[cod] Server wont start.

K.mintjes - Snelict k.mintjes at snelict.nl
Wed Dec 17 14:57:13 EST 2008


Nope it won't work.. he doesn't write to the files..
The files are 777 writed..

-----Oorspronkelijk bericht-----
Van: Dnk [mailto:d.k.emaillists at gmail.com] 
Verzonden: woensdag 17 december 2008 20:37
Aan: cod at icculus.org
Onderwerp: Re: [cod] Server wont start.

Create the log file via the command line, and then try starting the  
server. See if it logs there after that.

Dnk

Sent from my iPhone

On 17-Dec-08, at 11:14 AM, "K.mintjes - Snelict"  
<k.mintjes at snelict.nl> wrote:

> Nope it doesn't exist..
> Really weird problem..
>
> -----Oorspronkelijk bericht-----
> Van: Donald Stephens [mailto:donald.stephens at activant.com]
> Verzonden: woensdag 17 december 2008 20:09
> Aan: cod at icculus.org
> Onderwerp: RE: [cod] Server wont start.
>
> It would be in cod5/main if it existed.
>
> -----Original Message-----
> From: K.mintjes - Snelict [mailto:k.mintjes at snelict.nl]
> Sent: Wednesday, December 17, 2008 10:59 AM
> To: cod at icculus.org
> Subject: RE: [cod] Server wont start.
>
> I can't find the server log..
> I think the server won't start, otherwise he had make a server file..
>
> -----Oorspronkelijk bericht-----
> Van: Donald Stephens [mailto:donald.stephens at activant.com]
> Verzonden: woensdag 17 december 2008 19:56
> Aan: cod at icculus.org
> Onderwerp: RE: [cod] Server wont start.
>
> If you check the console log for the server is there anything of use  
> in
> it?
>
> -----Original Message-----
> From: K.mintjes - Snelict [mailto:k.mintjes at snelict.nl]
> Sent: Wednesday, December 17, 2008 10:46 AM
> To: cod at icculus.org
> Subject: RE: [cod] Server wont start.
>
> This is my server.cfg
>
> // Call of Duty World at War Server Configuration File
> // Generated by COD5-Plus on
>
> //**************************************************
> ****************************
> // Color Codes
> //**************************************************
> ****************************
> // Colors for text. Do not clear the comment in front of the color
> codes.
> // Useful for your server name, motd msg's - Information and ref use
> only
> //
> // ^1 = Red
> // ^2 = Green
> // ^3 = Yellow
> // ^4 = Blue
> // ^5 = Cyan
> // ^6 = pink/Magenta
> // ^7 = White
> // ^0 = Black
>
> //**************************************************
> ****************************
> // Public Information
> //**************************************************
> ****************************
>
> sets sv_hostname "=XdC= Clan Public S&D #1"
> sets _Admin "dutchman88"
> sets _Email "info at xdc-clan.nl"
> sets _Website "www.xdc-clan.nl"
> sets _Location "netherlands"
> sets _Irc ""
> set scr_motd ""
>
> //**************************************************
> ****************************
> // Common Server Settings
> //**************************************************
> ****************************
> // Log Settings
> //**************************************************
> ****************************
> set net_ip "93.190.139.210"
> set net_port "28960"
> set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append
> set logfile "1" // 0 = NO log, 1 = log file enabled
> set g_log "games_mp.log" // Name of log file, default is games_mp.log
> set sv_log_damage "1"
>
> //**************************************************
> ****************************
> // Password Settings
> //**************************************************
> ****************************
>
> set rcon_password "" // RCON must supply pw to use
> set sv_privatePassword "" // Private slots, non-public slots
>
> // The following can be used to lock out the server so that only those
> // players that have been provide the password can connect. Good for
> // matches, practices, etc.
