[cod] patch
EliteServ
info at eliteserv.co.uk
Fri Jan 30 07:40:18 EST 2004
Also customers who patch to 1.2 cant then connect to 1.1 servers :(
Regards,
Perry Heath
--
[EliteServ] UK Game Servers!
> -----Original Message-----
> From: EliteServ [mailto:info at eliteserv.co.uk]
> Sent: 30 January 2004 12:35
> To: cod at icculus.org
> Subject: RE: [cod] patch
>
>
> Well it looks like its the right patch here is the readme
> from it and my windows box likes it
>
> Just that it does not seem to like Linux?
>
> File Handles:
> handle 1: console_mp_server.log
> ----------------------
> 29857 files in pk3 files
> Sys_LoadDll(/root/.callofduty/main/game.mp.i386.so)... failed
> Sys_LoadDll(/home/eliteserv/cod/main/game.mp.i386.so)... ok
> Sys_LoadDll(game) found **vmMain** at 0x40281dd4
> Sys_LoadDll(game) succeeded!
> ------- Game Initialization -------
> gamename: main
> gamedate: Nov 13 2003
>
> ******* script compile error *******
> unknown (builtin) method 'getguid'
> ************************************
> ********************
> ERROR: script compile error
> (see console for details)
> ********************
> ----- Server Shutdown -----
> ==== ShutdownGame ====
>
>
> CALL OF DUTYT MULTIPLAYER PATCH 1.2 README
> Last Updated: 2004-01-20
>
> TABLE OF CONTENTS
>
> INTRODUCTION
>
> GAMETYPE FIXES
> 1. Behind Enemy Lines
> 2. Search & Destroy
>
> WEAPON & PLAYER FIXES
>
> NEW FEATURES
> 1. New Gametype - Headquarters
> 2. Killcam On/Off
> 3. Disable Freelook Spectating
> 4. Disable spectating enemy players
> 5. Force team balancing
> 6. Shared Friendly Fire
> 7. Ban Abilities For Server Administration
> 8. Server Hardware displayed in Server Browser
> 9. New Server Filters
> 10. Server Info Screen
> 11. Timedemo statistics
> 12. New script commands
> 13. Allow Downloads
>
> MULTIPLAYER BUG FIXES
>
> INTRODUCTION
>
> This document details numerous additions, fixes and changes
> to Call of DutyTin the Multiplayer 1.2 patch.
>
> IMPORTANT NOTE: Use of the in-game console is not supported
> by ActivisionR. Please do not contact ActivisionR Customer
> Support with issues that arise from using console commands in-game.
>
> NOTES FOR MOD USERS:
> - It is recommended that any user modifications that have
> been installed to the Call of Duty directory be removed
> before installing this patch. These modifications are not
> supported by ActivisionR and may not be compatible with some
> of the new features that are included.
> - Call of Duty does not support mods that have spaces in the
> mod's folder name. Be sure that the folder that contains
> your mod does not have spaces, otherwise users will not be
> able to download the files. For example, a mod in a folder
> called "My Mod" would be invalid, whereas "MyMod" or "My_Mod"
> would work.
>
> GAMETYPE FIXES
>
> 1. Behind Enemy Lines
>
> - Fixes some allies not showing up on the compass in large servers.
> - Fixed a bug that would make enemy indicator on the compass
> not show up.
> - Fixed the killcam window remaining on screen during the
> black screen when you are about to spawn as an allied player.
> - At the end of a round all players show on the same team to
> make it easier to see how players ranked.
>
> 2. Search & Destroy
>
> - You no longer have a weapon when planting the bomb.
> - Planting the bomb near the end of the round stops the round
> timer, so that the bomb is now the condition for victory.
> - Bombs can no longer be planted after a round has been declared over.
> - Reaching the timelimit (scr_sd_timelimit) no longer ends
> the game mid-round.
>
> WEAPON & PLAYER FIXES
>
> - Adjustments made to the sniper rifles to make them balanced.
> - When a player lands after jumping, his/her speed is briefly
> reduced, making bunny hopping a less effective tactic in multiplayer.
> - Adjusted hitboxes on player models to make them more
> accurate and thus making rifles more effective.
> - The number of grenades given to a player is now based on
> the weapon selected. Sniper rifles provide 1 grenade,
> Bolt-action rifles provide 3 grenades, and all other weapons
> provide 2 grenades.
>
> NEW FEATURES
>
> 1. New Gametype - Headquarters
>
> - A radio randomly spawns into a map as neutral. Your team
> must capture a radio by standing near it with no enemies around.
