[cod] server log (has to be a bug)

John Kennington gadruid at bellsouth.net
Sat Apr 15 08:15:25 EDT 2006


Thanks again Henri,

I missed the "map_rotate" part.  This does work around the issue.

John

Henri Mecklin // Coixi wrote:
> After you start your server, check the value of g_log. If (when) it's 
> 000000<x>.log change it to your_desired_logfile.log and make sure that 
> it changes (check value of g_log again). Now change map and check 
> value of g_log again. For me it stays in the value i set after server 
> start.
>
> What's g_log value in this point for you?
>
> - Coixi
>
> John Kennington wrote:
>> Thanks Henri,
>>
>> This does not work for me for some reason.  maybe I am doing it 
>> wrong.  But this needs to be fixed very soon.
>>
>> John
>>
>>
>> Henri Mecklin // Coixi wrote:
>>> I reported about this yesterday, this is how the bug works and how 
>>> you can tempfix it:
>>>
>>> I start my server using these in cmdline:
>>>
>>> g_log "games_mp.log"
>>> g_logSync "1"
>>> logfile "1"
>>>
>>> When the server starts, it writes first lines to games_mp.log and 
>>> console_mp_server.log. Immediately after start, server changes g_log 
>>> to "000000<x>.log" where 'x' is random number i've yet not 
>>> discovered how it's decided. Anyway, when you first start the 
>>> server, 'logs' folder will NOT be created. Server creates the 
>>> 'logs/000000<x>.log' after a mapchange (timelimit hit, map_rotate, 
>>> map mp_*)
>>>
>>> So here is how you can tempfix it:
>>>
>>> After you start your server, write to console or via rcon 'g_log 
>>> <desired_logname.log>' and the server will keep logging to your own 
>>> logfile after mapchange, not to '000000<x>.log'. You only have to do 
>>> this once after server start. g_log value will not change 
>>> automatically anymore until you restart your server.
>>>
>>> - Coixi
>>>
>>> Cpt. Kirk wrote:
>>>> John Kennington schrieb:
>>>>> Who came up with the idea of saving the game log in /main/logs and 
>>>>> automatically incrementing the log number?  Who did that?  I want 
>>>>> to meet them so I can beat them with a stick.  This is not 
>>>>> workable at all.  This needs fixing post haste.
>>>>>
>>>>>
>>>> :-D
>>>> Visit IW.
>>>>
>>>>
>>>
>>
>>
>




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