[bf1942] Disconnecting after every round
Andreas Andersson
andreas.andersson at dice.se
Thu Jun 23 10:24:58 EDT 2005
Did ntpdate run on your machine when it crashed? We have seen crashbug
that happends whenever it runs. (Which has been fixed by the way :))
-----Original Message-----
From: HimmelHund [mailto:himmelhund at gmail.com]
Sent: den 23 juni 2005 16:12
To: bf1942 at icculus.org
Subject: Re: [bf1942] Disconnecting after every round
Always all players on my server.. :(
Got a segfault too:
#0 0x0811b2f9 in dice::hfe::CheckServerAliveThread::run ()
#1 0x0838b0c1 in dice::hfe: anonymous namespace):
threads_thread_trampoline ()
#2 0xb7bdcb63 in start_thread () from /lib/tls/libpthread.so.0
#3 0xb7cc318a in clone () from /lib/tls/libc.so.6
Dont know if this is related... got a coredump .
You can have that1 if you like...
Himmel
On 6/23/05, Andreas Andersson <andreas.andersson at dice.se> wrote:
>
>
> -----Original Message-----
> From: InCisT [mailto:InCisT at Popsikle.net]
> Sent: den 23 juni 2005 15:27
> To: bf1942 at icculus.org
> Subject: Re: [bf1942] Disconnecting after every round
>
> I think that must have been a fluke as well. But none the less, it is
> really strange! Have anyone else seen it NOT kicking players at times?
>
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