[bf1942] Wiki? (was: Anyone get RCON working?)

Shockwave shockwave at clan-tf20.com
Thu Jun 16 20:31:29 EDT 2005

On Thu, 2005-06-16 at 16:53 -0700, ScratchMonkey wrote:
> --On Thursday, June 16, 2005 7:17 PM +0100 Steven Hartland 
> <killing at multiplay.co.uk> wrote:
> > Andreas do you have a full API description or any info that you
> > can let us have as its like digging in the dark for gold atm I know
> > its all there somewhere but where :) Simple things like knowing
> > what port the server's running, what's its config file etc.
> This sounds like perfect fodder for a wiki. Anyone got some webhosting that 
> they'd be willing to donate to such a project? We could start collecting 
> all the lore in one place. Ideally the wiki would have a "mass download" 
> link so that we could pull periodic backups, to insure the information 
> isn't lost if the hoster goes away.
> For comparison, check out the Unreal Tournament developer wiki. They've 
> collected lots of lore about UnrealScript.

I think a key aspect of something like this is the question of whether
the good people at Dice are willing to come forward with their
documentation or if the community is going to be forced to reverse
engineer what we need.  After all, wasn't the concept behind
incorporating Python into the game engine directly aimed at the modding
community?  It would seem contra-rational to embark on such a mission
only to withhold the very documentation required to make full use of the
tools created.


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