[cod] CoD4 Linux Server Files

Bong-Master bong-master at 22ndsas.org.uk
Sun Nov 18 18:22:53 EST 2007


The Main answer is Bill Gates Paying major game gompaines not to port linux 
uppon a game release This is my opinion any way lol
----- Original Message ----- 
From: "Support ZIOMM - Jerome" <jerome at ziomm.net>
To: <cod at icculus.org>
Sent: Sunday, November 18, 2007 11:19 PM
Subject: Re: [cod] CoD4 Linux Server Files


>
>> Not trolling, Jerome.  Simply stating fact.
>
> If we except the "trolling" linux/windows for servers,
> and we look just the saling and marketing side...
>
> CoD4 will be a BIG BIG hit...
> The windows servs, it's a sign, visible side of iceberg comming...
>
> Take a look of CS servers, 6.000 cod is nothing...
> Off course it's just my hope/opinion.
>
> The real question, that i asking myself is :
> "Why giant studio like Epic games don't make himself linux serv files for 
> him engine"
> (It's nothing to do with icculus or Ryan jobs)
>
> All studios know about importance of linux files...
> Why don't planned that from begining
>
> Is it a underground pressure from Micro$$oft ?
> Is it that pc game are so weak on market in face to playstation and other 
> ?
>
> I'm not juging Epic, i'm so confused...
> All Unreal Engine games are ported by icculus,
> with all respect for Ryan and Icculus, it not a "one man" job and it's not 
> make by mistake...
>
> Why ?
>
> We will never know because all parts have (with no doubt) accept a 
> confidential contracts..
> It's a risky little game...
>
> If i was another studio, is so perfect time to start commercial attack on 
> pc multiplayers.
>
> Maybe if i was Epic, Ryan, EA or Activision, i make same choice but....
>
>
> Jerome
>
>
>
>
>
>
>> I'd like that, too, Tom.  But I don't expect it.
>>
>> John
>>
>> On Nov 18, 2007 5:23 PM, Tom Rivers <tom at impact-crater.com> wrote:
>>> On Sun, 2007-11-18 at 17:01 -0500, John Kennington wrote:
>>> > It is too late.  At last look there were 6226 Windows servers.  Linux
>>> > is completely cut out of the picture.  Even if we got the binaries
>>> > tomorrow morning, we could never make up the lost revenue.  IW and
>>> > Icculus have hurt us tremendously.  There is no point is supporting
>>> > this game, now.
>>> >
>>>
>>> First, and with all due respect John, having had experience with Ryan's
>>> work since Unreal Tournament back in the previous century, I can tell
>>> you for certain that you won't find a more dedicated, intelligent, and
>>> driven individual who will give his all to ensure that the community's
>>> needs are met.  Ryan is part of the solution, not the problem.  I think
>>> the true answer lies elsewhere.
>>>
>>> I think it would be very interesting to hear why there is consistently
>>> such a lag between the release of Windows server binaries and Linux
>>> server binaries.  Given the numbers I've seen, Linux FAR outweighs
>>> Windows servers for every title I've ever bothered to check.  It seems
>>> to me that there must be something else in play for this sort of
>>> situation to occur every time a new title is released.
>>>
>>> Of course, the problem is getting someone in authority to speak candidly
>>> on the issue.  Is there anyone on this list who could address this
>>> specific question?  Is it a lack of Linux expertise?  Is it a lack of
>>> perception of Linux being a major player in the game server space?  Is
>>> it because Microsoft is pulling some kind of back room shenanigans like
>>> they have in the past?  Whatever it is, it certainly isn't new and
>>> that's part of what makes it so damned annoying to say the least.
>>>
>>> Inquiring minds want to know.  So, any takers?
>>>
>>>
>>> Tom
>>>
>>>
>>> ---
>>> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>>>
>>>
>>>
>>
>>
>>
>> -- 
>> Waiting on the pier until Charon comes....
>>
>> ---
>> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
>>
>>
>
>
> ---
> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org
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>
> 




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