> - Your team must control a radio to gain points. A team is
> awarded 45 points for every 45 seconds it holds the radio.
> - Destroying an enemy radio rewards your team with as many
> points as are left on the reinforcement timer (e.g. if you
> destroy the radio with 16 seconds left on the reinforcements
> timer, your team will receive 16 points).
>
> - If your team loses the radio, a new radio will spawn in a
> different location. This radio is now neutral and must be captured.
> - Spawns are regulated by a reinforcement timer, which spawns
> players in 45 second intervals. This reinforcement timer is
> displayed on the HUD and players only have to wait until the
> closest spawn period before rejoining the battle.
>
> 2. Killcam On/Off
>
> - Added server-side cvar scr_killcam to turn on/off killcam
>
> 3. Disable Freelook Spectating
>
> - Added server-side cvar scr_freelook to turn on/off freelook
> spectator mode
>
> 4. Disable spectating enemy players
>
> - Added server-side cvar scr_spectateenemy to turn on/off
> spectating the other team while dead
>
> 5. Force team balancing
>
> - Added server-side cvar scr_teambalance to force teams to
> have the same number of players. Teams with an odd number of
> players will be as balanced as possible.
> (Round based gametypes will adjust the teams between rounds,
> respawn gametypes will adjust the teams every 60 seconds)
>
> 6. Shared Friendly Fire
>
> -Setting scr_friendlyfire 3 will share damage in cases of
> friendly fire between the victim and attacker.
>
> 7. Ban Abilities For Server Administration
>
> Uniquely identified players printed in stats logging:
> -The log used for stat tracking now includes player unique
> identifiers so players can be uniquely tracked based on cdkey
> instead of being tracked by player name. Note that there is
> no way anyone can determine your cdkey from your GUID.
>
> - Server administrators now have the option to Ban players
> from their server permanently. The banned players are stored
> in a "ban.txt" file on the server, which can be manually
> edited by the server admin.
> - The commands "banUser" and "banClient" ban somebody
> currently playing on a server by their in-game name or client
> number. This adds the player to "ban.txt," and kicks them
> from the server.
> - You can unban every uniquely identified player with the
> name "UnnamedSoldier" using "unban UnnamedSoldier" from the
> console. If you want to unban a single player whose name
> appears more than once, you should edit "ban.txt" manually.
> - Server administrators also have the option of temporarily
> banning a player from a server for X amount of time (in
> seconds). Use the command \sv_kickBanTime to change the
> length of the ban. This Temp Ban option has also been added
> to the CallVote menu, allowing players to kick "griefers" and
> prevent them from simply reconnecting immediately.
>
> NOTE: Ban commands are for Internet servers only. They do
> not function on LAN servers.
>
> 8. Server Hardware displayed in Server Browser
>
> - Added a column with icons displaying what hardware each
> given server is (Win Dedicated, LINUX, etc).
> - Added an indication whether or not the server is modded to
> the server
> browser.
>
> 9. New Server Filters
>
> - Added pure server, friendly fire, killcam, server modded,
> and dedicated only server filters.
>
> IMPORTANT NOTE: The "Pure Server" filter is set to "Pure
> Servers Only" by default. When the patch is installed, it
> will show only pure servers unless you change to another
> setting. This setting can be found by clicking on "Join
> Server" and selecting the "Filters" submenu.
>
> 10. Server Info Screen
>
> - On connecting to a server you will now see a server info
> screen which lists the servername, message of the day,
> gametype, and current settings appropriate to the gametype.
>
> 11. Timedemo statistics
>
> - Timedemos write a .csv file based on the map name and
> resolution that says how many milliseconds each frame took.
> This can be opened directly in a spreadsheet program for
> benchmarking performance over time.
>
> 12. New script commands
>
> - Added "precacheTurret( turretinfo )" script command to MP.
> - Added "spawnTurret( classname, origin, turretinfo )" script
> command to MP.
> - Added "enableWeapon()" and "disableWeapon()" player script
> commands to MP.
>
> 13. Allow Downloads
>
> There is a new client command in the Multiplayer Options
> screen called "Allow Downloading." When set to on,
> connecting to a server that contains a new map or mod will
> automatically begin downloading the files associated with the
> map or mod.
>
> MULTIPLAYER BUG FIXES
>
> - Removed music from multiplayer menus
> - Fixed minefield explosion sounds not always playing correctly
> - Fixed minefield explosion damage killing nearby players
> - Teammate icons (scr_drawfriend) are smaller and slightly
> transparent now. They are also based on nationality.
> - Fixed crash that would happen for some people on start of
> multiplayer if "cl_motd" was set to "1".
