BF2 "Rubber Banding"
lists at dackz.net
Thu Jun 23 18:26:36 EDT 2005
Has any research gone into the reported "rubber banding" or teleporting
that players experience on high-traffic servers? Players on my server
have complained about this sort of thing, yet the server software isn't
using much CPU, RAM or bandwidth, so I doubt the bottleneck lies in the
hardware. It's also happened on other nearly-full 64 player servers that
I'm guessing either the server software isn't sending out enough data
per second, or packets are being lost. Either way, an official statement
from a developer about this sort of thing would be nice, and perhaps
even some hints as to how the problem could be reduced.
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