[bf1942] Sorting out the lag-issue

Kingsley Foreman kingsley at internode.com.au
Wed Jun 29 09:58:56 EDT 2005


just to let you know

we use the stand alone voip servers for ours
and we see the rubberband bugs

Kingsley

----- Original Message ----- 
From: "Andreas Andersson" <andreas.andersson at dice.se>
To: <bf1942 at icculus.org>
Sent: Wednesday, June 29, 2005 11:17 PM
Subject: RE: [bf1942] Sorting out the lag-issue


> Hello,
> 
> This is very interesting. We have not seen any relation between VoIP and
> the rubberband-bug. But that's not saying that there is no relation.
> Could you please report if this removes the bug or maybe if it doesn't?
> 
> I thought I should give an update on what we know about this bug.
> 
> We have been working hard with this here and have found several bugs in
> the networking code that could explain things. Some of the fixes were
> included in the demo, which is a later build than the one we sent out to
> production (2446.12 > 2442). This explains why people haven't seen the
> issue as much there. Other fixes was done after 2446, and will be
> included in the patch we will release "soon".
> 
> It wasn't really an issue with the speed of the internet-connection or
> the speed of the machine running the server. It was rather how the
> server prioritized which objects it should send updates about to which
> clients. If the client doesn't receive object-updates it will try to
> update their position based on the latest information it has (basic
> interpolation). This makes objects behave weird when updates are not
> frequent enough. 
> 
> Hopefully we have fixed all issues concerning this. If not we should at
> least have made things a lot better. I guess we'll see the truth of it
> when we release the patch :)
> 
> /AndreasA
> 
> 
> -----Original Message-----
> From: Steven Hartland [mailto:killing at multiplay.co.uk] 
> Sent: den 29 juni 2005 14:20
> To: bf1942 at icculus.org
> Subject: Re: [bf1942] Sorting out the lag-issue
> 
> ----- Original Message ----- 
> From: "Andre Schackt" <anschack at broadpark.no>
> 
>> Steven: if I understand you correctly: you're not seeing these issues
> at all?
> 
> We have had customer complaining about lag on large servers turning off
> VOIP fixed it for all of them we have seen so far.
> 
> Also for customers using old Nvidia drivers turning off soft shadow
> fixes
> major FPS issues.
> 
> N.B. quite a few people cant use the latest "BF2" Nvidia drivers due to
> crashes when using other games e.g. UnrealTournament 1999 and 
> Lego StarWars
> 
>    Steve / K
> 
> 
>



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