>
> set g_password ""
>
> //**************************************************
> ****************************
> // Player slots setup
> //**************************************************
> ****************************
>
> // Maximum Clients
> set sv_maxclients "20"
>
> // Number of private player slots, maxclients - privateclients =  
> public
> slots
> // These people can use the "sv_privatePassword" to get in the server.
>
> set sv_privateclients ""
>
> //**************************************************
> ****************************
> // Ping
> //**************************************************
> ****************************
>
> // MIN player ping on CONNECT, any lower and player isnt allowed to
> connect
>
> set sv_minPing "0"
>
> // MAX player ping on CONNECT, any higher and player isnt allowed to
> connect
>
> set sv_maxping "350"
>
> //**************************************************
> ****************************
> // Client Download Settings.
> //**************************************************
> ****************************
>
> // (0=off/1=on) Used for MODs and custom maps
>
> set sv_allowdownload "1"
> seta sv_wwwDownload "1"
>
> //seta sv_wwwBaseURL "http://www.your_website.com/base_folder"
>
> seta sv_wwwDlDisconnected "1"
>
> // Client's Maximum Download Rate
> set sv_maxRate "25000"
>
> //**************************************************
> ****************************
> // Server Performance
> //**************************************************
> ****************************
>
> // FPS (Server Frames per Second) -- I would leave this alone for now.
> MIGHT mess up gameplay if changed.
> set sv_fps "20"
>
> // Rate
> set rate "25000"
>
> // Antilag
> set g_antilag "1"
>
> // Smooth clients
> set g_smoothClients "1"
>
> //**************************************************
> ****************************
> // Drop inactive players
> //**************************************************
> ****************************
>
> set sv_timeout "300"
> set sv_zombietime "1"
> set g_inactivity "0"
> set g_inactivityspectator "0"
>
> //**************************************************
> ****************************
> // AntiFlooding Settings
> //**************************************************
> ****************************
>
> set sv_floodProtect "1"
> set sv_reconnectlimit "3"
>
> //**************************************************
> ****************************
> // Anti Cheat Settings
> //**************************************************
> ****************************
>
> // Disable Client access to console?
> set sv_disableClientConsole "0"
> set cl_autocmd "0"
> set sv_cheats "0"
> set sv_pure "1"
> set g_banIPs ""
> set g_no_script_spam "1"
> seta sv_punkbuster 1
> wait
> pb_sv_enable
>
> //**************************************************
> ****************************
> // Temporary Ban duration, in seconds
> //**************************************************
> ****************************
>
> set sv_kickBanTime "300"
>
> //**************************************************
> ****************************
> // In-game communication system
> //**************************************************
> ****************************
>
> set sv_voice "0"
> set sv_voiceQuality "1"
> set voice_deadChat "0"
> set voice_global "0"
> set voice_localEcho "0"
> set winvoice_mic_mute "1"
>
> // Dead players chat with the living?
>
> set g_deadChat "0"
>
> //**************************************************
> ****************************
> // Client
> //**************************************************
> ****************************
>
> // Client Voting
> set g_allowVote "0"
> set g_voteAbstainWeight "0.5"
>
> // Client Side
> set sv_clientside "0"
> set sv_clientArchive "1"
> set sv_clientSideBullets "1"
> set sv_clientSideVehicles "1"
> set g_client_side_lights "1"
>
>
> //**************************************************
> ****************************
> // Server Personality
> //**************************************************
> ****************************
>
> // Automatic Team Balance
> set scr_teambalance "1"
>
> // Who dead people can spectate
> set scr_game_spectatetype "0"
>
> // Gravity
> set g_gravity "800"
>
> // Base Move Speed
> set g_speed "190"
>
> // Number of dropped weapons before recycling
> set g_maxDroppedWeapons "16"
>
> // Red Crosshairs while over enemy? Maybe?
