[cod] Server wont start.

K.mintjes - Snelict k.mintjes at snelict.nl
Wed Dec 17 14:14:33 EST 2008


Nope it doesn't exist..
Really weird problem..

-----Oorspronkelijk bericht-----
Van: Donald Stephens [mailto:donald.stephens at activant.com] 
Verzonden: woensdag 17 december 2008 20:09
Aan: cod at icculus.org
Onderwerp: RE: [cod] Server wont start.

It would be in cod5/main if it existed.

-----Original Message-----
From: K.mintjes - Snelict [mailto:k.mintjes at snelict.nl] 
Sent: Wednesday, December 17, 2008 10:59 AM
To: cod at icculus.org
Subject: RE: [cod] Server wont start.

I can't find the server log.. 
I think the server won't start, otherwise he had make a server file..

-----Oorspronkelijk bericht-----
Van: Donald Stephens [mailto:donald.stephens at activant.com] 
Verzonden: woensdag 17 december 2008 19:56
Aan: cod at icculus.org
Onderwerp: RE: [cod] Server wont start.

If you check the console log for the server is there anything of use in
it? 

-----Original Message-----
From: K.mintjes - Snelict [mailto:k.mintjes at snelict.nl] 
Sent: Wednesday, December 17, 2008 10:46 AM
To: cod at icculus.org
Subject: RE: [cod] Server wont start.

This is my server.cfg

// Call of Duty World at War Server Configuration File
// Generated by COD5-Plus on 

//**************************************************
****************************
// Color Codes
//**************************************************
****************************
// Colors for text. Do not clear the comment in front of the color
codes.
// Useful for your server name, motd msg's - Information and ref use
only
//
// ^1 = Red
// ^2 = Green
// ^3 = Yellow
// ^4 = Blue
// ^5 = Cyan
// ^6 = pink/Magenta
// ^7 = White
// ^0 = Black

//**************************************************
****************************
// Public Information
//**************************************************
****************************

sets sv_hostname "=XdC= Clan Public S&D #1"
sets _Admin "dutchman88"
sets _Email "info at xdc-clan.nl"
sets _Website "www.xdc-clan.nl"
sets _Location "netherlands"
sets _Irc ""
set scr_motd ""

//**************************************************
****************************
// Common Server Settings
//**************************************************
****************************
// Log Settings
//**************************************************
****************************
set net_ip "93.190.139.210"
set net_port "28960"
set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append
set logfile "1" // 0 = NO log, 1 = log file enabled
set g_log "games_mp.log" // Name of log file, default is games_mp.log
set sv_log_damage "1"

//**************************************************
****************************
// Password Settings
//**************************************************
****************************

set rcon_password "" // RCON must supply pw to use
set sv_privatePassword "" // Private slots, non-public slots

// The following can be used to lock out the server so that only those
// players that have been provide the password can connect. Good for
// matches, practices, etc.

set g_password ""

//**************************************************
****************************
// Player slots setup
//**************************************************
****************************

// Maximum Clients
set sv_maxclients "20"

// Number of private player slots, maxclients - privateclients = public
slots
// These people can use the "sv_privatePassword" to get in the server.

set sv_privateclients ""

//**************************************************
****************************
// Ping
//**************************************************
****************************

// MIN player ping on CONNECT, any lower and player isnt allowed to
connect

set sv_minPing "0" 

// MAX player ping on CONNECT, any higher and player isnt allowed to
connect

set sv_maxping "350" 

//**************************************************
****************************
// Client Download Settings. 
//**************************************************
****************************

// (0=off/1=on) Used for MODs and custom maps

set sv_allowdownload "1"
seta sv_wwwDownload "1"

//seta sv_wwwBaseURL "http://www.your_website.com/base_folder"

seta sv_wwwDlDisconnected "1"

// Client's Maximum Download Rate
set sv_maxRate "25000"

//**************************************************
****************************
// Server Performance
//**************************************************
****************************

