[cod] Custom Maps

Quint van Drosthagen cod at se-easy.net
Sun May 7 14:38:05 EDT 2006


Thanks all. Going to look into it. And to let you know I'm not making any
mappacks have a test server that I use to see how the maps are looking like
and if they work. If so then I will look at the thinks on how to create a
pack. I'm still in fase one from standard server to new maps server.;-) But
thanks for the worning and thanks for the push in the right
direction.;-)..;-)

 

-----Original Message-----
From: Ian mu [mailto:mu.llamas at gmail.com] 
Sent: zaterdag 6 mei 2006 3:53
To: cod at icculus.org
Subject: Re: RE: [cod] Custom Maps

 

Yup, but this goes down to simple basics to try and help.

 

You should not include maps of different versions (or _any_ version) without
the authors agreement in _any_ pak. If the author of a map knows, he will
highlight which is the correct version to use and any replicated paks etc.
Thats always been the case, but I see many cod2 admins not following this.
Most of the problems arising are where people are creating paks of their own
volition and not speaking to map authors. 

 

Same recently we've seen with paks like clanlogos in admiral mod. Clans can
put their own in there, but that doesn't help when every clan has their own
and its called the same name. Causes the infamous loop, where the client
thinks it has the file, but it will never match up, as the pak as the same
filename, but isn't pure.  

 

Usual sensible due process should be followed, even if not explained in
detail and most work. (Yes there are bugs, especially with multiple files, I
don't disagree! Just many aren't helping themselves with their process) 

 

On 5/6/06, [OL]YODA <yoda at opferlamm-clan.de> wrote: 

Some maps only work with pure 0, have you tried this?

And be careful - some maps have two versions - one "normal", one only for 
PAM - but they have the same map-name, so if you create a own mappack and
copy over the wrong map, you will get in trouble.

-----Ursprungliche Nachricht-----
Von: ::DFC::MacBooom[NL] [mailto: <mailto:macbooom at dutchfightclub.nl>
macbooom at dutchfightclub.nl]
Gesendet: Samstag, 6. Mai 2006 01:40
An: cod at icculus.org
Betreff: RE: RE: [cod] Custom Maps


Cod2 sp to mp mappack also on file front Works like a charm on our cod2 1.2
with 1.2c binaries and PS.95 onley silotown wont run in dm mode but the rest
is without any probs.

Have tested some more but they were that bad I even would not think about
reminding the map names,

This mappack contains silotown, trainyard, beltot2 and the 4th cant remember
that fast, newvillers by bulletworm alse runs on this server very smooth

MacB

-----Oorspronkelijk bericht-----
Van: gadruid at bellsouth.net [mailto:gadruid at bellsouth.net]
Verzonden: vrijdag 5 mei 2006 22:37
Aan: cod at icculus.org
Onderwerp: RE: RE: [cod] Custom Maps 

I have never been able to get a pack to work.  Only the individual files.
And then only 4 at a time.  Is it any wonder that this game is dying?

John

>
> From: "Quint van Drosthagen" < cod at se-easy.net>
> Date: 2006/05/05 Fri PM 04:06:50 EDT
> To: <cod at icculus.org>
> Subject: RE: RE: [cod] Custom Maps
>
> Little bit off topic, but can somebody point me in the direction off maps
> that work under 1.2 because every pack I download crashes the server...
I'm
> looking on the wrong places I think (filefront) 
>
>
> -----Original Message-----
> From: John Konings [mailto:trigg3r at sz-clan.nl]
> Sent: dinsdag 2 mei 2006 16:30
> To: cod at icculus.org
> Subject: Re: RE: [cod] Custom Maps
>
> I packup the iwd files. Never overwrite a single file at all. It seems
> that cod2
> can read so far dawn?. Never had a problem so far. It's better then 
> single files
> I supose...Well on this moment then ;-)
>
> John
>
>
>
> Quoting gadruid at bellsouth.net:
>
> > How do you create the map packs and avoid overwriting .gsc files?  Or 
> > do you just pack up the .iwd files?  Will CoD2 read down that far?
> >
> >
> >>
> >> From: John Konings <trigg3r at sz-clan.nl >
> >> Date: 2006/05/02 Tue AM 09:21:41 EDT
> >> To: cod at icculus.org
> >> Subject: RE: [cod] Custom Maps
> >>
> >> Yes.
> >>
> >> I use now the FKMod in combination with AWE and 3 mappacks. Those
> >> mappacks are
> >> +- 20MB. Works great. If I found a new custom map then I modify one of
> the 
> >> custom mappacks. And so you can go on. till the new patch arive
ofcource
> :)
> >>
> >> Rgds
> >>
> >> Trigg3r
> >>
> >> http://www.sz-clan.nl
> >>
> >>
> >>
> >>
> >> Quoting "Evans, James C (N-HiTec Associates)" <james.c.evans at lmco.com
<mailto:james.c.evans at lmco.com> >:
> >>
> >> >
> >> > You are actually both correct.  It doesn't have anything to do with
the
> >> > number of maps you are running.  It has to do with the length of the 
> >> > filenames.  COD2 creates an info string of all the .iwd's running on
> the
> >> > server.  If this string exceeds 1024 characters in length, it will
> crash
> >> > the server, or cause a iwd/sum mismatch error because the info string

