[cod] 1.41d ... server CPU load fixes.

Mike mike at impact-hosting.com
Tue Sep 28 17:08:44 EDT 2004


for the ppl that find that server getting slow now and day's
http://bokkerijder.madoka.be/cod/
i will try to get the newest patches on there, if some1 have someting
usefull give me a link and i will add it.


Greetz Mike


----- Original Message -----
From: "Ryan C. Gordon" <icculus at clutteredmind.org>
To: <cod at icculus.org>
Sent: Friday, September 24, 2004 7:10 AM
Subject: [cod] 1.41d ... server CPU load fixes.


>
> Here's a build that should fix the CPU loads on empty servers.
>
>    http://0day.icculus.org/cod/coduo-lnxded-1.41d.tar.bz2
>
> Please note that the CPU usage is going to go back up to the 1.41c range
> if every vehicle on the map is moving. Mostly the fix decides if it's
> worth recalculating a vehicle for a given frame, which means on empty
> servers you don't churn the CPU, and on servers where a vehicle isn't
> being used, it doesn't take processing time.
>
> Granted, I'm sure vehicles get widely used, so plan accordingly. We're
> looking into further optimizations, but this fix is a good win overall,
> and really good for the turnaround time.
>
> I didn't do this work; the patch came from Ryan (not me) at Gray Matter,
> who turned this out with a quickness. Everyone please send flowers and
> candy to him.
>
> --ryan.
>
>




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