[bf1942] Linux 1.41 question

xSmacks xsmacks at wtf-base.de
Thu Jan 11 06:47:40 EST 2007


Jani Partanen schrieb:
> Some people say that bf2cc cause it, but noone have provide 100% evidence so
> far.
>
>
> Pelikaista / Mediatraffic Oy
> Jani Partanen
> Battlefield 2 admin
> tel. +358 505 817 817
> e-mail: jiipee at pelikaista.net jiipee at sotapeli.fi 
>
>   
>> -----Original Message-----
>> From: xSmacks [mailto:xsmacks at wtf-base.de]
>> Sent: Thursday, January 11, 2007 1:29 PM
>> To: bf1942 at icculus.org
>> Subject: Re: [bf1942] Linux 1.41 question
>>
>> Tim J Shackleton schrieb:
>>     
>>> Hi all,
>>>
>>> This may have been discussed previously, or lamented previously..
>>>
>>> I have a machine running a clean install of Debian stable, and the
>>> 1.41 server.  Punkbuster is up to date, firewalling is correct...
>>>
>>> But some very very strange things are happening on it.
>>>
>>> For example.  The gameplay on the server is fine, until some random
>>> point where people suddenly are not able to be killed, people in prone
>>> cannot stand, while standing people cannot prone, explosives don't,
>>> grenades don't explode, flags don't cap, teammates can't be killed..
>>> (not that anyone would ever do that of course).
>>>
>>> Is this a known bug?  I have reinstalled both the OS and the server
>>> package (after checking the MD5 and so on) but am getting the same
>>>       
>> result.
>>     
>>> The machine is a 4 core machine.  I have used schedutils to lock bf2
>>> to one CPU.  I have also recompiled the kernel without SMP support -
>>> no change.  I have run the server without battlerecorder, without
>>> punkbuster - no change.
>>>
>>> Can anyone offer any clues?  This is both embarassing and driving me
>>> slowly insane.
>>>
>>> Thanks all,
>>>
>>> Tim.
>>>       
>> Hi,
>> i know that bug, but i dont know why it happens.
>>
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>>
>>
>>
>>     
> I had it an o machine with mono 1.1.8, but now i have another root with 1.1.12. Problem is gone. 
>   
I remember the only solution to solve the problem was to restart the 
gameserver every day. if it was not restartet within 12 - 16 hours  the 
bug happened.
> ---
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>
>   




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