[bf1942] Linux 1.41 question
xsmacks at wtf-base.de
Thu Jan 11 06:47:40 EST 2007
Jani Partanen schrieb:
> Some people say that bf2cc cause it, but noone have provide 100% evidence so
> Pelikaista / Mediatraffic Oy
> Jani Partanen
> Battlefield 2 admin
> tel. +358 505 817 817
> e-mail: jiipee at pelikaista.net jiipee at sotapeli.fi
>> -----Original Message-----
>> From: xSmacks [mailto:xsmacks at wtf-base.de]
>> Sent: Thursday, January 11, 2007 1:29 PM
>> To: bf1942 at icculus.org
>> Subject: Re: [bf1942] Linux 1.41 question
>> Tim J Shackleton schrieb:
>>> Hi all,
>>> This may have been discussed previously, or lamented previously..
>>> I have a machine running a clean install of Debian stable, and the
>>> 1.41 server. Punkbuster is up to date, firewalling is correct...
>>> But some very very strange things are happening on it.
>>> For example. The gameplay on the server is fine, until some random
>>> point where people suddenly are not able to be killed, people in prone
>>> cannot stand, while standing people cannot prone, explosives don't,
>>> grenades don't explode, flags don't cap, teammates can't be killed..
>>> (not that anyone would ever do that of course).
>>> Is this a known bug? I have reinstalled both the OS and the server
>>> package (after checking the MD5 and so on) but am getting the same
>>> The machine is a 4 core machine. I have used schedutils to lock bf2
>>> to one CPU. I have also recompiled the kernel without SMP support -
>>> no change. I have run the server without battlerecorder, without
>>> punkbuster - no change.
>>> Can anyone offer any clues? This is both embarassing and driving me
>>> slowly insane.
>>> Thanks all,
>> i know that bug, but i dont know why it happens.
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> I had it an o machine with mono 1.1.8, but now i have another root with 1.1.12. Problem is gone.
I remember the only solution to solve the problem was to restart the
gameserver every day. if it was not restartet within 12 - 16 hours the
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