[bf1942] Sorting out the lag-issue

Nigel Smart nigel.smart at tranceairwaves.com
Wed Jun 29 10:12:18 EDT 2005


Just out of curiosity, are any of you guys that are getting lag using the 
bandwidth choke option in the config?

Nigel
----- Original Message ----- 
From: "Kingsley Foreman" <kingsley at internode.com.au>
To: <bf1942 at icculus.org>
Sent: Wednesday, June 29, 2005 2:58 PM
Subject: Re: [bf1942] Sorting out the lag-issue


> just to let you know
>
> we use the stand alone voip servers for ours
> and we see the rubberband bugs
>
> Kingsley
>
> ----- Original Message ----- 
> From: "Andreas Andersson" <andreas.andersson at dice.se>
> To: <bf1942 at icculus.org>
> Sent: Wednesday, June 29, 2005 11:17 PM
> Subject: RE: [bf1942] Sorting out the lag-issue
>
>
>> Hello,
>>
>> This is very interesting. We have not seen any relation between VoIP and
>> the rubberband-bug. But that's not saying that there is no relation.
>> Could you please report if this removes the bug or maybe if it doesn't?
>>
>> I thought I should give an update on what we know about this bug.
>>
>> We have been working hard with this here and have found several bugs in
>> the networking code that could explain things. Some of the fixes were
>> included in the demo, which is a later build than the one we sent out to
>> production (2446.12 > 2442). This explains why people haven't seen the
>> issue as much there. Other fixes was done after 2446, and will be
>> included in the patch we will release "soon".
>>
>> It wasn't really an issue with the speed of the internet-connection or
>> the speed of the machine running the server. It was rather how the
>> server prioritized which objects it should send updates about to which
>> clients. If the client doesn't receive object-updates it will try to
>> update their position based on the latest information it has (basic
>> interpolation). This makes objects behave weird when updates are not
>> frequent enough. Hopefully we have fixed all issues concerning this. If 
>> not we should at
>> least have made things a lot better. I guess we'll see the truth of it
>> when we release the patch :)
>>
>> /AndreasA
>>
>>
>> -----Original Message-----
>> From: Steven Hartland [mailto:killing at multiplay.co.uk] Sent: den 29 juni 
>> 2005 14:20
>> To: bf1942 at icculus.org
>> Subject: Re: [bf1942] Sorting out the lag-issue
>>
>> ----- Original Message ----- 
>> From: "Andre Schackt" <anschack at broadpark.no>
>>
>>> Steven: if I understand you correctly: you're not seeing these issues
>> at all?
>>
>> We have had customer complaining about lag on large servers turning off
>> VOIP fixed it for all of them we have seen so far.
>>
>> Also for customers using old Nvidia drivers turning off soft shadow
>> fixes
>> major FPS issues.
>>
>> N.B. quite a few people cant use the latest "BF2" Nvidia drivers due to
>> crashes when using other games e.g. UnrealTournament 1999 and Lego 
>> StarWars
>>
>>    Steve / K
>>
>>
>
> 




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