> set g_redCrosshairs "0"
>
> // Draw Friends
> set scr_drawfriend "1"
>
> //**************************************************
> ****************************
> // Misc
> //**************************************************
> ****************************
>
> set sv_allowAnonymous "0"
> set g_antilag "1"
> set scr_xpscale "1"
>
> //**************************************************
> ****************************
> // Gameplay
> //**************************************************
> ****************************
>
> //Timers
> set scr_game_graceperiod "25"
> set scr_intermission_time "20"
>
> //Kill Cam
> set scr_game_allowkillcam "0"
> set scr_game_onlyheadshots "0"
> set scr_game_deathpointloss "0"
> set scr_game_suicidepointloss "0"
> set scr_team_teamkillpointloss "1"
> set scr_game_spectatetype "1"
> set scr_game_perks "1"
> set scr_game_forceradar "0"
> set scr_allowannouncer "1"
> set scr_game_forceradar "0"
> set scr_vehicles_enabled "1"
> set vehControlMode "0"
> set g_compassShowEnemies "0"
> set g_allowvote "0"
> // Revive players?  Don't know what this does
> set scr_player_allowrevive "1"
> set g_revive "0"
> set revive_time_taken "2"
>
> //**************************************************
> ****************************
> // Weapons
> //**************************************************
> ****************************
>
> set scr_weapon_allowbetty "1"
> set scr_weapon_allowc4 "1"
> set scr_weapon_allowflash "1"
> set scr_weapon_allowfrags "1"
> set scr_weapon_allowmines "1"
> set scr_weapon_allowrpgs "1"
> set scr_weapon_allowsatchel "1"
> set scr_weapon_allowsmoke "1"
>
> // Bouncing Bettty Settings
> set bettyDetonateRadius "150"
> set bettyTimeBeforeDetonate "0.45"
> set bettyUpVelocity "296"
>
> // Poison gas stuff?
> set poisonDuration "10"
> set tabun_effect_radius "150"
> set tabun_shock_radius "150"
> set tabunGasDuration "3"
> set tabunInitialGasShockDuration "7"
> set tabunWalkInGasShockDuration "4"
>
> // Fire
> set fire_audio_random_max_duration "1000"
> set fire_audio_repeat_duration "1500"
> set fire_spread_probability "0"
> set fire_stage1_burn_time "3000"
> set fire_stage2_burn_time "0"
> set fire_stage3_burn_time "0"
> set fire_world_damage "20"
> set fire_world_damage_duration "8"
> set fire_world_damage_rate "0.25"
>
> // Flares
> set flare_distance_scale "16"
> set flare_duration "8"
> set flare_effect_radius "400"
> set flareBurnOutFadeWait "0.65"
> set flareDisableEffects "0"
> set flareLookAwayFadeWait "0.45"
>
> //**************************************************
> ****************************
> // Batttle Chatter Settings
> //**************************************************
> ****************************
>
> set scr_allowbattlechatter "1"
> set bcmp_incoming_grenade_probability "50"
> set bcmp_kill_inform_probability "50"
> set bcmp_killstreak_incoming_probability "50"
> set bcmp_perk_call_probability "50"
> set bcmp_sniper_kill_probability "25"
> set bcmp_toss_grenade_probability "50"
> set bcmp_weapon_delay "2000"
> set bcmp_weapon_fire_probability "90"
>
> //**************************************************
> ****************************
> // Vehicles
> //**************************************************
> ****************************
>
> set scr_vehicles_enabled "1"
> set scr_veh_respawntimemax "90"
> set scr_veh_respawntimemin "50"
> set scr_veh_health_jeep "700"
> set scr_veh_health_tank "1350"
> set scr_veh_driversarehidden "1"
> set scr_veh_driversareinvulnerable "1"
> set scr_veh_explode_on_cleanup "1"
> set scr_veh_explosion_doradiusdamage "1"
> set scr_veh_explosion_maxdamage "200"
> set scr_veh_explosion_mindamage "20"
> set scr_veh_explosion_radius "256"
>
> set scr_veh_alive_cleanuptimemax "120"
> set scr_veh_alive_cleanuptimemin "119"
> set scr_veh_cleanupabandoned "1"
> set scr_veh_cleanupdrifted "1"
> set scr_veh_cleanupmaxspeedmph "1"
> set scr_veh_cleanupmindistancefeet "75"
> set scr_veh_cleanuptime_dmgfactor_deadtread "0.25"
