[cod] CoD4 Linux Server Files
jwkennington at gmail.com
Sun Nov 18 17:41:31 EST 2007
Not trolling, Jerome. Simply stating fact.
I'd like that, too, Tom. But I don't expect it.
On Nov 18, 2007 5:23 PM, Tom Rivers <tom at impact-crater.com> wrote:
> On Sun, 2007-11-18 at 17:01 -0500, John Kennington wrote:
> > It is too late. At last look there were 6226 Windows servers. Linux
> > is completely cut out of the picture. Even if we got the binaries
> > tomorrow morning, we could never make up the lost revenue. IW and
> > Icculus have hurt us tremendously. There is no point is supporting
> > this game, now.
> First, and with all due respect John, having had experience with Ryan's
> work since Unreal Tournament back in the previous century, I can tell
> you for certain that you won't find a more dedicated, intelligent, and
> driven individual who will give his all to ensure that the community's
> needs are met. Ryan is part of the solution, not the problem. I think
> the true answer lies elsewhere.
> I think it would be very interesting to hear why there is consistently
> such a lag between the release of Windows server binaries and Linux
> server binaries. Given the numbers I've seen, Linux FAR outweighs
> Windows servers for every title I've ever bothered to check. It seems
> to me that there must be something else in play for this sort of
> situation to occur every time a new title is released.
> Of course, the problem is getting someone in authority to speak candidly
> on the issue. Is there anyone on this list who could address this
> specific question? Is it a lack of Linux expertise? Is it a lack of
> perception of Linux being a major player in the game server space? Is
> it because Microsoft is pulling some kind of back room shenanigans like
> they have in the past? Whatever it is, it certainly isn't new and
> that's part of what makes it so damned annoying to say the least.
> Inquiring minds want to know. So, any takers?
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Waiting on the pier until Charon comes....
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