[bf1942] Sorting out the lag-issue
David Harrison
trogspam at games.telstra.com
Wed Jun 29 21:52:22 EDT 2005
Quick comment - I found our demo 64 player servers (on Xeon) definitely
appeared to perform better than the retail ones.
-- david
---- Original Message ----
From: "Steven Hartland" <killing at multiplay.co.uk>
To: <bf1942 at icculus.org>
Sent: Thursday, June 30, 2005 11:49 AM
Subject: Re: RE: [bf1942] Sorting out the lag-issue
> Thanks for doing that Thong,
> That's a demo server yes, not a retail?
> If so your only running a 32 player map. I don't really have any
> figures to compare that to now as all our servers have been
> moved to retail. I suspect however that the 32 player maps
> way well prove much less CPU intensive.
>
> Also note that the demo includes at least one fix for lag which
> the retail doesn't. So all in all not a good comparison.
>
> Steve / K
>
> ----- Original Message -----
> From: "Thong Tong" <theman1971 at hotmail.com>
>
>
>> You're entitled to some proof. Here's 2 pics that I snapped a few
>> seconds ago on my dual xeon server. At the time, 64-player server
>> is full. 32-player is empty. CS:S server empty. TS online and with
>> people. This first one is from BF2CC client showing the server near
>> full.
>> http://img276.echo.cx/img276/4152/bf2ccdemo8ia.jpg
>>
>> This one is showing the Task Manager at the same time.
>> http://img276.echo.cx/img276/8825/demotm9ne.jpg
>
>
>
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