[cod] Come on guys release a fix for the CPU usage

Pablo DD paddxxxx at arnet.com.ar
Mon Oct 18 13:45:36 EDT 2004


i agree, same symptoms


----- Original Message ----- 
From: "Gordon" <flash at fsk21.org>
To: <cod at icculus.org>
Sent: Monday, October 18, 2004 2:07 PM
Subject: RE: [cod] Come on guys release a fix for the CPU usage


> 
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> Hello Ryan, 
> I exeperimented quite a lot and came to the following conclusion. In
> general CODUO uses about 30% more CPU than the regular COD when
> serving standart cod maps. When playing UO maps the cpu load rises
> constantly. After a certain amount of time the server starts lagging.
> This phenomenon is significant on UO maps with plenty players
> connected but only slightly present on standart maps. In general the
> cpu load is much higher on uo maps than on standart maps. The lags
> appear on uo maps even at low cpu loads if the number of players
> reaches a certain number and the map has run some time. I does not
> matter if there are vehicles enabled or not.
> 
> Cpu loads @ player count (on uo maps) System: P4 2,4 512 RAM
> 10-20% @ 0 
> - -40% @ -5
> - -60% @ -10
> - -80% @ -15
> 
> 
> Regards 
> 
> Flash (Gordon)
> Fsk21.org
> 
> - -----Original Message-----
> From: Ryan C. Gordon [mailto:icculus at clutteredmind.org] 
> Sent: Montag, 18. Oktober 2004 12:29
> To: cod at icculus.org
> Subject: Re: [cod] Come on guys release a fix for the CPU usage
> 
> On Sun, 2004-10-17 at 20:18, Steven Hartland wrote:
> > Can anyone else confirm this?
> > Ryan are you / the guys at grey matter aware of this?
> > Its not something I've actually tested but if this is true there is
> >  something else fundamentally wrong than just the vehicles.
> 
> My profiling suggests that this isn't true, but my testing resources
> are limited here.
> 
> Can others confirm high CPU usage in COD:UO vs COD, even without
> vehicles? If so, does it happen without any mods? If so, which maps,
> how many players?
> 
> - --ryan.
> 
> 
> 
> 
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> 




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