> set scr_veh_cleanuptime_dmgfactor_max "1.0"
> set scr_veh_cleanuptime_dmgfactor_min "0.33"
> set scr_veh_cleanuptime_dmgfraction_curve_begin "0.0"
> set scr_veh_cleanuptime_dmgfraction_curve_end "1.0"
> set scr_veh_dead_cleanuptimemax "30"
> set scr_veh_dead_cleanuptimemin "20"
> set scr_veh_disappear_maxpreventdistancefeet "30"
> set scr_veh_disappear_maxpreventvisibilityfeet "150"
> set scr_veh_disappear_maxwaittime "60"
> set scr_veh_explosion_husk_forcepointvariance "30"
> set scr_veh_explosion_husk_horzvelocityvariance "25"
> set scr_veh_explosion_husk_vertvelocitymax "200"
> set scr_veh_explosion_husk_vertvelocitymin "100"
> set scr_veh_explosion_spawnfx "1"
> set scr_veh_ondeath_createhusk "1"
> set scr_veh_ondeath_usevehicleashusk "1"
> set scr_veh_respawnafterhuskcleanup "1"
> set scr_veh_respawnwait_iterationwaitseconds "1"
> set scr_veh_respawnwait_maxiterations "30"
> set scr_veh_waittillstoppedandmindist_maxtime "10"
> set scr_veh_waittillstoppedandmindist_maxtimeenabledistfeet "5"
>
> //**************************************************
> ****************************
> // Hardpoints
> //**************************************************
> ****************************
>
> set scr_game_hardpoints "1"
> set scr_hardpoint_allowartillery "1"
> set scr_hardpoint_allowuav "1"
> set scr_hardpoint_allowdogs "1"
> set scr_hardpoint_allowradar "1"
> set scr_hardpoint_allowsupply "1"
>
> //**************************************************
> ****************************
> // Teams
> //**************************************************
> ****************************
>
> // Friendly Fire?
> set scr_team_fftype "0"
> set scr_team_respawntime "0"
> set scr_team_teamkillspawndelay "20"
> set scr_team_kickteamkillers "0"
> set scr_team_teamkillerplaylistbanquantum "0"
> set scr_team_teamkillerplaylistbanpenalty "0"
>
> //**************************************************
> ****************************
> // player
> //**************************************************
> ****************************
>
> set scr_player_numlives "0"
> set scr_player_maxhealth "100"
> set scr_player_healthregentime "5"
> //Sprint
> set scr_player_sprinttime "5"
>
> // Respawn Settings
> set scr_player_forcerespawn "1"
> set scr_player_respawndelay "0"
> set scr_player_suicidespawndelay "20"
>
> //**************************************************
> ****************************
> // dogs
> //**************************************************
> ****************************
>
> set scr_dog_time "60"
> set scr_dog_health "100"
> set scr_dog_count "8"
> set scr_dog_max_at_once "4"
> set scr_dog_hardpoint_interval "180"
>
> //**************************************************
> ****************************
> // UI
> //**************************************************
> ****************************
>
> set scr_hardcore "0"
> set scr_oldschool "0"
> set ui_hud_hardcore "0"
> set ui_hud_obituaries "1"
> set ui_hud_showobjicons "1"
>
> //**************************************************
> ****************************
> // DEATHMATCH
> //**************************************************
> ****************************
>
> set scr_dm_scorelimit 150
> set scr_dm_timelimit 10
> set scr_dm_roundlimit 1
> set scr_dm_numlives 0
> set scr_dm_playerrespawndelay 0
> set scr_dm_waverespawndelay 0
> set scr_dm_globalbattlechatterprobability 100
>
> //**************************************************
> ****************************
> // DOMINATION
> //**************************************************
> ****************************
>
> set scr_dom_scorelimit 200
> set scr_dom_timelimit 0
> set scr_dom_roundlimit 1
> set scr_dom_numlives 0
> set scr_dom_playerrespawndelay 0
> set scr_dom_waverespawndelay 0
> set scr_dom_globalbattlechatterprobability 0
>
> //**************************************************
> ****************************
> // TEAM DEATHMATCH
> //**************************************************
> ****************************
>
> set scr_tdm_scorelimit 750
