[cod] Gamestate error

Geoff Goas gitman at gmail.com
Mon Apr 17 02:46:55 EDT 2006


client needs the fix, too

On 4/17/06, Pale Horse <pale.horse at comcast.net> wrote:
>
> While this is a bit off the mark for a Linux topic, it does seem to be
> affecting us as well as Windoze. Despite the announcement by the IW PR man
> 402 that the new gamestate for 1.2 has been upped to 128k, the game still
> chokes with a parse gamestate error message at the 16k level (16384 bytes to
> be precise) on both OS's.
>
> My question is simply is this an issue that may be able to properly
> implemented in the "official" 1.2 Linux release if it was sloppy coding or
> compilation for the Windoze release? Or was the official statement merely
> well intended but incorrect information? I suppose only Ryan can say for
> sure as he handled the port but has anyone else encountered this?
>
> Any feedback appreciated!
>


--
Geoff Goas, Administrator
|ax|anarchic - http://www.anarchic-x.com



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