[cod] Come on guys release a fix for the CPU usage

Gordon flash at fsk21.org
Mon Oct 18 13:07:40 EDT 2004


 
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Hello Ryan, 
I exeperimented quite a lot and came to the following conclusion. In
general CODUO uses about 30% more CPU than the regular COD when
serving standart cod maps. When playing UO maps the cpu load rises
constantly. After a certain amount of time the server starts lagging.
This phenomenon is significant on UO maps with plenty players
connected but only slightly present on standart maps. In general the
cpu load is much higher on uo maps than on standart maps. The lags
appear on uo maps even at low cpu loads if the number of players
reaches a certain number and the map has run some time. I does not
matter if there are vehicles enabled or not.

Cpu loads @ player count (on uo maps) System: P4 2,4 512 RAM
10-20% @ 0 
- -40% @ -5
- -60% @ -10
- -80% @ -15


Regards 

Flash (Gordon)
Fsk21.org

- -----Original Message-----
From: Ryan C. Gordon [mailto:icculus at clutteredmind.org] 
Sent: Montag, 18. Oktober 2004 12:29
To: cod at icculus.org
Subject: Re: [cod] Come on guys release a fix for the CPU usage

On Sun, 2004-10-17 at 20:18, Steven Hartland wrote:
> Can anyone else confirm this?
> Ryan are you / the guys at grey matter aware of this?
> Its not something I've actually tested but if this is true there is
>  something else fundamentally wrong than just the vehicles.

My profiling suggests that this isn't true, but my testing resources
are limited here.

Can others confirm high CPU usage in COD:UO vs COD, even without
vehicles? If so, does it happen without any mods? If so, which maps,
how many players?

- --ryan.





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