[cod] patch

EliteServ info at eliteserv.co.uk
Fri Jan 30 07:35:28 EST 2004


Well it looks like its the right patch here is the readme from it and my
windows box likes it

Just that it does not seem to like Linux?

File Handles:
handle 1: console_mp_server.log
----------------------
29857 files in pk3 files
Sys_LoadDll(/root/.callofduty/main/game.mp.i386.so)... failed
Sys_LoadDll(/home/eliteserv/cod/main/game.mp.i386.so)... ok
Sys_LoadDll(game) found **vmMain** at  0x40281dd4  
Sys_LoadDll(game) succeeded!
------- Game Initialization -------
gamename: main
gamedate: Nov 13 2003

******* script compile error *******
unknown (builtin) method 'getguid'
************************************
********************
ERROR: script compile error
(see console for details)
********************
----- Server Shutdown -----
==== ShutdownGame ====


CALL OF DUTYT MULTIPLAYER PATCH 1.2 README
Last Updated: 2004-01-20

TABLE OF CONTENTS

INTRODUCTION

GAMETYPE FIXES
1.  Behind Enemy Lines
2.  Search & Destroy

WEAPON & PLAYER FIXES

NEW FEATURES
1.  New Gametype - Headquarters
2.  Killcam On/Off
3.  Disable Freelook Spectating
4.  Disable spectating enemy players
5.  Force team balancing
6.  Shared Friendly Fire
7.  Ban Abilities For Server Administration
8.  Server Hardware displayed in Server Browser
9.  New Server Filters
10.  Server Info Screen
11. Timedemo statistics
12.  New script commands
13.  Allow Downloads

MULTIPLAYER BUG FIXES

INTRODUCTION

This document details numerous additions, fixes and changes to Call of
DutyTin the Multiplayer 1.2 patch.

IMPORTANT NOTE:  Use of the in-game console is not supported by ActivisionR.
Please do not contact ActivisionR Customer Support with issues that arise
from using console commands in-game.

NOTES FOR MOD USERS:
- It is recommended that any user modifications that have been installed to
the Call of Duty directory be removed before installing this patch. These
modifications are not supported by ActivisionR and may not be compatible
with some of the new features that are included.
- Call of Duty does not support mods that have spaces in the mod's folder
name.  Be sure that the folder that contains your mod does not have spaces,
otherwise users will not be able to download the files.  For example, a mod
in a folder called "My Mod" would be invalid, whereas "MyMod" or "My_Mod"
would work.

GAMETYPE FIXES

1.  Behind Enemy Lines

- Fixes some allies not showing up on the compass in large servers.
- Fixed a bug that would make enemy indicator on the compass not show up.
- Fixed the killcam window remaining on screen during the black screen when
you are about to spawn as an allied player.
- At the end of a round all players show on the same team to make it easier
to see how players ranked.

2.  Search & Destroy

- You no longer have a weapon when planting the bomb.
- Planting the bomb near the end of the round stops the round timer, so that
the bomb is now the condition for victory. 
- Bombs can no longer be planted after a round has been declared over.
- Reaching the timelimit (scr_sd_timelimit) no longer ends the game
mid-round.

WEAPON & PLAYER FIXES

- Adjustments made to the sniper rifles to make them balanced.
- When a player lands after jumping, his/her speed is briefly reduced,
making bunny hopping a less effective tactic in multiplayer.
- Adjusted hitboxes on player models to make them more accurate and thus
making rifles more effective.
- The number of grenades given to a player is now based on the weapon
selected. Sniper rifles provide 1 grenade, Bolt-action rifles provide 3
grenades,  and all other weapons provide 2 grenades.

NEW FEATURES

1.  New Gametype - Headquarters

- A radio randomly spawns into a map as neutral.  Your team must capture a
radio by standing near it with no enemies around.
- Your team must control a radio to gain points.  A team is awarded 45
points for every 45 seconds it holds the radio.
- Destroying an enemy radio rewards your team with as many points as are
left on the reinforcement timer  (e.g. if you destroy the radio with 16
seconds left on the reinforcements timer, your team will receive 16 points).