> set scr_tdm_timelimit 10
> set scr_tdm_roundlimit 1
> set scr_tdm_numlives 0
> set scr_tdm_playerrespawndelay 0
> set scr_tdm_waverespawndelay 0
> set scr_tdm_globalbattlechatterprobability 0
>
> //**************************************************
> ****************************
> // SABOTAGE
> //**************************************************
> ****************************
>
> set scr_sab_scorelimit 1
> set scr_sab_timelimit 20
> set scr_sab_roundlimit 0
> set scr_sab_roundswitch 1
> set scr_sab_numlives 0
> set scr_sab_bombtimer 30
> set scr_sab_planttime 2.5
> set scr_sab_defusetime 5
> set scr_sab_hotpotato 0
> set scr_sab_playerrespawndelay 7.5
> set scr_sab_waverespawndelay 0
> set scr_sab_globalbattlechatterprobability 0
>
> //**************************************************
> ****************************
> // SEARCH AND DESTROY CLASSIC
> //**************************************************
> ****************************
>
> set scr_sd_scorelimit 4
> set scr_sd_timelimit 2.5
> set scr_sd_roundlimit 0
> set scr_sd_roundswitch 3 // rounds between switching teams
> set scr_sd_numlives 1 // elimination
> set scr_sd_bombtimer 45
> set scr_sd_planttime 5
> set scr_sd_defusetime 5
> set scr_sd_multibomb 0
> set scr_sd_playerrespawndelay 0
> set scr_sd_waverespawndelay 0
> set scr_sd_globalbattlechatterprobability 0
>
> //**************************************************
> ****************************
> // CAPTURE THE FLAG
> //**************************************************
> ****************************
>
> set scr_ctf_scorelimit 3
> set scr_ctf_timelimit 5
> set scr_ctf_roundlimit 2
> set scr_ctf_roundswitch 1
> set scr_ctf_numlives 0
> set scr_ctf_playerrespawndelay 0
> set scr_ctf_waverespawndelay 15
> set scr_ctf_touchreturn 1
> set scr_ctf_idleflagreturntime 30
> set scr_ctf_flagrespawntime 0
> set scr_ctf_enemycarriervisible 0
> set scr_ctf_globalbattlechatterprobability 0
>
> //**************************************************
> ****************************
> // KING OF THE HILL
> //**************************************************
> ****************************
>
> set scr_koth_scorelimit 250
> set scr_koth_timelimit 15
> set scr_koth_roundlimit 1
> set scr_koth_roundswitch 1
> set scr_koth_numlives 0
> set scr_koth_playerrespawndelay 0
> set scr_koth_waverespawndelay 0
> set koth_autodestroytime 60
> set koth_spawntime 0
> set koth_kothmode 0
> set koth_capturetime 20
> set koth_destroytime 10
> set koth_delayPlayer 0
> set koth_spawnDelay 60
> set scr_koth_globalbattlechatterprobability 0
>
> //**************************************************
> ****************************
> // WAR
> //**************************************************
> ****************************
>
> set scr_twar_timelimit 10
> set twar_finalFightTimeLimit 5
> set twar_captureTime 40
> set twar_neutralFlagLockTime 0
> set twar_captureAccelBonus 35
> set twar_captureAccelLimit 50
> set twar_momentumEnabled 1
> set twar_momentumMax 70
> set twar_momentumMaxMultiplier 3
> set twar_momentumMultiplierBonus 25
> set twar_momentumMultiplierBonusLimit 75
> set twar_momentumBlitzkriegTime 30
> set twar_momentumFlagCap 25
> set twar_momentumKillPlayer 5
> set twar_momentumRadar 10
> set twar_momentumArtillery 10
> set twar_momentumDogs 10
> set twar_momentumKamikaze 10
> set scr_twar_globalbattlechatterprobability 0
>
> //**************************************************
> ****************************
> // First gametype to load
> // "dm" - free for all deathmatch
> // "dom" - domination
> // "koth" - headquarters
> // "sab" - sabotage
> // "sd" - search & destroy Classic
> // "tdm" - team deathmatch
> // "ctf" - capture the flag
> // "twar" - NOT SURE YET
> //**************************************************
> ****************************
>
> //**************************************************
> ****************************
> //MAP ROTATION SETTINGS - Uncomment the map line for the gametype you
> wish
> to play.