// FPS (Server Frames per Second) -- I would leave this alone for now.
MIGHT mess up gameplay if changed.
set sv_fps "20"

// Rate
set rate "25000"

// Antilag
set g_antilag "1"

// Smooth clients
set g_smoothClients "1"

//**************************************************
****************************
// Drop inactive players
//**************************************************
****************************

set sv_timeout "300"
set sv_zombietime "1"
set g_inactivity "0"
set g_inactivityspectator "0"

//**************************************************
****************************
// AntiFlooding Settings
//**************************************************
****************************

set sv_floodProtect "1"
set sv_reconnectlimit "3"

//**************************************************
****************************
// Anti Cheat Settings
//**************************************************
****************************

// Disable Client access to console?
set sv_disableClientConsole "0"
set cl_autocmd "0"
set sv_cheats "0"
set sv_pure "1"
set g_banIPs ""
set g_no_script_spam "1"
seta sv_punkbuster 1
wait
pb_sv_enable

//**************************************************
****************************
// Temporary Ban duration, in seconds
//**************************************************
****************************

set sv_kickBanTime "300"

//**************************************************
****************************
// In-game communication system
//**************************************************
****************************

set sv_voice "0"
set sv_voiceQuality "1"
set voice_deadChat "0"
set voice_global "0"
set voice_localEcho "0"
set winvoice_mic_mute "1"

// Dead players chat with the living?

set g_deadChat "0"

//**************************************************
****************************
// Client
//**************************************************
****************************

// Client Voting
set g_allowVote "0"
set g_voteAbstainWeight "0.5"

// Client Side
set sv_clientside "0"
set sv_clientArchive "1"
set sv_clientSideBullets "1"
set sv_clientSideVehicles "1"
set g_client_side_lights "1"


//**************************************************
****************************
// Server Personality
//**************************************************
****************************

// Automatic Team Balance
set scr_teambalance "1"

// Who dead people can spectate
set scr_game_spectatetype "0"

// Gravity
set g_gravity "800"

// Base Move Speed
set g_speed "190"

// Number of dropped weapons before recycling
set g_maxDroppedWeapons "16"

// Red Crosshairs while over enemy? Maybe?
set g_redCrosshairs "0"

// Draw Friends
set scr_drawfriend "1"

//**************************************************
****************************
// Misc
//**************************************************
****************************

set sv_allowAnonymous "0"
set g_antilag "1"
set scr_xpscale "1"

//**************************************************
****************************
// Gameplay
//**************************************************
****************************

//Timers
set scr_game_graceperiod "25"
set scr_intermission_time "20"

//Kill Cam
set scr_game_allowkillcam "0"
set scr_game_onlyheadshots "0"
set scr_game_deathpointloss "0"
set scr_game_suicidepointloss "0"
set scr_team_teamkillpointloss "1"
set scr_game_spectatetype "1"
set scr_game_perks "1"
set scr_game_forceradar "0"
set scr_allowannouncer "1"
set scr_game_forceradar "0"
set scr_vehicles_enabled "1"
set vehControlMode "0"
set g_compassShowEnemies "0"
set g_allowvote "0"
// Revive players?  Don't know what this does
set scr_player_allowrevive "1"
set g_revive "0"
set revive_time_taken "2"

//**************************************************
****************************
// Weapons
//**************************************************
****************************

set scr_weapon_allowbetty "1"
set scr_weapon_allowc4 "1"
set scr_weapon_allowflash "1"
set scr_weapon_allowfrags "1"
set scr_weapon_allowmines "1"
set scr_weapon_allowrpgs "1"
set scr_weapon_allowsatchel "1"
set scr_weapon_allowsmoke "1"

// Bouncing Bettty Settings
set bettyDetonateRadius "150"
set bettyTimeBeforeDetonate "0.45"
set bettyUpVelocity "296"

