[cod] Resetting vars after return from a map
Mathew Murdock
mmurdock at webmail.esolutionsgroup.ca
Thu Aug 11 18:08:59 EDT 2005
I appreciate the assistance from everybody who responded.
To achieve the behaviour I was interested in, I resorted to using the exec
within sv_mapRotation. This gives me the effect (i.e., set a map to rifles only
and reset all weapons afterward) at the expense of being arduous inside the
framework of a long sv_mapRotation.
Matt
Quoting David D <panhead20 at lycos.com>:
> Here's some notes from my config file I made a while ago
>
> // Config by the name of <mapname>_<gametype>.cfg will be executed
> automatically, if it exists. If it doesn't exist, then it will be ignored.
> // Eg. mp_foy_dom.cfg will be automatically run when mp_foy is started in
> Domination mode.
> // Can specify a config file to execute within the sv_mapRotation command.
> For example, sv_mapRotation exec mycfg1.cfg map mp_foy exec mycfg2.cfg
> map_kursk.
> // (Note: doing this will override the <mapname>_<gametype>.cfg and prevent
> that config from being executed.)
> // sv_mapRotation - Map Rotation sv_mapRotation "gametype [type] allow_jeeps
> [0/1] allow_tanks [0/1] map [map name]..."
>
>
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