[cod] COD4 Server Memory Limit

Geoff Goas gitman at gmail.com
Mon Dec 17 00:22:30 EST 2007


probably has to do with the fact that they're using memory-resident
fastfiles in addition to the iwd system

On Dec 16, 2007 11:20 PM, Vaughan Reid <vaunus at gmail.com> wrote:

> Agreed. I just bought 8GB of RAM for that system and it is almost all
> being soaked up already. I can't see any logical reason why they would take
> com_hunkmegs out of the game.
>
> The meminfo command was pointed out to me on a forum which is the basis on
> which I limited the ram with com_hunkmegs in older games in the COD series,
> and as I said, I have had absolutely no problems with this on servers of
> varying size.
>
> -----Original Message-----
> From: Robert Ros [mailto:robertros at gmail.com]
> Sent: Monday, 17 December 2007 5:39 AM
> To: cod at icculus.org
> Subject: Re: [cod] COD4 Server Memory Limit
>
>  That's nonsense, a dedicated server just needs to handle network
> connections between the clients and it manages a global gamestate
> (Player locations / health / etc) A dedicated server doesn't need to
> load all those high resolution textures in memory. That's where the huge
> amount of memory usage is coming from I think.
>
> There is a command 'meminfo' in CoD4, I'm not sure what the numbers mean
> though.
>
> meminfo
> 10485760 bytes total hunk
>
>     5096 low permanent
>
>    39648 high permanent
>
>    44744 total hunk in use
> $init                0.0
> common_mp           39.0
> localized_common_m   2.6
> free physical       33.6
> mp_convoy           51.7
> localized_code_pos   0.7
> code_post_gfx_mp     0.5
> ------------------------
>
>
> - Robert
>
> NewLight Systems wrote:
> > just buy more ram :S
> >
> > Vaughan Reid escribió:
> >>
> >> I know this issue has been brought up a couple of times already, but
> >> has anyone found a way to limit memory usage for COD4 server instances
> >> in Linux/Unix?
> >>
> >>
> >>
> >> I am currently hosting nearly 30 servers and the amount of RAM they
> >> use collectively is ridiculous. Whats more, the differences in RAM
> >> usage are huge – right now servers are using anything from 15Mb to
> >> 300Mb. They are all empty and all similar in maxplayers size. I also
> >> host around 15 COD/COD2 servers and have had com_hunkmegs set to 64Mb
> >> for all of them for months now without issues as I have found that
> >> servers do not use anything near what they reserve for themselves.
> >>
> >>
> >>
> >> I'm not sure why they took com_hunkmegs out of COD4 but I really need
> >> an alternative if anyone has one. I've tried ulimit without success.
> >>
> >>
> ------------------------------------------------------------------------
> >>
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> >> Version: 7.5.503 / Virus Database: 269.17.4/1187 - Release Date:
> 16/12/2007 11:36
> >>
> >
> > --
> >
> > *David Aguilar Valero*
> > Dpto. Comercial y Soporte técnico
> > NewLight Systems
> > *Servidores de juegos, HW, Dedicados*
> >
> > *crk01 at nls.es*
> > crk01 at newlightsystems.com
> > tecnico at newlightsystems.com
> > #NewLight_Systems @ irc-hispano.org
> > *www.newlightsystems.com
> > www.nls.es*
> >
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-- 
Geoff Goas
IT Specialist, http://www.goastech.com
Administrator, http://www.anarchic-x.com
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