- If your team loses the radio, a new radio will spawn in a different
location. This radio is now neutral and must be captured. 
- Spawns are regulated by a reinforcement timer, which spawns players in 45
second intervals. This reinforcement timer is displayed on the HUD and
players only have to wait until the closest spawn period before rejoining
the battle. 

2.  Killcam On/Off

- Added server-side cvar scr_killcam to turn on/off killcam
	
3.  Disable Freelook Spectating

- Added server-side cvar scr_freelook to turn on/off freelook spectator mode
	
4.  Disable spectating enemy players

- Added server-side cvar scr_spectateenemy to turn on/off spectating the
other team while dead
	
5.  Force team balancing

- Added server-side cvar scr_teambalance to force teams to have the same
number of players. Teams with an odd number of players will be as balanced
as possible. 
(Round based gametypes will adjust the teams between rounds, respawn
gametypes will adjust the teams every 60 seconds)

6. Shared Friendly Fire

-Setting scr_friendlyfire 3 will share damage in cases of friendly fire
between the victim and attacker.

7. Ban Abilities For Server Administration

Uniquely identified players printed in stats logging:
-The log used for stat tracking now includes player unique identifiers so
players can be uniquely tracked based on cdkey instead of being tracked by
player name.  Note that there is no way anyone can determine your cdkey from
your GUID.

- Server administrators now have the option to Ban players from their server
permanently.  The banned players are stored in a "ban.txt" file on the
server, which can be manually edited by the server admin.
- The commands "banUser" and "banClient" ban somebody currently playing on a
server by their in-game name or client number.  This adds the player to
"ban.txt," and kicks them from the server.
- You can unban every uniquely identified player with the name
"UnnamedSoldier" using "unban UnnamedSoldier" from the console.  If you want
to unban a single player whose name appears more than once, you should edit
"ban.txt" manually.
- Server administrators also have the option of temporarily banning a player
from a server for X amount of time (in seconds).  Use the command
\sv_kickBanTime to change the length of the ban.  This Temp Ban option has
also been added to the CallVote menu, allowing players to kick "griefers"
and prevent them from simply reconnecting immediately.

NOTE:  Ban commands are for Internet servers only.  They do not function on
LAN servers.

8.  Server Hardware displayed in Server Browser

- Added a column with icons displaying what hardware each given server is
(Win Dedicated, LINUX, etc).
- Added an indication whether or not the server is modded to the server
browser.	

9.  New Server Filters

- Added pure server, friendly fire, killcam, server modded, and dedicated
only server filters.

IMPORTANT NOTE:  The "Pure Server" filter is set to "Pure Servers Only" by
default.  When the patch is installed, it will show only pure servers unless
you change to another setting. This setting can be found by clicking on
"Join Server" and selecting the "Filters" submenu. 

10.  Server Info Screen

- On connecting to a server you will now see a server info screen which
lists the servername, message of the day, gametype, and current settings
appropriate to the gametype.

11. Timedemo statistics

- Timedemos write a .csv file based on the map name and resolution that says
how many milliseconds each frame took.  This can be opened directly in a
spreadsheet program for benchmarking performance over time.

12.  New script commands

- Added "precacheTurret( turretinfo )" script command to MP.
- Added "spawnTurret( classname, origin, turretinfo )" script command to MP.
- Added "enableWeapon()" and "disableWeapon()" player script commands to MP.

13.  Allow Downloads

There is a new client command in the Multiplayer Options screen called
"Allow Downloading."  When set to on, connecting to a server that contains a
new map or mod will automatically begin downloading the files associated
with the map or mod.