> //**************************************************
> ****************************
>
> //**************************************************
> ****************************
> // DM -- FREE FOR ALL DEATHMATCH
> //**************************************************
> ****************************
>
> //set sv_mapRotation "gametype dm map mp_castle gametype dm map  
> mp_makin
> gametype dm map mp_roundhouse"
>
> //**************************************************
> ****************************
> // DOM -- DOMINATION
> //**************************************************
> ****************************
>
> //set sv_mapRotation "gametype dom map mp_castle gametype dom map
> mp_makin
> gametype dom map mp_roundhouse"
>
> //**************************************************
> ****************************
> // KOTH -- HEADQUARTERS
> //**************************************************
> ****************************
>
> //set sv_mapRotation "gametype koth map mp_castle gametype koth map
> mp_makin
> gametype koth map mp_roundhouse"
>
> //**************************************************
> ****************************
> // SAB -- SABOTAGE
> //**************************************************
> ****************************
>
> //set sv_mapRotation "gametype sab map mp_castle gametype sab map
> mp_makin
> gametype sab map mp_roundhouse"
>
> //**************************************************
> ****************************
> // SD -- SEARCH & DESTROY CLASSIC
> //**************************************************
> ****************************
>
> //set sv_mapRotation "gametype sd map mp_castle gametype sd map  
> mp_makin
> gametype sd map mp_roundhouse"
>
> //**************************************************
> ****************************
> // TDM -- TEAM DEATH MATCH
> //**************************************************
> ****************************
>
> //set sv_mapRotation "gametype tdm map mp_castle gametype tdm map
> mp_makin
> gametype tdm map mp_roundhouse"
>
> //**************************************************
> ****************************
> // CTF -- CAPTURE THE FLAG
> //**************************************************
> ****************************
>
> //set sv_mapRotation "gametype ctf map mp_castle gametype ctf map
> mp_makin
> gametype ctf map mp_roundhouse"
>
> //**************************************************
> ****************************
> // TWAR -- NOT SURE YET
> //**************************************************
> ****************************
>
> //set sv_mapRotation "gametype twar map mp_castle gametype twar map
> mp_makin
> gametype twar map mp_roundhouse"
>
> //**************************************************
> ****************************
> // CURRENT MAP ROTATION
> //**************************************************
> ****************************
>
> set sv_mapRotation "gametype tdm map mp_castle gametype tdm map  
> mp_makin
> gametype tdm map mp_roundhouse"
>
> -----Oorspronkelijk bericht-----
> Van: Christian Gerbrandt [mailto:gerbra at gotadsl.co.uk]
> Verzonden: woensdag 17 december 2008 19:28
> Aan: cod at icculus.org
> Onderwerp: RE: [cod] Server wont start.