// Poison gas stuff?
set poisonDuration "10"
set tabun_effect_radius "150"
set tabun_shock_radius "150"
set tabunGasDuration "3"
set tabunInitialGasShockDuration "7"
set tabunWalkInGasShockDuration "4"

// Fire
set fire_audio_random_max_duration "1000"
set fire_audio_repeat_duration "1500"
set fire_spread_probability "0"
set fire_stage1_burn_time "3000"
set fire_stage2_burn_time "0"
set fire_stage3_burn_time "0"
set fire_world_damage "20"
set fire_world_damage_duration "8"
set fire_world_damage_rate "0.25"

// Flares
set flare_distance_scale "16"
set flare_duration "8"
set flare_effect_radius "400"
set flareBurnOutFadeWait "0.65"
set flareDisableEffects "0"
set flareLookAwayFadeWait "0.45"

//**************************************************
****************************
// Batttle Chatter Settings
//**************************************************
****************************

set scr_allowbattlechatter "1"
set bcmp_incoming_grenade_probability "50"
set bcmp_kill_inform_probability "50"
set bcmp_killstreak_incoming_probability "50"
set bcmp_perk_call_probability "50"
set bcmp_sniper_kill_probability "25"
set bcmp_toss_grenade_probability "50"
set bcmp_weapon_delay "2000"
set bcmp_weapon_fire_probability "90"

//**************************************************
****************************
// Vehicles
//**************************************************
****************************

set scr_vehicles_enabled "1"
set scr_veh_respawntimemax "90"
set scr_veh_respawntimemin "50"
set scr_veh_health_jeep "700"
set scr_veh_health_tank "1350"
set scr_veh_driversarehidden "1"
set scr_veh_driversareinvulnerable "1"
set scr_veh_explode_on_cleanup "1"
set scr_veh_explosion_doradiusdamage "1"
set scr_veh_explosion_maxdamage "200"
set scr_veh_explosion_mindamage "20"
set scr_veh_explosion_radius "256"

set scr_veh_alive_cleanuptimemax "120"
set scr_veh_alive_cleanuptimemin "119"
set scr_veh_cleanupabandoned "1"
set scr_veh_cleanupdrifted "1"
set scr_veh_cleanupmaxspeedmph "1"
set scr_veh_cleanupmindistancefeet "75"
set scr_veh_cleanuptime_dmgfactor_deadtread "0.25"
set scr_veh_cleanuptime_dmgfactor_max "1.0"
set scr_veh_cleanuptime_dmgfactor_min "0.33"
set scr_veh_cleanuptime_dmgfraction_curve_begin "0.0"
set scr_veh_cleanuptime_dmgfraction_curve_end "1.0"
set scr_veh_dead_cleanuptimemax "30"
set scr_veh_dead_cleanuptimemin "20"
set scr_veh_disappear_maxpreventdistancefeet "30"
set scr_veh_disappear_maxpreventvisibilityfeet "150"
set scr_veh_disappear_maxwaittime "60"
set scr_veh_explosion_husk_forcepointvariance "30"
set scr_veh_explosion_husk_horzvelocityvariance "25"
set scr_veh_explosion_husk_vertvelocitymax "200"
set scr_veh_explosion_husk_vertvelocitymin "100"
set scr_veh_explosion_spawnfx "1"
set scr_veh_ondeath_createhusk "1"
set scr_veh_ondeath_usevehicleashusk "1"
set scr_veh_respawnafterhuskcleanup "1"
set scr_veh_respawnwait_iterationwaitseconds "1"
set scr_veh_respawnwait_maxiterations "30"
set scr_veh_waittillstoppedandmindist_maxtime "10"
set scr_veh_waittillstoppedandmindist_maxtimeenabledistfeet "5"

//**************************************************
****************************
// Hardpoints
//**************************************************
****************************

set scr_game_hardpoints "1"
set scr_hardpoint_allowartillery "1"
set scr_hardpoint_allowuav "1"
set scr_hardpoint_allowdogs "1"
set scr_hardpoint_allowradar "1"
set scr_hardpoint_allowsupply "1"

