[cod] Custom Maps

Ian mu mu.llamas at gmail.com
Fri May 5 21:52:57 EDT 2006


Yup, but this goes down to simple basics to try and help.

You should not include maps of different versions (or _any_ version) without
the authors agreement in _any_ pak. If the author of a map knows, he will
highlight which is the correct version to use and any replicated paks etc.
Thats always been the case, but I see many cod2 admins not following this.
Most of the problems arising are where people are creating paks of their own
volition and not speaking to map authors.

Same recently we've seen with paks like clanlogos in admiral mod. Clans can
put their own in there, but that doesn't help when every clan has their own
and its called the same name. Causes the infamous loop, where the client
thinks it has the file, but it will never match up, as the pak as the same
filename, but isn't pure.

Usual sensible due process should be followed, even if not explained in
detail and most work. (Yes there are bugs, especially with multiple files, I
don't disagree! Just many aren't helping themselves with their process)


On 5/6/06, [OL]YODA <yoda at opferlamm-clan.de> wrote:
>
> Some maps only work with pure 0, have you tried this?
>
> And be careful - some maps have two versions - one "normal", one only for
> PAM - but they have the same map-name, so if you create a own mappack and
> copy over the wrong map, you will get in trouble.
>
> -----Ursprungliche Nachricht-----
> Von: ::DFC::MacBooom[NL] [mailto:macbooom at dutchfightclub.nl]
> Gesendet: Samstag, 6. Mai 2006 01:40
> An: cod at icculus.org
> Betreff: RE: RE: [cod] Custom Maps
>
>
> Cod2 sp to mp mappack also on file front Works like a charm on our cod2
> 1.2
> with 1.2c binaries and PS.95 onley silotown wont run in dm mode but the
> rest
> is without any probs.
>
> Have tested some more but they were that bad I even would not think about
> reminding the map names,
>
> This mappack contains silotown, trainyard, beltot2 and the 4th cant
> remember
> that fast, newvillers by bulletworm alse runs on this server very smooth
>
> MacB
>
> -----Oorspronkelijk bericht-----
> Van: gadruid at bellsouth.net [mailto:gadruid at bellsouth.net]
> Verzonden: vrijdag 5 mei 2006 22:37
> Aan: cod at icculus.org
> Onderwerp: RE: RE: [cod] Custom Maps
>
> I have never been able to get a pack to work.  Only the individual files.
> And then only 4 at a time.  Is it any wonder that this game is dying?
>
> John
>
> >
> > From: "Quint van Drosthagen" <cod at se-easy.net>
> > Date: 2006/05/05 Fri PM 04:06:50 EDT
> > To: <cod at icculus.org>
> > Subject: RE: RE: [cod] Custom Maps
> >
> > Little bit off topic, but can somebody point me in the direction off
> maps
> > that work under 1.2 because every pack I download crashes the server...
> I'm
> > looking on the wrong places I think (filefront)
> >
> >
> > -----Original Message-----
> > From: John Konings [mailto:trigg3r at sz-clan.nl]
> > Sent: dinsdag 2 mei 2006 16:30
> > To: cod at icculus.org
> > Subject: Re: RE: [cod] Custom Maps
> >
> > I packup the iwd files. Never overwrite a single file at all. It seems
> > that cod2
> > can read so far dawn?. Never had a problem so far. It's better then
> > single files
> > I supose...Well on this moment then ;-)
> >
> > John
> >
> >
> >
> > Quoting gadruid at bellsouth.net:
> >
> > > How do you create the map packs and avoid overwriting .gsc files?  Or
> > > do you just pack up the .iwd files?  Will CoD2 read down that far?
> > >
> > >
> > >>
> > >> From: John Konings <trigg3r at sz-clan.nl>
> > >> Date: 2006/05/02 Tue AM 09:21:41 EDT
> > >> To: cod at icculus.org
