[cod] Problem with base Base Assault CPU load

VG Ops info at valuegaming.com
Thu Sep 23 16:14:55 EDT 2004


The CPU usage is a lot higher for linux CoD:UO servers than linux CoD 
servers. We are seeing CPU loads for CoD:UO servers being 3 to 4 times 
that of CoD servers with the same number of players. That's from 
monitoring a box with top that has both servers running.

What are other people seeing?

admin at typhoonservers.com wrote:

>YOu are the Man !!
>Thanks for all you do.
>If we can help out in any way Ryan, let me know.
>Todd
>----- Original Message ----- 
>From: "Ryan C. Gordon" <icculus at clutteredmind.org>
>To: <cod at icculus.org>
>Sent: Thursday, September 23, 2004 12:17 PM
>Subject: Re: [cod] Problem with base Base Assault CPU load
>
>
>  
>
>>>I wonder if on a DOM or BAS server if we disabled ALL vehicles would
>>>the cpu usage empty go to zero? Or, if not, then it is the server
>>>having to calculate gametype-specific variables which is chewing up
>>>clock cycles.
>>>      
>>>
>>Unlike ut2004's Onslaught mode, there isn't a massive physics library
>>pushing the CPU every frame for the vehicles.
>>
>>This might simply be something stupid. I'm looking into it.
>>
>>--ryan.
>>
>>
>>
>>
>>
>>    
>>





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