> is
> >> > truncated instead of being a complete listing of the files running on
> >> > the server.  Having multiple mods and/or maps  and using the fs_game
> >> > function compounds the problem.  I have played with this many times. 
> >> > And everytime the same thing.  When the info string exceeds 1024
> >> > characters, bam....nothing but problems.
> >> >
> >> > My suggestion....combine all your custom maps and mods into 1 or 2 
> >> > .iwd's (if possible) with minumum filename lengths.  It will make
your
> >> > download a lot larger, but will remove the iwd/sum mismatch error due
> to
> >> > filename lengths. 
> >> >
> >> > Until we get a patch that will allow dvars to contain more that 1024
> >> > characters, we will continue to see this problem.  It has been
> >> > extensively discussed at iwnation.  So this isn't a linux only 
problem.
> >> > It is a problem with the game engine itself.
> >> >
> >> > Regards....
> >> >
> >> >
> >> > -----Original Message----- 
> >> > From: John Konings [mailto:trigg3r at sz-clan.nl]
> >> > Sent: Tuesday, May 02, 2006 8:52 AM
> >> > To: cod at icculus.org
> >> > Cc: cod at icculus.org
> >> > Subject: Re: [cod] Custom Maps
> >> >
> >> >
> >> > No thats not true 
> >> >
> >> > Running 8,9 custom levels now.
> >> >
> >> > Have made several mappacks max.4 but works like a sharm
> >> >
> >> > check it out 80.69.78.163:28963
> >> >
> >> > :)
> >> >
> >> > Rgds
> >> >
> >> >
> >> >
> >> >
> >> >
> >> >> There are several that will run, however you cannot run more than 4
at
> >> >
> >> >> a time, otherwise it will crash the server. 
> >> >>
> >> >> I have running on our server:
> >> >>
> >> >> mp_industry
> >> >> mp_borisovka
> >> >> mp_newvillers 
> >> >>
> >> >> and the two new maps released by IW. mp_rhine & mp_harbor.
> >> >>
> >> >>
> >> >>
> >> >>> 
> >> >>> From: "Michelle E" <michelle_s4f at hotmail.co.uk>
> >> >>> Date: 2006/05/02 Tue AM 08:20:10 EDT
> >> >>> To: cod at icculus.org
> >> >>> Subject: [cod] Custom Maps
> >> >>>
> >> >>> Has anyone found any custom maps that run on Linux servers...the 
ones
> >> >
> >> >>> i have tried keep crashing the servers and giving script
errors...any
> >> >
> >> >>> help would be appricated..
> >> >>> 
> >> >>> Thanx
> >> >>> Michelle
> >> >>>
> >> >>> _________________________________________________________________
> >> >>> The new MSN Search Toolbar now includes Desktop search! 
> >> >>> http://join.msn.com/toolbar/overview
> >> >>>
> >> >>>
> >> >>
> >> >> 
> >> >
> >> >
> >> >
> >> >
> >>
> >>
> >>
> >>
> >
> >
>
>
>
>
> 
>

 

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