[bf1942] Something that has come up with server settings, and a reccomendation..
xayd at vae-victus.org
Tue Mar 8 23:45:58 EST 2005
Spawntime and friendly fire, think about it.
1) change spawntime to 0 or 1 or 5 or something tiny when you get into
defensive mode, so even if you start to lose a flag you get respawns
before it goes grey
2) change friendlyfire if you lose a tank and have to clear a tank off
of a flag with infantry, free grenade spam without having to worry about
These can be changed on the fly without a restart, and clearly affect
I see nothing wrong with a broadcast of a setting being changed to the
chat window. If there are legitimate reasons for changing these in a
pub, then broadcasting the changes when they're made is the only way, imo.
Markus Thurlin wrote:
>If the setting affects gameplay so much, the team would notice the change
>I mean, there are not so many on-the-fly changes that would really affect
>Free/chasecam, friendlyfire, allow nosecam/externalviews, roundtime
>etc...they all are easy to spot.
>Unless you tell us the exact setting you are worried about, we cant help you
>----- Original Message -----
>From: "Neal Clayton" <xayd at vae-victus.org>
>To: <bf1942 at icculus.org>
>Sent: Tuesday, March 08, 2005 10:34 AM
>Subject: [bf1942] Something that has come up with server settings, and a
>>This shouldn't be surprising, nor should it be surprising that it only
>>came up late in a game's competitive lifespan, since newb teams that no
>>one has heard of are the only people who will pull this stuff, to try to
>>win newb matches that no one cares about except themselves ;).
>>Either way, there are settings that can be changed "on the fly" without
>>restarting the current map on the bf'42 server, possibly bf:v server as
>>well since they're similar. No need to mention what they are, suffice
>>to say that they are plenty to affect the outcome of a match.
>>Any setting that affects gameplay should require a map restart to take
>>effect. If there's a reason for settings to be changed on the fly,
>>changes to server settings should be broadcast to all players when
>>they're made. The reasons are pretty obvious, it's not feasible to
>>constantly query the server to make sure the game's settings are not
>>being changed on you while you're playing.
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