set scr_dom_roundlimit 1
> set scr_dom_numlives 0
> set scr_dom_playerrespawndelay 0
> set scr_dom_waverespawndelay 0
> set scr_dom_globalbattlechatterprobability 0
>
> //**************************************************
> ****************************
> // TEAM DEATHMATCH
> //**************************************************
> ****************************
>
> set scr_tdm_scorelimit 750
> set scr_tdm_timelimit 10
> set scr_tdm_roundlimit 1
> set scr_tdm_numlives 0
> set scr_tdm_playerrespawndelay 0
> set scr_tdm_waverespawndelay 0
> set scr_tdm_globalbattlechatterprobability 0
>
> //**************************************************
> ****************************
> // SABOTAGE
> //**************************************************
> ****************************
>
> set scr_sab_scorelimit 1
> set scr_sab_timelimit 20
> set scr_sab_roundlimit 0
> set scr_sab_roundswitch 1
> set scr_sab_numlives 0
> set scr_sab_bombtimer 30
> set scr_sab_planttime 2.5
> set scr_sab_defusetime 5
> set scr_sab_hotpotato 0
> set scr_sab_playerrespawndelay 7.5
> set scr_sab_waverespawndelay 0
> set scr_sab_globalbattlechatterprobability 0
>
> //**************************************************
> ****************************
> // SEARCH AND DESTROY CLASSIC
> //**************************************************
> ****************************
>
> set scr_sd_scorelimit 4
> set scr_sd_timelimit 2.5
> set scr_sd_roundlimit 0
> set scr_sd_roundswitch 3 // rounds between switching teams
> set scr_sd_numlives 1 // elimination
> set scr_sd_bombtimer 45
> set scr_sd_planttime 5
> set scr_sd_defusetime 5
> set scr_sd_multibomb 0
> set scr_sd_playerrespawndelay 0
> set scr_sd_waverespawndelay 0
> set scr_sd_globalbattlechatterprobability 0
>
> //**************************************************
> ****************************
> // CAPTURE THE FLAG
> //**************************************************
> ****************************
>
> set scr_ctf_scorelimit 3
> set scr_ctf_timelimit 5
> set scr_ctf_roundlimit 2
> set scr_ctf_roundswitch 1
> set scr_ctf_numlives 0
> set scr_ctf_playerrespawndelay 0
> set scr_ctf_waverespawndelay 15
> set scr_ctf_touchreturn 1
> set scr_ctf_idleflagreturntime 30
> set scr_ctf_flagrespawntime 0
> set scr_ctf_enemycarriervisible 0
> set scr_ctf_globalbattlechatterprobability 0
>
> //**************************************************
> ****************************
> // KING OF THE HILL
> //**************************************************
> ****************************
>
> set scr_koth_scorelimit 250
> set scr_koth_timelimit 15
> set scr_koth_roundlimit 1
> set scr_koth_roundswitch 1
> set scr_koth_numlives 0
> set scr_koth_playerrespawndelay 0
> set scr_koth_waverespawndelay 0
> set koth_autodestroytime 60
> set koth_spawntime 0
> set koth_kothmode 0
> set koth_capturetime 20
> set koth_destroytime 10
> set koth_delayPlayer 0
> set koth_spawnDelay 60
> set scr_koth_globalbattlechatterprobability 0
>
> //**************************************************
> ****************************
> // WAR
> //**************************************************
> ****************************
>
> set scr_twar_timelimit 10
> set twar_finalFightTimeLimit 5
> set twar_captureTime 40
> set twar_neutralFlagLockTime 0
> set twar_captureAccelBonus 35
> set twar_captureAccelLimit 50
> set twar_momentumEnabled 1
> set twar_momentumMax 70
> set twar_momentumMaxMultiplier 3
> set twar_momentumMultiplierBonus 25
> set twar_momentumMultiplierBonusLimit 75
> set twar_momentumBlitzkriegTime 30
> set twar_momentumFlagCap 25
> set twar_momentumKillPlayer 5
> set twar_momentumRadar 10
> set twar_momentumArtillery 10
> set twar_momentumDogs 10
> set twar_momentumKamikaze 10
> set scr_twar_globalbattlechatterprobability 0
>
> //**************************************************
> ****************************
> // First gametype to load
> // "dm" - free for all deathmatch
> // "dom" - domination
> // "koth" - headquarters
> // "sab" - sabotage
> // "sd" - search & destroy Classic
> // "tdm" - team deathmatch
> // "ctf" - capture the flag
> // "twar" - NOT SURE YET
> //**************************************************
> ****************************
>
> //**************************************************
> ****************************
> //MAP ROTATION SETTINGS - Uncomment the map line for the gametype you
> wish
> to play.