>
> Can you post your server.cfg ?
>
> I had the same problem once, server was not reachable.
> Turned out to be the server.cfg.
> Best way to find out if server is working is by running it through a  
> GUI
> for
> the first time.
> If it is working there, it should work on the CLI as well.
>
> -----Original Message-----
> From: K.mintjes - Snelict [mailto:k.mintjes at snelict.nl]
> Sent: 17 December 2008 17:55
> To: cod at icculus.org
> Subject: RE: [cod] Server wont start.
>
> Still not online.
>
> Putty give me know the following:
>
> ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed: No
> such
> file or directory
> Application tried to create a window, but no driver could be loaded.
> Make sure that your X server is running and that $DISPLAY is set
> correctly.
> Application tried to create a window, but no driver could be loaded.
> Make sure that your X server is running and that $DISPLAY is set
> correctly.
> err:ole:apartment_createwindowifneeded CreateWindow failed with  
> error 2
> err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc}
> not
> registered
> err:ole:CoGetClassObject no class object
> {9a5ea990-3034-4d6f-9128-01f3c61022bc} could be created for context  
> 0x1
> fixme:thread:SetThreadIdealProcessor (0x68): stub
> err:wgl:process_attach X11DRV or GDI32 not loaded. Cannot create  
> default
> context.
> err:d3d:InitAdapters Can't load opengl32.dll!
> err:d3d:WineDirect3DCreate Direct3D9 is not available without opengl
> fixme:thread:SetThreadIdealProcessor (0x80): stub
> fixme:faultrep:ReportFault 0x32f8f0 0x0 stub
>
> So it looks like it's the same as yours.
>
> But still the server stay down.
> Server.cfg is in the main folder where it belongs.
> Its weird..
>
>
> -----Oorspronkelijk bericht-----
> Van: dnk [mailto:d.k.emaillists at gmail.com]
> Verzonden: woensdag 17 december 2008 18:46
> Aan: cod at icculus.org
> Onderwerp: Re: [cod] Server wont start.
>
> Well if SELinux is on, disable that and try again.
>
> Then post back if that works.
>
> d
>
>
>
> On 17-Dec-08, at 9:34 AM, K.mintjes - Snelict wrote:
>
>> I take the last one from fpsadmin.com, with the RPM files.
>> And nope I didn't anything  custom on the server, The server is 32
>> bit.
>> I saw that selinux was on, properly the wrong command before
>> installing
>> everything.
>> And he stay in the console, no exits.
>> And nope didn't have a firewall on.
>>
>>
>> -----Oorspronkelijk bericht-----
>> Van: dnk [mailto:d.k.emaillists at gmail.com]
>> Verzonden: woensdag 17 december 2008 18:27
>> Aan: cod at icculus.org
>> Onderwerp: Re: [cod] Server wont start.
>>
>> I was looking at your errors, and I noticed that yours has:
>>
>> err:ole:apartment_createwindowifneeded CreateWindow failed with
>> error 0
>>
>>
>> And mine has:
>>
>> err:ole:apartment_createwindowifneeded CreateWindow failed with
>> error 2
>>
>> So I am trying to figure out what is different from mine to yours.
>> When you installed it, did you use the installer script that compiles
>> wine, or the one that uses the RPM's? Did you do anything custom on
>> your install as far as package selection? 32 bit or 64 bit?
>>
>>
>> When i start my server, this is normal:
>>
>> Application tried to create a window, but no driver could be loaded.
>> Make sure that your X server is running and that $DISPLAY is set
>> correctly.
>> err:ole:apartment_createwindowifneeded CreateWindow failed with
>> error 2
>> err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc}
>> not registered
>> err:ole:CoGetClassObject no class object
>> {9a5ea990-3034-4d6f-9128-01f3c61022bc} could be created for context
>> 0x1
>> fixme:thread:SetThreadIdealProcessor (0x68): stub
>> err:wgl:process_attach X11DRV or GDI32 not loaded. Cannot create
>> default context.
