[cod] Proper way to run custom maps

colin at bell-pc.com colin at bell-pc.com
Thu May 25 13:47:29 EDT 2006


The gamestate issue is nothen to do with maps as i understand it. Its to do with the time it takes the server sub routine to do the modders mods and get back to the main loop which is sorting the gameworld out ie who killed who where the bullets went who is where in the gameworld etc. If the main loop doesnt get this info back in the time expected its flaged as gamestate error. So if your maps dont load then its another problem . Mayby a modder could explain it fully but im pretty sure gamestate has nothen to do with maps not loading .


  ----- Original Message ----- 
  From: Phloam 
  To: cod at icculus.org 
  Sent: Thursday, May 25, 2006 5:35 PM
  Subject: [cod] Proper way to run custom maps 


  Alright, 

  Here is the issue... I use Worm's powerserver. The files for the mod are located in a seperate fs_game folder. When I want to run a few custom maps, the server doesn't start up. I guess that is because of the infamous 'gamestate issue'. One way to get around that is to make a mappack in which you put all your custom maps. The problem with that is that people are not really eager to download yet another 100MB mappack. Anther solution would be to rewrite your .iwd filenames to shorter versions. That's how I do it now. But, the problem seems to me that with both systems (mappacks and shorter filenames) clients that connect to a pure server get 'Impure client' errors if they already have the mapfiles located in .iwd files with other names...

  Isn't this going to be total chaos in a few weeks when everybody starts implementing custom maps?

  So, I would like to know from you guys if:

  1) my theory is right or am I missing something?
  2) there are other alternatives for the moment?


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