> //**************************************************
> ****************************
>
> //**************************************************
> ****************************
> // DM -- FREE FOR ALL DEATHMATCH
> //**************************************************
> ****************************
>
> //set sv_mapRotation "gametype dm map mp_castle gametype dm map  
> mp_makin
> gametype dm map mp_roundhouse"
>
> //**************************************************
> ****************************
> // DOM -- DOMINATION
> //**************************************************
> ****************************
>
> //set sv_mapRotation "gametype dom map mp_castle gametype dom map
> mp_makin
> gametype dom map mp_roundhouse"
>
> //**************************************************
> ****************************
> // KOTH -- HEADQUARTERS
> //**************************************************
> ****************************
>
> //set sv_mapRotation "gametype koth map mp_castle gametype koth map
> mp_makin
> gametype koth map mp_roundhouse"
>
> //**************************************************
> ****************************
> // SAB -- SABOTAGE
> //**************************************************
> ****************************
>
> //set sv_mapRotation "gametype sab map mp_castle gametype sab map
> mp_makin
> gametype sab map mp_roundhouse"
>
> //**************************************************
> ****************************
> // SD -- SEARCH & DESTROY CLASSIC
> //**************************************************
> ****************************
>
> //set sv_mapRotation "gametype sd map mp_castle gametype sd map  
> mp_makin
> gametype sd map mp_roundhouse"
>
> //**************************************************
> ****************************
> // TDM -- TEAM DEATH MATCH
> //**************************************************
> ****************************
>
> //set sv_mapRotation "gametype tdm map mp_castle gametype tdm map
> mp_makin
> gametype tdm map mp_roundhouse"
>
> //**************************************************
> ****************************
> // CTF -- CAPTURE THE FLAG
> //**************************************************
> ****************************
>
> //set sv_mapRotation "gametype ctf map mp_castle gametype ctf map
> mp_makin
> gametype ctf map mp_roundhouse"
>
> //**************************************************
> ****************************
> // TWAR -- NOT SURE YET
> //**************************************************
> ****************************
>
> //set sv_mapRotation "gametype twar map mp_castle gametype twar map
> mp_makin
> gametype twar map mp_roundhouse"
>
> //**************************************************
> ****************************
> // CURRENT MAP ROTATION
> //**************************************************
> ****************************
>
> set sv_mapRotation "gametype tdm map mp_castle gametype tdm map  
> mp_makin
> gametype tdm map mp_roundhouse"
>
> -----Oorspronkelijk bericht-----
> Van: Christian Gerbrandt [mailto:gerbra at gotadsl.co.uk]
> Verzonden: woensdag 17 december 2008 19:28
> Aan: cod at icculus.org
> Onderwerp: RE: [cod] Server wont start.
>
> Can you post your server.cfg ?
>
> I had the same problem once, server was not reachable.
> Turned out to be the server.cfg.
> Best way to find out if server is working is by running it through a  
> GUI
> for
> the first time.
> If it is working there, it should work on the CLI as well.
>
> -----Original Message-----
> From: K.mintjes - Snelict [mailto:k.mintjes at snelict.nl]
> Sent: 17 December 2008 17:55
> To: cod at icculus.org
> Subject: RE: [cod] Server wont start.
>
> Still not online.
>
> Putty give me know the following:
>
> ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed: No
> such
> file or directory
> Application tried to create a window, but no driver could be loaded.
> Make sure that your X server is running and that $DISPLAY is set
> correctly.
> Application tried to create a window, but no driver could be loaded.
> Make sure that your X server is running and that $DISPLAY is set
> correctly.
> err:ole:apartment_createwindowifneeded CreateWindow failed with  
> error 2
> err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc}
> not
> registered
> err:ole:CoGetClassObject no class object
> {9a5ea990-3034-4d6f-9128-01f3c61022bc} could be created for context  
> 0x1
> fixme:thread:SetThreadIdealProcessor (0x68): stub
> err:wgl:process_attach X11DRV or GDI32 not loaded. Cannot create  
> default
> context.
> err:d3d:InitAdapters Can't load opengl32.dll!
> err:d3d:WineDirect3DCreate Direct3D9 is not available without opengl
> fixme:thread:SetThreadIdealProcessor (0x80): stub
> fixme:faultrep:ReportFault 0x32f8f0 0x0 stub
>
> So it looks like it's the same as yours.
>
> But still the server stay down.
> Server.cfg is in the main folder where it belongs.
> Its weird..
>
>
> -----Oorspronkelijk bericht-----
> Van: dnk [mailto:d.k.emaillists at gmail.com]
> Verzonden: woensdag 17 december 2008 18:46
> Aan: cod at icculus.org
> Onderwerp: Re: [cod] Server wont start.
>
> Well if SELinux is on, disable that and try again.
>
> Then post back if that works.
>
> d
>
>
>
> On 17-Dec-08, at 9:34 AM, K.mintjes - Snelict wrote:
>
>> I take the last one from fpsadmin.com, with the RPM files.
>> And nope I didn't anything  custom on the server, The server is 32
>> bit.
>> I saw that selinux was on, properly the wrong command before
>> installing
>> everything.
>> And he stay in the console, no exits.
>> And nope didn't have a firewall on.
>>
>>
>> -----Oorspronkelijk bericht-----
>> Van: dnk [mailto:d.k.emaillists at gmail.com]
>> Verzonden: woensdag 17 december 2008 18:27
>> Aan: cod at icculus.org
>> Onderwerp: Re: [cod] Server wont start.