>> err:d3d:InitAdapters Can't load opengl32.dll!
>> err:d3d:WineDirect3DCreate Direct3D9 is not available without opengl
>> fixme:thread:SetThreadIdealProcessor (0x80): stub
>>
>> And the console will just hang there. Does your console hang, or exit
>> back out to the command prompt? Do you have a firewall on, or  
>> SELinux?
>>
>>
>> Dnk
>>
>>
>>
>>
>> On 17-Dec-08, at 8:51 AM, K.mintjes - Snelict wrote:
>>
>>> Mine actual startup command is the following:
>>>
>>> screen wine CoDWaWmp.exe -- +set dedicated 2 +set net_ip
>>> 93.190.139.209 +set
>>> net_port 28960 +set sv_punkbuster 1 +exec server.cfg +map_rotate
>>>
>>> and in the startup.sh is the startup line the same..
>>>
>>> The server gives me only a lot of errors (see first mail).
>>>
>>> And doesn't start up.
>>>
>>> -----Oorspronkelijk bericht-----
>>> Van: Dnk [mailto:d.k.emaillists at gmail.com]
>>> Verzonden: woensdag 17 december 2008 17:45
>>> Aan: cod at icculus.org
>>> Onderwerp: Re: [cod] Server wont start.
>>>
>>> What is your actual startup command?
>>>
>>> Also, are you using the startup script that the installer script can
>>> generate for you?
>>>
>>> Dnk
>>>
>>> Sent from my iPhone
>>>
>>> On 17-Dec-08, at 7:37 AM, "K.mintjes - Snelict"
>>> <k.mintjes at snelict.nl>
>>> wrote:
>>>
>>>> Hi,
>>>>
>>>>
>>>>
>>>> I had followed the latest tutorial which I could find on
>>>> fpsadmin.com, to setup a cod5 server with wine and centos.
>>>>
>>>> Only the problem is when ill start up the server ill get the
>>>> following:
>>>>
>>>>
>>>>
>>>> ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed:  
>>>> No
>>>> such file or directory
>>>>
>>>> Application tried to create a window, but no driver could be  
>>>> loaded.
>>>>
>>>> Make sure that your X server is running and that $DISPLAY is set
>>>> correctly.
>>>>
>>>> err:ole:apartment_createwindowifneeded CreateWindow failed with
>>>> error 0
>>>>
>>>> err:ole:CoGetClassObject class
>>>> {9a5ea990-3034-4d6f-9128-01f3c61022bc} not registered
>>>>
>>>> err:ole:CoGetClassObject no class object
>>>> {9a5ea990-3034-4d6f-9128-01f3c61022bc} could be created for context
>>>> 0x1
>>>>
>>>> fixme:thread:SetThreadIdealProcessor (0x64): stub
>>>>
>>>> err:wgl:process_attach X11DRV or GDI32 not loaded. Cannot create
>>>> default context.
>>>>
>>>> err:d3d:InitAdapters Can't load opengl32.dll!
>>>>
>>>> err:d3d:WineDirect3DCreate Direct3D9 is not available without  
>>>> opengl
>>>>
>>>> fixme:thread:SetThreadIdealProcessor (0x78): stub
>>>>
>>>> fixme:faultrep:ReportFault 0x32f8f0 0x0 stub
>>>>
>>>>
>>>>
>>>> And the server stop loading, It is opened now for 10 minutes.
>>>>
>>>> The whole server setup was finished without any error.
>>>>
>>>>
>>>>
>>>> What is happened up here, and how I can fix this..?
>>>>
>>>>
>>>>
>>>> System is a centos server.
>>>>
>>>>
>>>>
>>>> Thanks.
>>>>
>>>>
>>>>
>>>> Dutchy88
>>>>
>>>>
>>>>
>>>>
>>>
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