[cod] 1.41d ... server CPU load fixes.

Jay Vasallo haze at clanwarz.net
Tue Sep 28 17:19:50 EDT 2004


Thanks Mike.  COD-lnxded-1.4-07252004.tar.bz2 what is exactly in this file? 
Is this a recent updated cod binaries?



----- Original Message ----- 
From: "Mike" <mike at impact-hosting.com>
To: <cod at icculus.org>
Sent: Tuesday, September 28, 2004 2:08 PM
Subject: Re: [cod] 1.41d ... server CPU load fixes.


> for the ppl that find that server getting slow now and day's
> http://bokkerijder.madoka.be/cod/
> i will try to get the newest patches on there, if some1 have someting
> usefull give me a link and i will add it.
>
>
> Greetz Mike
>
>
> ----- Original Message -----
> From: "Ryan C. Gordon" <icculus at clutteredmind.org>
> To: <cod at icculus.org>
> Sent: Friday, September 24, 2004 7:10 AM
> Subject: [cod] 1.41d ... server CPU load fixes.
>
>
>>
>> Here's a build that should fix the CPU loads on empty servers.
>>
>>    http://0day.icculus.org/cod/coduo-lnxded-1.41d.tar.bz2
>>
>> Please note that the CPU usage is going to go back up to the 1.41c range
>> if every vehicle on the map is moving. Mostly the fix decides if it's
>> worth recalculating a vehicle for a given frame, which means on empty
>> servers you don't churn the CPU, and on servers where a vehicle isn't
>> being used, it doesn't take processing time.
>>
>> Granted, I'm sure vehicles get widely used, so plan accordingly. We're
>> looking into further optimizations, but this fix is a good win overall,
>> and really good for the turnaround time.
>>
>> I didn't do this work; the patch came from Ryan (not me) at Gray Matter,
>> who turned this out with a quickness. Everyone please send flowers and
>> candy to him.
>>
>> --ryan.
>>
>>
>
> 





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