>>
>> I was looking at your errors, and I noticed that yours has:
>>
>> err:ole:apartment_createwindowifneeded CreateWindow failed with
>> error 0
>>
>>
>> And mine has:
>>
>> err:ole:apartment_createwindowifneeded CreateWindow failed with
>> error 2
>>
>> So I am trying to figure out what is different from mine to yours.
>> When you installed it, did you use the installer script that compiles
>> wine, or the one that uses the RPM's? Did you do anything custom on
>> your install as far as package selection? 32 bit or 64 bit?
>>
>>
>> When i start my server, this is normal:
>>
>> Application tried to create a window, but no driver could be loaded.
>> Make sure that your X server is running and that $DISPLAY is set
>> correctly.
>> err:ole:apartment_createwindowifneeded CreateWindow failed with
>> error 2
>> err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc}
>> not registered
>> err:ole:CoGetClassObject no class object
>> {9a5ea990-3034-4d6f-9128-01f3c61022bc} could be created for context
>> 0x1
>> fixme:thread:SetThreadIdealProcessor (0x68): stub
>> err:wgl:process_attach X11DRV or GDI32 not loaded. Cannot create
>> default context.
>> err:d3d:InitAdapters Can't load opengl32.dll!
>> err:d3d:WineDirect3DCreate Direct3D9 is not available without opengl
>> fixme:thread:SetThreadIdealProcessor (0x80): stub
>>
>> And the console will just hang there. Does your console hang, or exit
>> back out to the command prompt? Do you have a firewall on, or  
>> SELinux?
>>
>>
>> Dnk
>>
>>
>>
>>
>> On 17-Dec-08, at 8:51 AM, K.mintjes - Snelict wrote:
>>
>>> Mine actual startup command is the following:
>>>
>>> screen wine CoDWaWmp.exe -- +set dedicated 2 +set net_ip
>>> 93.190.139.209 +set
>>> net_port 28960 +set sv_punkbuster 1 +exec server.cfg +map_rotate
>>>
>>> and in the startup.sh is the startup line the same..
>>>
>>> The server gives me only a lot of errors (see first mail).
>>>
>>> And doesn't start up.
>>>
>>> -----Oorspronkelijk bericht-----
>>> Van: Dnk [mailto:d.k.emaillists at gmail.com]
>>> Verzonden: woensdag 17 december 2008 17:45
>>> Aan: cod at icculus.org
>>> Onderwerp: Re: [cod] Server wont start.
>>>
>>> What is your actual startup command?
>>>
>>> Also, are you using the startup script that the installer script can
>>> generate for you?
>>>
>>> Dnk
>>>
>>> Sent from my iPhone
>>>
>>> On 17-Dec-08, at 7:37 AM, "K.mintjes - Snelict"
>>> <k.mintjes at snelict.nl>
>>> wrote:
>>>
>>>> Hi,
>>>>
>>>>
>>>>
>>>> I had followed the latest tutorial which I could find on
>>>> fpsadmin.com, to setup a cod5 server with wine and centos.
>>>>
>>>> Only the problem is when ill start up the server ill get the
>>>> following:
>>>>
>>>>
>>>>
>>>> ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed:  
>>>> No
>>>> such file or directory
>>>>
>>>> Application tried to create a window, but no driver could be  
>>>> loaded.
>>>>
>>>> Make sure that your X server is running and that $DISPLAY is set
>>>> correctly.
>>>>
>>>> err:ole:apartment_createwindowifneeded CreateWindow failed with
>>>> error 0
>>>>
>>>> err:ole:CoGetClassObject class
>>>> {9a5ea990-3034-4d6f-9128-01f3c61022bc} not registered
>>>>
>>>> err:ole:CoGetClassObject no class object
>>>> {9a5ea990-3034-4d6f-9128-01f3c61022bc} could be created for context
>>>> 0x1
>>>>
>>>> fixme:thread:SetThreadIdealProcessor (0x64): stub
>>>>
>>>> err:wgl:process_attach X11DRV or GDI32 not loaded. Cannot create
>>>> default context.
>>>>
>>>> err:d3d:InitAdapters Can't load opengl32.dll!
>>>>
>>>> err:d3d:WineDirect3DCreate Direct3D9 is not available without  
>>>> opengl
>>>>
>>>> fixme:thread:SetThreadIdealProcessor (0x78): stub
>>>>
>>>> fixme:faultrep:ReportFault 0x32f8f0 0x0 stub
>>>>
>>>>
>>>>
>>>> And the server stop loading, It is opened now for 10 minutes.
>>>>
>>>> The whole server setup was finished without any error.
>>>>
>>>>
>>>>
>>>> What is happened up here, and how I can fix this..?
>>>>
>>>>
>>>>
>>>> System is a centos server.
>>>>
>>>>
>>>>
>>>> Thanks.
>>>>
>>>>
>>>>
>>>> Dutchy88
>>>>
>>>>
>>>>
>>>>
>>>
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