Proper way to run custom maps

Phloam phloam_be at yahoo.com
Thu May 25 12:35:57 EDT 2006


Alright, 
   
  Here is the issue... I use Worm's powerserver. The files for the mod are located in a seperate fs_game folder. When I want to run a few custom maps, the server doesn't start up. I guess that is because of the infamous 'gamestate issue'. One way to get around that is to make a mappack in which you put all your custom maps. The problem with that is that people are not really eager to download yet another 100MB mappack. Anther solution would be to rewrite your .iwd filenames to shorter versions. That's how I do it now. But, the problem seems to me that with both systems (mappacks and shorter filenames) clients that connect to a pure server get 'Impure client' errors if they already have the mapfiles located in .iwd files with other names...
   
  Isn't this going to be total chaos in a few weeks when everybody starts implementing custom maps?
   
  So, I would like to know from you guys if:
   
  1) my theory is right or am I missing something?
  2) there are other alternatives for the moment?

		
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