[cod] Problem with base Base Assault CPU load

admin at typhoonservers.com admin at typhoonservers.com
Thu Sep 23 16:06:59 EDT 2004


YOu are the Man !!
Thanks for all you do.
If we can help out in any way Ryan, let me know.
Todd
----- Original Message ----- 
From: "Ryan C. Gordon" <icculus at clutteredmind.org>
To: <cod at icculus.org>
Sent: Thursday, September 23, 2004 12:17 PM
Subject: Re: [cod] Problem with base Base Assault CPU load


> 
> > I wonder if on a DOM or BAS server if we disabled ALL vehicles would
> > the cpu usage empty go to zero? Or, if not, then it is the server
> > having to calculate gametype-specific variables which is chewing up
> > clock cycles.
> 
> Unlike ut2004's Onslaught mode, there isn't a massive physics library
> pushing the CPU every frame for the vehicles.
> 
> This might simply be something stupid. I'm looking into it.
> 
> --ryan.
> 
> 
> 
> 
> 



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