//**************************************************
****************************
// Teams
//**************************************************
****************************

// Friendly Fire?
set scr_team_fftype "0"
set scr_team_respawntime "0"
set scr_team_teamkillspawndelay "20"
set scr_team_kickteamkillers "0"
set scr_team_teamkillerplaylistbanquantum "0"
set scr_team_teamkillerplaylistbanpenalty "0"

//**************************************************
****************************
// player
//**************************************************
****************************

set scr_player_numlives "0"
set scr_player_maxhealth "100"
set scr_player_healthregentime "5"
//Sprint
set scr_player_sprinttime "5"

// Respawn Settings
set scr_player_forcerespawn "1"
set scr_player_respawndelay "0"
set scr_player_suicidespawndelay "20"

//**************************************************
****************************
// dogs
//**************************************************
****************************

set scr_dog_time "60"
set scr_dog_health "100"
set scr_dog_count "8"
set scr_dog_max_at_once "4"
set scr_dog_hardpoint_interval "180"

//**************************************************
****************************
// UI
//**************************************************
****************************

set scr_hardcore "0"
set scr_oldschool "0"
set ui_hud_hardcore "0"
set ui_hud_obituaries "1"
set ui_hud_showobjicons "1"

//**************************************************
****************************
// DEATHMATCH
//**************************************************
****************************

set scr_dm_scorelimit 150
set scr_dm_timelimit 10
set scr_dm_roundlimit 1
set scr_dm_numlives 0
set scr_dm_playerrespawndelay 0
set scr_dm_waverespawndelay 0
set scr_dm_globalbattlechatterprobability 100

//**************************************************
****************************
// DOMINATION
//**************************************************
****************************

set scr_dom_scorelimit 200
set scr_dom_timelimit 0
set scr_dom_roundlimit 1
set scr_dom_numlives 0
set scr_dom_playerrespawndelay 0
set scr_dom_waverespawndelay 0
set scr_dom_globalbattlechatterprobability 0

//**************************************************
****************************
// TEAM DEATHMATCH
//**************************************************
****************************

set scr_tdm_scorelimit 750
set scr_tdm_timelimit 10
set scr_tdm_roundlimit 1
set scr_tdm_numlives 0
set scr_tdm_playerrespawndelay 0
set scr_tdm_waverespawndelay 0
set scr_tdm_globalbattlechatterprobability 0

//**************************************************
****************************
// SABOTAGE
//**************************************************
****************************

set scr_sab_scorelimit 1
set scr_sab_timelimit 20
set scr_sab_roundlimit 0
set scr_sab_roundswitch 1
set scr_sab_numlives 0
set scr_sab_bombtimer 30
set scr_sab_planttime 2.5
set scr_sab_defusetime 5
set scr_sab_hotpotato 0
set scr_sab_playerrespawndelay 7.5
set scr_sab_waverespawndelay 0
set scr_sab_globalbattlechatterprobability 0

//**************************************************
****************************
// SEARCH AND DESTROY CLASSIC
//**************************************************
****************************

set scr_sd_scorelimit 4
set scr_sd_timelimit 2.5
set scr_sd_roundlimit 0
set scr_sd_roundswitch 3 // rounds between switching teams
set scr_sd_numlives 1 // elimination
set scr_sd_bombtimer 45
set scr_sd_planttime 5
set scr_sd_defusetime 5
set scr_sd_multibomb 0
set scr_sd_playerrespawndelay 0
set scr_sd_waverespawndelay 0
set scr_sd_globalbattlechatterprobability 0

