[bf1942] Disconnecting after every round

HimmelHund himmelhund at gmail.com
Thu Jun 23 10:12:03 EDT 2005


Always all players on my server.. :(



Got a segfault too:

#0  0x0811b2f9 in dice::hfe::CheckServerAliveThread::run ()
#1  0x0838b0c1 in dice::hfe: anonymous namespace): threads_thread_trampoline ()
#2  0xb7bdcb63 in start_thread () from /lib/tls/libpthread.so.0
#3  0xb7cc318a in clone () from /lib/tls/libc.so.6

Dont know if this is related... got a coredump .
You can have that1 if you like...


Himmel






On 6/23/05, Andreas Andersson <andreas.andersson at dice.se> wrote:
> 
> 
> -----Original Message-----
> From: InCisT [mailto:InCisT at Popsikle.net]
> Sent: den 23 juni 2005 15:27
> To: bf1942 at icculus.org
> Subject: Re: [bf1942] Disconnecting after every round

> 
> I think that must have been a fluke as well. But none the less, it is
> really strange! Have anyone else seen it NOT kicking players at times?
>



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