[cod] CoD4 Linux Server Files

Support ZIOMM - Jerome jerome at ziomm.net
Sun Nov 18 18:19:39 EST 2007

> Not trolling, Jerome.  Simply stating fact.

If we except the "trolling" linux/windows for servers,
and we look just the saling and marketing side...

CoD4 will be a BIG BIG hit...
The windows servs, it's a sign, visible side of iceberg comming...

Take a look of CS servers, 6.000 cod is nothing...
Off course it's just my hope/opinion.

The real question, that i asking myself is :
"Why giant studio like Epic games don't make himself linux serv files for 
him engine"
(It's nothing to do with icculus or Ryan jobs)

All studios know about importance of linux files...
Why don't planned that from begining

Is it a underground pressure from Micro$$oft ?
Is it that pc game are so weak on market in face to playstation and other ?

I'm not juging Epic, i'm so confused...
All Unreal Engine games are ported by icculus,
with all respect for Ryan and Icculus, it not a "one man" job and it's not 
make by mistake...

Why ?

We will never know because all parts have (with no doubt) accept a 
confidential contracts..
It's a risky little game...

If i was another studio, is so perfect time to start commercial attack on pc 

Maybe if i was Epic, Ryan, EA or Activision, i make same choice but....


> I'd like that, too, Tom.  But I don't expect it.
> John
> On Nov 18, 2007 5:23 PM, Tom Rivers <tom at impact-crater.com> wrote:
>> On Sun, 2007-11-18 at 17:01 -0500, John Kennington wrote:
>> > It is too late.  At last look there were 6226 Windows servers.  Linux
>> > is completely cut out of the picture.  Even if we got the binaries
>> > tomorrow morning, we could never make up the lost revenue.  IW and
>> > Icculus have hurt us tremendously.  There is no point is supporting
>> > this game, now.
>> >
>> First, and with all due respect John, having had experience with Ryan's
>> work since Unreal Tournament back in the previous century, I can tell
>> you for certain that you won't find a more dedicated, intelligent, and
>> driven individual who will give his all to ensure that the community's
>> needs are met.  Ryan is part of the solution, not the problem.  I think
>> the true answer lies elsewhere.
>> I think it would be very interesting to hear why there is consistently
>> such a lag between the release of Windows server binaries and Linux
>> server binaries.  Given the numbers I've seen, Linux FAR outweighs
>> Windows servers for every title I've ever bothered to check.  It seems
>> to me that there must be something else in play for this sort of
>> situation to occur every time a new title is released.
>> Of course, the problem is getting someone in authority to speak candidly
>> on the issue.  Is there anyone on this list who could address this
>> specific question?  Is it a lack of Linux expertise?  Is it a lack of
>> perception of Linux being a major player in the game server space?  Is
>> it because Microsoft is pulling some kind of back room shenanigans like
>> they have in the past?  Whatever it is, it certainly isn't new and
>> that's part of what makes it so damned annoying to say the least.
>> Inquiring minds want to know.  So, any takers?
>> Tom
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> -- 
> Waiting on the pier until Charon comes....
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