//**************************************************
****************************
// CAPTURE THE FLAG
//**************************************************
****************************

set scr_ctf_scorelimit 3
set scr_ctf_timelimit 5
set scr_ctf_roundlimit 2
set scr_ctf_roundswitch 1
set scr_ctf_numlives 0
set scr_ctf_playerrespawndelay 0
set scr_ctf_waverespawndelay 15
set scr_ctf_touchreturn 1
set scr_ctf_idleflagreturntime 30
set scr_ctf_flagrespawntime 0
set scr_ctf_enemycarriervisible 0
set scr_ctf_globalbattlechatterprobability 0

//**************************************************
****************************
// KING OF THE HILL
//**************************************************
****************************

set scr_koth_scorelimit 250
set scr_koth_timelimit 15
set scr_koth_roundlimit 1
set scr_koth_roundswitch 1
set scr_koth_numlives 0
set scr_koth_playerrespawndelay 0
set scr_koth_waverespawndelay 0
set koth_autodestroytime 60
set koth_spawntime 0
set koth_kothmode 0
set koth_capturetime 20
set koth_destroytime 10
set koth_delayPlayer 0
set koth_spawnDelay 60
set scr_koth_globalbattlechatterprobability 0

//**************************************************
****************************
// WAR
//**************************************************
****************************

set scr_twar_timelimit 10
set twar_finalFightTimeLimit 5
set twar_captureTime 40
set twar_neutralFlagLockTime 0
set twar_captureAccelBonus 35
set twar_captureAccelLimit 50
set twar_momentumEnabled 1
set twar_momentumMax 70
set twar_momentumMaxMultiplier 3
set twar_momentumMultiplierBonus 25
set twar_momentumMultiplierBonusLimit 75
set twar_momentumBlitzkriegTime 30
set twar_momentumFlagCap 25
set twar_momentumKillPlayer 5
set twar_momentumRadar 10
set twar_momentumArtillery 10
set twar_momentumDogs 10
set twar_momentumKamikaze 10
set scr_twar_globalbattlechatterprobability 0

//**************************************************
****************************
// First gametype to load
// "dm" - free for all deathmatch
// "dom" - domination
// "koth" - headquarters
// "sab" - sabotage
// "sd" - search & destroy Classic
// "tdm" - team deathmatch
// "ctf" - capture the flag
// "twar" - NOT SURE YET
//**************************************************
****************************

//**************************************************
****************************
//MAP ROTATION SETTINGS - Uncomment the map line for the gametype you
wish
to play.
//**************************************************
****************************

//**************************************************
****************************
// DM -- FREE FOR ALL DEATHMATCH
//**************************************************
****************************

//set sv_mapRotation "gametype dm map mp_castle gametype dm map mp_makin
gametype dm map mp_roundhouse"

//**************************************************
****************************
// DOM -- DOMINATION
//**************************************************
****************************

//set sv_mapRotation "gametype dom map mp_castle gametype dom map
mp_makin
gametype dom map mp_roundhouse"

//**************************************************
****************************
// KOTH -- HEADQUARTERS
//**************************************************
****************************

//set sv_mapRotation "gametype koth map mp_castle gametype koth map
mp_makin
gametype koth map mp_roundhouse"

//**************************************************
****************************
// SAB -- SABOTAGE
//**************************************************
****************************

//set sv_mapRotation "gametype sab map mp_castle gametype sab map
mp_makin
gametype sab map mp_roundhouse"

//**************************************************
****************************
// SD -- SEARCH & DESTROY CLASSIC
//**************************************************
****************************

//set sv_mapRotation "gametype sd map mp_castle gametype sd map mp_makin
gametype sd map mp_roundhouse"

//**************************************************
****************************
// TDM -- TEAM DEATH MATCH
//**************************************************
****************************

//set sv_mapRotation "gametype tdm map mp_castle gametype tdm map
mp_makin
gametype tdm map mp_roundhouse"

//**************************************************
****************************
// CTF -- CAPTURE THE FLAG
//**************************************************
****************************

//set sv_mapRotation "gametype ctf map mp_castle gametype ctf map
mp_makin
gametype ctf map mp_roundhouse"