MULTIPLAYER BUG FIXES

- Removed music from multiplayer menus
- Fixed minefield explosion sounds not always playing correctly
- Fixed minefield explosion damage killing nearby players
- Teammate icons (scr_drawfriend) are smaller and slightly transparent now.
They are also based on nationality.
- Fixed crash that would happen for some people on start of multiplayer if
"cl_motd" was set to "1".
- Fixed an exploit that would turn the world solid black.
- The "tell" command works from a dedicated console to send a message to a
single client.
- You cannot "callvote" a non-existent map from the console.
- Fixed "callvote" failing as soon as one less than half the people vote no.
- Fixed some issues with mods and some issues with pure servers.
- Fixed nearby trees vanishing in large outdoor levels when lots of effects
go off at once.
- Changed the draw order on the compass so that friendlies draw on top of
objectives.
- Font files now try to load from the main language folder first.
- Fixed bug where if you strafed off a ladder it would repeatedly grab and
drop the whole way down the ladder.
- When you fall from a ladder you no longer play the ladder climb down
animation.
- Grenades no longer float in air if they planted on something that moved.
- Grenades no longer jiggle when planting on players.
- Adjusted the position of the Kar98 when aiming down the sight.
- Players no longer run in place when planting a bomb.
- Fixed case of the gun not getting placed in the right hand when you die
while reloading.
- Fixed the reload animation playing after you respawn.
- Fixed some view problems with the MG42.
- Fixed cvar propagation issues seen when joining a server and then starting
your own server
- Fixed ambient sounds continuing from the previous map when starting to
load the next
- The scoreboard now is scrollable at the end of a map.
- The icon for password-protected games should now properly show in the
server browser menu.
- Fixed a crash in the main menu that came about when users left the
computer sitting at the menu for prolonged amounts of time.  
- Fixed a crash changing map and gametype via vote menu. 
- Fixed a problem with the host not being able to join a team after the map
changed. 
- Fixed sporadic friendly fire message when killing an enemy player in
Behind Enemy Lines. 
- Fixed a problem with cdkeys not being displayed after connecting to a
server running a mod.
- The Server Info button on the Join Server screen now displays additional
server information. Friendly Fire and Kill Cam settings are now displayed.
- Removed unused cl_timenudge cvar to prevent possible exploit.
- Cheat-protected r_colormiplevels to prevent possible exploit.

<END DOCUMENT>


> -----Original Message-----
> From: John Kennington [mailto:john.kennington at buzzcard.gatech.edu] 
> Sent: 30 January 2004 12:29
> To: cod at icculus.org
> Subject: RE: [cod] patch
> 
> 
> I just found it too.  I wonder if it is the right patch?
> 
> John Kennington
> Assistant Director - Operations
> BuzzCard Center
> Georgia Institute of Technology
> 350 Ferst Dr. NW
> Houston Bookstore Mall
> Atlanta, GA  30332
> 404-385-2961
> 678-283-3385 Cell
> 404-894-2049 FAX
> http://www.buzzcard.gatech.edu/
> BuzzCard FAQs:  http://www.buzzcard.gatech.edu/faqs/index.htm
> 
> -----Original Message-----
> From: EliteServ [mailto:info at eliteserv.co.uk] 
> Sent: Friday, January 30, 2004 7:22 AM
> To: cod at icculus.org
> Subject: RE: [cod] patch
> 
> I found this very nice website. 
> http://www.lockedonhosting.net/codpatch/
> 
> Am just uploading 
> the 4 files now ;)
> 
> Regards,
> 
> Perry Heath
>  --
> [EliteServ] UK Game Servers!
> 
> > -----Original Message-----
> > From: Jeremy van Doorn [mailto:jeremy at carcharias.net]
> > Sent: 30 January 2004 11:37
> > To: cod at icculus.org
> > Subject: RE: [cod] patch
> > 
> > 
> > He didn't tell us anything did he ;)
> > He just informed us that it is now Friday morning ;)
> > 
> > BTW... Get me that URL :D
> > 
> > > -----Original Message-----
> > > From: Shaun Green [mailto:greensha at sympatico.ca]
> > > Sent: vrijdag 30 januari 2004 12:16
> > > To: cod at icculus.org
> > > Subject: Re: [cod] patch
> > > 
> > > 
> > > Are you allowed to tell us that?   Dont want you getting 
> in trouble.
> > > 
> > > 
> > > ----- Original Message -----
> > > From: "Bryan Kuhn" <bryan at infinityward.com>
> > > To: <cod at icculus.org>
> > > Sent: Friday, January 30, 2004 3:33 AM
> > > Subject: [cod] patch
> > > 
> > > 
> > > > friday morning!
> > > > 
> > > > 
> > > 
> > 
> 
> 
> 





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