[bf1942] Something that has come up with server settings, and a reccomendation..
Neal Clayton
xayd at vae-victus.org
Wed Mar 9 10:27:17 EST 2005
Nope, this has come up in a match already, albeit not one I was
personally involved in.
Unless you die, you don't see the spawn time. So a team who was on the
defensive could change the spawn time to 0 and instantly respawn at a
flag if they all died there, and unless you wait through 2 respawn
cycles AFTER you die, you won't notice it.
Think about it...
The spawn time recycles at a constant rate throughout the match, it's
not a set time after you die. So if you die in the middle of the spawn
time and it's set to say 15 seconds or 10 seconds (the most common
league settings), you'll see a spawn time of 5 to 8. Only if you wait
and miss your next spawn will you see the MAXIMUM possible spawn time.
So a team could change it to 5 (or less even) if they knew that an
attack was coming on their last flag, for instance, and unless someone
on the opposing team waited through and missed a spawn after they died,
they wouldn't know. If you die and see a 5 second timer for all you
know you're just in the middle of the 15 or 10 second spawn window.
And even if you did wait and miss a spawn, there's no way in game to
prove this. A screenshot showing a 5 second spawn time means nothing,
you can take one that says that after 10 or 5 seconds have elapsed.
Spawn time is not a set amount that each player has to wait before
respawning. It's a cycling timer for all players, so when you die
depends on what your spawn time is.
thurlin at algonet.se wrote:
>Well, you will notice right away if someone changes spawntime, so no need
>to broadcast that.
>As for friendly fire, its a bit trickier to spot unless you either shoot
>your teammates now and then, but as soon as you notice that the enemys grenades/bombs
>dont hurt their own players you have a case...
>
>So, my point is that these foul "tactics" are really easy to spot, and comparing
>the risk of getting caught versus the probable gain...I dont think any clan
>in their right mind would even consider it.
>
>
>Från: xayd at vae-victus.org
>Datum: Mar 9, 2005 5:45:58 AM
>Till: bf1942 at icculus.org
>Ärende: Re: [bf1942] Something that has come up with server settings, and
>a reccomendation..
>
>Spawntime and friendly fire, think about it.
>
>1) change spawntime to 0 or 1 or 5 or something tiny when you get into
>defensive mode, so even if you start to lose a flag you get respawns
>before it goes grey
>2) change friendlyfire if you lose a tank and have to clear a tank off
>of a flag with infantry, free grenade spam without having to worry about
>team killing.
>
>These can be changed on the fly without a restart, and clearly affect
>match play.
>
>I see nothing wrong with a broadcast of a setting being changed to the
>chat window. If there are legitimate reasons for changing these in a
>pub, then broadcasting the changes when they're made is the only way, imo.
>
>Markus Thurlin wrote:
>
>
>
>>If the setting affects gameplay so much, the team would notice the change
>>anyway?
>>I mean, there are not so many on-the-fly changes that would really affect
>>gameplay.
>>Free/chasecam, friendlyfire, allow nosecam/externalviews, roundtime
>>etc...they all are easy to spot.
>>
>>Unless you tell us the exact setting you are worried about, we cant help
>>
>>
>you
>
>
>>Im afraid.
>>
>>/Markus
>>
>>----- Original Message -----
>>From: "Neal Clayton" <xayd at vae-victus.org>
>>To: <bf1942 at icculus.org>
>>Sent: Tuesday, March 08, 2005 10:34 AM
>>Subject: [bf1942] Something that has come up with server settings, and
>>
>>
>a
>
>
>>reccomendation..
>>
>>
>>
>>
>>
>>
>>>This shouldn't be surprising, nor should it be surprising that it only
>>>came up late in a game's competitive lifespan, since newb teams that
>>>
>>>
>no
>
>
>>>one has heard of are the only people who will pull this stuff, to try to
>>>win newb matches that no one cares about except themselves ;).
>>>
>>>Either way, there are settings that can be changed "on the fly" without
>>>restarting the current map on the bf'42 server, possibly bf:v server
>>>
>>>
>as
>
>
>>>well since they're similar. No need to mention what they are, suffice
>>>to say that they are plenty to affect the outcome of a match.
>>>
>>>Any setting that affects gameplay should require a map restart to take
>>>effect. If there's a reason for settings to be changed on the fly,
>>>changes to server settings should be broadcast to all players when
>>>they're made. The reasons are pretty obvious, it's not feasible to
>>>constantly query the server to make sure the game's settings are not
>>>being changed on you while you're playing.
>>>
>>>
>>>
>>>
>>>
>>>
>>
>>
>>
>>
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