//**************************************************
****************************
// TWAR -- NOT SURE YET
//**************************************************
****************************

//set sv_mapRotation "gametype twar map mp_castle gametype twar map
mp_makin
gametype twar map mp_roundhouse"

//**************************************************
****************************
// CURRENT MAP ROTATION
//**************************************************
****************************

set sv_mapRotation "gametype tdm map mp_castle gametype tdm map mp_makin
gametype tdm map mp_roundhouse"

-----Oorspronkelijk bericht-----
Van: Christian Gerbrandt [mailto:gerbra at gotadsl.co.uk] 
Verzonden: woensdag 17 december 2008 19:28
Aan: cod at icculus.org
Onderwerp: RE: [cod] Server wont start.

Can you post your server.cfg ?

I had the same problem once, server was not reachable.
Turned out to be the server.cfg.
Best way to find out if server is working is by running it through a GUI
for
the first time.
If it is working there, it should work on the CLI as well.

-----Original Message-----
From: K.mintjes - Snelict [mailto:k.mintjes at snelict.nl] 
Sent: 17 December 2008 17:55
To: cod at icculus.org
Subject: RE: [cod] Server wont start.

Still not online.

Putty give me know the following:

ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed: No
such
file or directory
Application tried to create a window, but no driver could be loaded.
Make sure that your X server is running and that $DISPLAY is set
correctly.
Application tried to create a window, but no driver could be loaded.
Make sure that your X server is running and that $DISPLAY is set
correctly.
err:ole:apartment_createwindowifneeded CreateWindow failed with error 2
err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc}
not
registered
err:ole:CoGetClassObject no class object
{9a5ea990-3034-4d6f-9128-01f3c61022bc} could be created for context 0x1
fixme:thread:SetThreadIdealProcessor (0x68): stub
err:wgl:process_attach X11DRV or GDI32 not loaded. Cannot create default
context.
err:d3d:InitAdapters Can't load opengl32.dll!
err:d3d:WineDirect3DCreate Direct3D9 is not available without opengl
fixme:thread:SetThreadIdealProcessor (0x80): stub
fixme:faultrep:ReportFault 0x32f8f0 0x0 stub

So it looks like it's the same as yours.

But still the server stay down.
Server.cfg is in the main folder where it belongs.
Its weird..


-----Oorspronkelijk bericht-----
Van: dnk [mailto:d.k.emaillists at gmail.com] 
Verzonden: woensdag 17 december 2008 18:46
Aan: cod at icculus.org
Onderwerp: Re: [cod] Server wont start.

Well if SELinux is on, disable that and try again.

Then post back if that works.

d



On 17-Dec-08, at 9:34 AM, K.mintjes - Snelict wrote:

