[cod] United Offensive CPU usage

Andre Lorbach alorbach at ro1.adiscon.com
Wed Sep 29 12:47:22 EDT 2004


Hrm is the ded server executable a debug build?
Cause one thing debug builds have in common is that they are a few times
slower the release builds usually due missing optimizations.

Andre

> -----Original Message-----
> From: Ken Booth - Moonridge.net [mailto:ken at moonridge.net] 
> Sent: Mittwoch, 29. September 2004 18:37
> To: cod at icculus.org
> Subject: RE: [cod] United Offensive CPU usage
> 
> Is this high cpu utilization seen on windows servers too? Or 
> is this a linux specific issue?
> 
> Yes, we also run a 36 user server on win2k. The problem is 
> there also. Not as bad as linux but its bad!
> 
> -----Original Message-----
> From: Anthony Quon [mailto:quon at fragcentral.com]
> Sent: Wednesday, September 29, 2004 8:22 AM
> To: cod at icculus.org
> Subject: Re: [cod] United Offensive CPU usage
> 
> Is this high cpu utilization seen on windows servers too? Or 
> is this a linux specific issue?
> On Wed, 29 Sep 2004, Steven Hartland wrote:
> 
> > Yep we are aware of the issue. We are hoping Gray Matter 
> are looking 
> > into this issue and will produce a fix but there's no 
> definite word on 
> > it yet.
> > 
> >     Steve / K
> > ----- Original Message -----
> > From: "Luke" <luke at techfreak.org>
> > 
> > > However, I have been in touch with many server admins and game 
> > > server hosting companies and the bottom line is that the 
> CPU usage 
> > > for this expansion pack is WAY, WAY too high to be sustainable.
> > > 
> > > I am writing this email NOT to complain, but to ask if you have 
> > > plans to correct this issue (and if you feel it is correctable).
> > > Frankly, a xeon 2.4 should not be at 85% usage for 20 
> players on a 
> > > Linux RedHat Enterprise system...... no?
> > 
> > 
> > 
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> 
> 
> 
> 



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