> - Fixed an exploit that would turn the world solid black.
> - The "tell" command works from a dedicated console to send a
> message to a single client.
> - You cannot "callvote" a non-existent map from the console.
> - Fixed "callvote" failing as soon as one less than half the
> people vote no.
> - Fixed some issues with mods and some issues with pure servers.
> - Fixed nearby trees vanishing in large outdoor levels when
> lots of effects go off at once.
> - Changed the draw order on the compass so that friendlies
> draw on top of objectives.
> - Font files now try to load from the main language folder first.
> - Fixed bug where if you strafed off a ladder it would
> repeatedly grab and drop the whole way down the ladder.
> - When you fall from a ladder you no longer play the ladder
> climb down animation.
> - Grenades no longer float in air if they planted on
> something that moved.
> - Grenades no longer jiggle when planting on players.
> - Adjusted the position of the Kar98 when aiming down the sight.
> - Players no longer run in place when planting a bomb.
> - Fixed case of the gun not getting placed in the right hand
> when you die while reloading.
> - Fixed the reload animation playing after you respawn.
> - Fixed some view problems with the MG42.
> - Fixed cvar propagation issues seen when joining a server
> and then starting your own server
> - Fixed ambient sounds continuing from the previous map when
> starting to load the next
> - The scoreboard now is scrollable at the end of a map.
> - The icon for password-protected games should now properly
> show in the server browser menu.
> - Fixed a crash in the main menu that came about when users
> left the computer sitting at the menu for prolonged amounts of time.
> - Fixed a crash changing map and gametype via vote menu.
> - Fixed a problem with the host not being able to join a team
> after the map changed.
> - Fixed sporadic friendly fire message when killing an enemy
> player in Behind Enemy Lines.
> - Fixed a problem with cdkeys not being displayed after
> connecting to a server running a mod.
> - The Server Info button on the Join Server screen now
> displays additional server information. Friendly Fire and
> Kill Cam settings are now displayed.
> - Removed unused cl_timenudge cvar to prevent possible exploit.
> - Cheat-protected r_colormiplevels to prevent possible exploit.
>
> <END DOCUMENT>
>
>
> > -----Original Message-----
> > From: John Kennington [mailto:john.kennington at buzzcard.gatech.edu]
> > Sent: 30 January 2004 12:29
> > To: cod at icculus.org
> > Subject: RE: [cod] patch
> >
> >
> > I just found it too. I wonder if it is the right patch?
> >
> > John Kennington
> > Assistant Director - Operations
> > BuzzCard Center
> > Georgia Institute of Technology
> > 350 Ferst Dr. NW
> > Houston Bookstore Mall
> > Atlanta, GA 30332
> > 404-385-2961
> > 678-283-3385 Cell
> > 404-894-2049 FAX
> > http://www.buzzcard.gatech.edu/
> > BuzzCard FAQs: http://www.buzzcard.gatech.edu/faqs/index.htm
> >
> > -----Original Message-----
> > From: EliteServ [mailto:info at eliteserv.co.uk]
> > Sent: Friday, January 30, 2004 7:22 AM
> > To: cod at icculus.org
> > Subject: RE: [cod] patch
> >
> > I found this very nice website.
> > http://www.lockedonhosting.net/codpatch/
> >
> > Am just uploading
> > the 4 files now ;)
> >
> > Regards,
> >
> > Perry Heath
> > --
> > [EliteServ] UK Game Servers!
> >
> > > -----Original Message-----
> > > From: Jeremy van Doorn [mailto:jeremy at carcharias.net]
> > > Sent: 30 January 2004 11:37
> > > To: cod at icculus.org
> > > Subject: RE: [cod] patch
> > >
> > >
> > > He didn't tell us anything did he ;)
> > > He just informed us that it is now Friday morning ;)
> > >
> > > BTW... Get me that URL :D
> > >
> > > > -----Original Message-----
> > > > From: Shaun Green [mailto:greensha at sympatico.ca]
> > > > Sent: vrijdag 30 januari 2004 12:16
> > > > To: cod at icculus.org
> > > > Subject: Re: [cod] patch
> > > >
> > > >
> > > > Are you allowed to tell us that? Dont want you getting
> > in trouble.
> > > >
> > > >
> > > > ----- Original Message -----
> > > > From: "Bryan Kuhn" <bryan at infinityward.com>
> > > > To: <cod at icculus.org>
> > > > Sent: Friday, January 30, 2004 3:33 AM
> > > > Subject: [cod] patch
> > > >
> > > >
> > > > > friday morning!
> > > > >
> > > > >
> > > >
> > >
> >
> >
> >
>
>
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