> I take the last one from fpsadmin.com, with the RPM files.
> And nope I didn't anything  custom on the server, The server is 32  
> bit.
> I saw that selinux was on, properly the wrong command before  
> installing
> everything.
> And he stay in the console, no exits.
> And nope didn't have a firewall on.
>
>
> -----Oorspronkelijk bericht-----
> Van: dnk [mailto:d.k.emaillists at gmail.com]
> Verzonden: woensdag 17 december 2008 18:27
> Aan: cod at icculus.org
> Onderwerp: Re: [cod] Server wont start.
>
> I was looking at your errors, and I noticed that yours has:
>
> err:ole:apartment_createwindowifneeded CreateWindow failed with  
> error 0
>
>
> And mine has:
>
> err:ole:apartment_createwindowifneeded CreateWindow failed with  
> error 2
>
> So I am trying to figure out what is different from mine to yours.
> When you installed it, did you use the installer script that compiles
> wine, or the one that uses the RPM's? Did you do anything custom on
> your install as far as package selection? 32 bit or 64 bit?
>
>
> When i start my server, this is normal:
>
> Application tried to create a window, but no driver could be loaded.
> Make sure that your X server is running and that $DISPLAY is set
> correctly.
> err:ole:apartment_createwindowifneeded CreateWindow failed with  
> error 2
> err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc}
> not registered
> err:ole:CoGetClassObject no class object
> {9a5ea990-3034-4d6f-9128-01f3c61022bc} could be created for context  
> 0x1
> fixme:thread:SetThreadIdealProcessor (0x68): stub
> err:wgl:process_attach X11DRV or GDI32 not loaded. Cannot create
> default context.
> err:d3d:InitAdapters Can't load opengl32.dll!
> err:d3d:WineDirect3DCreate Direct3D9 is not available without opengl
> fixme:thread:SetThreadIdealProcessor (0x80): stub
>
> And the console will just hang there. Does your console hang, or exit
> back out to the command prompt? Do you have a firewall on, or SELinux?
>
>
> Dnk
>
>
>
>
> On 17-Dec-08, at 8:51 AM, K.mintjes - Snelict wrote:
>
>> Mine actual startup command is the following:
>>
>> screen wine CoDWaWmp.exe -- +set dedicated 2 +set net_ip
>> 93.190.139.209 +set
>> net_port 28960 +set sv_punkbuster 1 +exec server.cfg +map_rotate
>>
>> and in the startup.sh is the startup line the same..
>>
>> The server gives me only a lot of errors (see first mail).
>>
>> And doesn't start up.
>>
>> -----Oorspronkelijk bericht-----
>> Van: Dnk [mailto:d.k.emaillists at gmail.com]
>> Verzonden: woensdag 17 december 2008 17:45
>> Aan: cod at icculus.org
>> Onderwerp: Re: [cod] Server wont start.
>>
>> What is your actual startup command?
>>
>> Also, are you using the startup script that the installer script can
>> generate for you?
>>
>> Dnk
>>
>> Sent from my iPhone
>>
>> On 17-Dec-08, at 7:37 AM, "K.mintjes - Snelict"  
>> <k.mintjes at snelict.nl>
>> wrote:
>>
>>> Hi,
>>>
>>>
>>>
>>> I had followed the latest tutorial which I could find on
>>> fpsadmin.com, to setup a cod5 server with wine and centos.
>>>
>>> Only the problem is when ill start up the server ill get the
>>> following:
>>>
>>>
>>>
>>> ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed: No
>>> such file or directory
>>>
>>> Application tried to create a window, but no driver could be loaded.
>>>
>>> Make sure that your X server is running and that $DISPLAY is set
>>> correctly.
>>>
>>> err:ole:apartment_createwindowifneeded CreateWindow failed with
>>> error 0
>>>
>>> err:ole:CoGetClassObject class
>>> {9a5ea990-3034-4d6f-9128-01f3c61022bc} not registered
>>>
>>> err:ole:CoGetClassObject no class object
>>> {9a5ea990-3034-4d6f-9128-01f3c61022bc} could be created for context
>>> 0x1
>>>
>>> fixme:thread:SetThreadIdealProcessor (0x64): stub
>>>
>>> err:wgl:process_attach X11DRV or GDI32 not loaded. Cannot create
>>> default context.
>>>
>>> err:d3d:InitAdapters Can't load opengl32.dll!
>>>
>>> err:d3d:WineDirect3DCreate Direct3D9 is not available without opengl
>>>
>>> fixme:thread:SetThreadIdealProcessor (0x78): stub
>>>
>>> fixme:faultrep:ReportFault 0x32f8f0 0x0 stub
>>>
>>>
>>>
>>> And the server stop loading, It is opened now for 10 minutes.
>>>
>>> The whole server setup was finished without any error.
>>>
>>>
>>>
>>> What is happened up here, and how I can fix this..?
>>>
>>>
>>>
>>> System is a centos server.
>>>
>>>
>>>
>>> Thanks.
>>>
>>>
>>>
>>> Dutchy88
>>>
>>>
>>>
>>>
>>
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>>
>
>
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