AW: RE: [cod] Custom Maps

[OL]YODA yoda at opferlamm-clan.de
Fri May 5 21:06:00 EDT 2006


Some maps only work with pure 0, have you tried this?

And be careful - some maps have two versions - one "normal", one only for
PAM - but they have the same map-name, so if you create a own mappack and
copy over the wrong map, you will get in trouble.

-----Ursprungliche Nachricht-----
Von: ::DFC::MacBooom[NL] [mailto:macbooom at dutchfightclub.nl]
Gesendet: Samstag, 6. Mai 2006 01:40
An: cod at icculus.org
Betreff: RE: RE: [cod] Custom Maps


Cod2 sp to mp mappack also on file front Works like a charm on our cod2 1.2
with 1.2c binaries and PS.95 onley silotown wont run in dm mode but the rest
is without any probs.

Have tested some more but they were that bad I even would not think about
reminding the map names,

This mappack contains silotown, trainyard, beltot2 and the 4th cant remember
that fast, newvillers by bulletworm alse runs on this server very smooth

MacB

-----Oorspronkelijk bericht-----
Van: gadruid at bellsouth.net [mailto:gadruid at bellsouth.net]
Verzonden: vrijdag 5 mei 2006 22:37
Aan: cod at icculus.org
Onderwerp: RE: RE: [cod] Custom Maps

I have never been able to get a pack to work.  Only the individual files.
And then only 4 at a time.  Is it any wonder that this game is dying?

John

>
> From: "Quint van Drosthagen" <cod at se-easy.net>
> Date: 2006/05/05 Fri PM 04:06:50 EDT
> To: <cod at icculus.org>
> Subject: RE: RE: [cod] Custom Maps
>
> Little bit off topic, but can somebody point me in the direction off maps
> that work under 1.2 because every pack I download crashes the server...
I'm
> looking on the wrong places I think (filefront)
>
>
> -----Original Message-----
> From: John Konings [mailto:trigg3r at sz-clan.nl]
> Sent: dinsdag 2 mei 2006 16:30
> To: cod at icculus.org
> Subject: Re: RE: [cod] Custom Maps
>
> I packup the iwd files. Never overwrite a single file at all. It seems
> that cod2
> can read so far dawn?. Never had a problem so far. It's better then
> single files
> I supose...Well on this moment then ;-)
>
> John
>
>
>
> Quoting gadruid at bellsouth.net:
>
> > How do you create the map packs and avoid overwriting .gsc files?  Or
> > do you just pack up the .iwd files?  Will CoD2 read down that far?
> >
> >
> >>
> >> From: John Konings <trigg3r at sz-clan.nl>
> >> Date: 2006/05/02 Tue AM 09:21:41 EDT
> >> To: cod at icculus.org
> >> Subject: RE: [cod] Custom Maps
> >>
> >> Yes.
> >>
> >> I use now the FKMod in combination with AWE and 3 mappacks. Those
> >> mappacks are
> >> +- 20MB. Works great. If I found a new custom map then I modify one of
> the
> >> custom mappacks. And so you can go on. till the new patch arive
ofcource
> :)
> >>
> >> Rgds
> >>
> >> Trigg3r
> >>
> >> http://www.sz-clan.nl
> >>
> >>
> >>
> >>
> >> Quoting "Evans, James C (N-HiTec Associates)" <james.c.evans at lmco.com>:
> >>
> >> >
> >> > You are actually both correct.  It doesn't have anything to do with
the
> >> > number of maps you are running.  It has to do with the length of the
> >> > filenames.  COD2 creates an info string of all the .iwd's running on
> the
> >> > server.  If this string exceeds 1024 characters in length, it will
> crash
> >> > the server, or cause a iwd/sum mismatch error because the info string
> is
> >> > truncated instead of being a complete listing of the files running on
> >> > the server.  Having multiple mods and/or maps  and using the fs_game
> >> > function compounds the problem.  I have played with this many times.
> >> > And everytime the same thing.  When the info string exceeds 1024
> >> > characters, bam....nothing but problems.
> >> >
> >> > My suggestion....combine all your custom maps and mods into 1 or 2
> >> > .iwd's (if possible) with minumum filename lengths.  It will make
your
> >> > download a lot larger, but will remove the iwd/sum mismatch error due
> to
> >> > filename lengths.
> >> >
> >> > Until we get a patch that will allow dvars to contain more that 1024
> >> > characters, we will continue to see this problem.  It has been
> >> > extensively discussed at iwnation.  So this isn't a linux only
problem.
> >> > It is a problem with the game engine itself.
> >> >
> >> > Regards....
> >> >
> >> >
> >> > -----Original Message-----
> >> > From: John Konings [mailto:trigg3r at sz-clan.nl]
> >> > Sent: Tuesday, May 02, 2006 8:52 AM
> >> > To: cod at icculus.org
> >> > Cc: cod at icculus.org
> >> > Subject: Re: [cod] Custom Maps
> >> >
> >> >
> >> > No thats not true
> >> >
> >> > Running 8,9 custom levels now.
> >> >
> >> > Have made several mappacks max.4 but works like a sharm
> >> >
> >> > check it out 80.69.78.163:28963
> >> >
> >> > :)
> >> >
> >> > Rgds
> >> >
> >> >
> >> >
> >> >
> >> >
> >> >> There are several that will run, however you cannot run more than 4
at
> >> >
> >> >> a time, otherwise it will crash the server.
> >> >>
> >> >> I have running on our server:
> >> >>
> >> >> mp_industry
> >> >> mp_borisovka
> >> >> mp_newvillers
> >> >>
> >> >> and the two new maps released by IW. mp_rhine & mp_harbor.
> >> >>
> >> >>
> >> >>
> >> >>>
> >> >>> From: "Michelle E" <michelle_s4f at hotmail.co.uk>
> >> >>> Date: 2006/05/02 Tue AM 08:20:10 EDT
> >> >>> To: cod at icculus.org
> >> >>> Subject: [cod] Custom Maps
> >> >>>
> >> >>> Has anyone found any custom maps that run on Linux servers...the
ones
> >> >
> >> >>> i have tried keep crashing the servers and giving script
errors...any
> >> >
> >> >>> help would be appricated..
> >> >>>
> >> >>> Thanx
> >> >>> Michelle
> >> >>>
> >> >>> _________________________________________________________________
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> >> >>
> >> >>
> >> >
> >> >
> >> >
> >> >
> >>
> >>
> >>
> >>
> >
> >
>
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