[cod] server log (has to be a bug)

John Kennington gadruid at bellsouth.net
Sat Apr 15 07:44:55 EDT 2006


Thanks Henri,

This does not work for me for some reason.  maybe I am doing it wrong.  
But this needs to be fixed very soon.

John


Henri Mecklin // Coixi wrote:
> I reported about this yesterday, this is how the bug works and how you 
> can tempfix it:
>
> I start my server using these in cmdline:
>
> g_log "games_mp.log"
> g_logSync "1"
> logfile "1"
>
> When the server starts, it writes first lines to games_mp.log and 
> console_mp_server.log. Immediately after start, server changes g_log 
> to "000000<x>.log" where 'x' is random number i've yet not discovered 
> how it's decided. Anyway, when you first start the server, 'logs' 
> folder will NOT be created. Server creates the 'logs/000000<x>.log' 
> after a mapchange (timelimit hit, map_rotate, map mp_*)
>
> So here is how you can tempfix it:
>
> After you start your server, write to console or via rcon 'g_log 
> <desired_logname.log>' and the server will keep logging to your own 
> logfile after mapchange, not to '000000<x>.log'. You only have to do 
> this once after server start. g_log value will not change 
> automatically anymore until you restart your server.
>
> - Coixi
>
> Cpt. Kirk wrote:
>> John Kennington schrieb:
>>> Who came up with the idea of saving the game log in /main/logs and 
>>> automatically incrementing the log number?  Who did that?  I want to 
>>> meet them so I can beat them with a stick.  This is not workable at 
>>> all.  This needs fixing post haste.
>>>
>>>
>> :-D
>> Visit IW.
>>
>>
>




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