> > >> Subject: RE: [cod] Custom Maps
> > >>
> > >> Yes.
> > >>
> > >> I use now the FKMod in combination with AWE and 3 mappacks. Those
> > >> mappacks are
> > >> +- 20MB. Works great. If I found a new custom map then I modify one
> of
> > the
> > >> custom mappacks. And so you can go on. till the new patch arive
> ofcource
> > :)
> > >>
> > >> Rgds
> > >>
> > >> Trigg3r
> > >>
> > >> http://www.sz-clan.nl
> > >>
> > >>
> > >>
> > >>
> > >> Quoting "Evans, James C (N-HiTec Associates)" <james.c.evans at lmco.com
> >:
> > >>
> > >> >
> > >> > You are actually both correct.  It doesn't have anything to do with
> the
> > >> > number of maps you are running.  It has to do with the length of
> the
> > >> > filenames.  COD2 creates an info string of all the .iwd's running
> on
> > the
> > >> > server.  If this string exceeds 1024 characters in length, it will
> > crash
> > >> > the server, or cause a iwd/sum mismatch error because the info
> string
> > is
> > >> > truncated instead of being a complete listing of the files running
> on
> > >> > the server.  Having multiple mods and/or maps  and using the
> fs_game
> > >> > function compounds the problem.  I have played with this many
> times.
> > >> > And everytime the same thing.  When the info string exceeds 1024
> > >> > characters, bam....nothing but problems.
> > >> >
> > >> > My suggestion....combine all your custom maps and mods into 1 or 2
> > >> > .iwd's (if possible) with minumum filename lengths.  It will make
> your
> > >> > download a lot larger, but will remove the iwd/sum mismatch error
> due
> > to
> > >> > filename lengths.
> > >> >
> > >> > Until we get a patch that will allow dvars to contain more that
> 1024
> > >> > characters, we will continue to see this problem.  It has been
> > >> > extensively discussed at iwnation.  So this isn't a linux only
> problem.
> > >> > It is a problem with the game engine itself.
> > >> >
> > >> > Regards....
> > >> >
> > >> >
> > >> > -----Original Message-----
> > >> > From: John Konings [mailto:trigg3r at sz-clan.nl]
> > >> > Sent: Tuesday, May 02, 2006 8:52 AM
> > >> > To: cod at icculus.org
> > >> > Cc: cod at icculus.org
> > >> > Subject: Re: [cod] Custom Maps
> > >> >
> > >> >
> > >> > No thats not true
> > >> >
> > >> > Running 8,9 custom levels now.
> > >> >
> > >> > Have made several mappacks max.4 but works like a sharm
> > >> >
> > >> > check it out 80.69.78.163:28963
> > >> >
> > >> > :)
> > >> >
> > >> > Rgds
> > >> >
> > >> >
> > >> >
> > >> >
> > >> >
> > >> >> There are several that will run, however you cannot run more than
> 4
> at
> > >> >
> > >> >> a time, otherwise it will crash the server.
> > >> >>
> > >> >> I have running on our server:
> > >> >>
> > >> >> mp_industry
> > >> >> mp_borisovka
> > >> >> mp_newvillers
> > >> >>
> > >> >> and the two new maps released by IW. mp_rhine & mp_harbor.
> > >> >>
> > >> >>
> > >> >>
> > >> >>>
> > >> >>> From: "Michelle E" <michelle_s4f at hotmail.co.uk>
> > >> >>> Date: 2006/05/02 Tue AM 08:20:10 EDT
> > >> >>> To: cod at icculus.org
> > >> >>> Subject: [cod] Custom Maps
> > >> >>>
> > >> >>> Has anyone found any custom maps that run on Linux servers...the
> ones
> > >> >
> > >> >>> i have tried keep crashing the servers and giving script
> errors...any
> > >> >
> > >> >>> help would be appricated..
> > >> >>>
> > >> >>> Thanx
> > >> >>> Michelle
> > >> >>>
> > >> >>> _________________________________________________________________
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> > >>
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> > >>
> > >>
> > >
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