[bf1942] Getting output from punkbuster commands via rcon

Steven Hartland killing at multiplay.co.uk
Wed Oct 20 12:12:35 EDT 2004

Ahh thats a shame as it works properly in all the other
games I've tried: Q3, COD etc.

The <CR> thing seems to provide some results,
something to do with a ConsoleRun command. But the
output is a bit strange doesn't seem to be cstrings i.e.
length + contents seems to be more:
0x4f 0x00 0x00 0x00 ##PunkBuster.Server:.Player.List:.[Slot.#].[GUID].[...
Which is a bit strange as it means u cant tell how much
more is coming and instead of using fixed parsing have
to use a more dynamic approach.

Kevin if ur listerning any tips?

    Steve / K
----- Original Message ----- 
From: "Andy Berdan" <andy.berdan at dicecanada.com>

Ah, yes, this is BFV only.  I'm not sure what Andreas has done,
but I believe that Kevin Lockitt did manage to get it working with
his tool on 1942.

As for capturing output specific to rcon-issued commands, sorry,
that's not the way PB works.  We simply provide an output hook
for PB to use, and from there, the output goes to the console, and
the consoleInfoServer remote console queue.  PB doesn't provide
a way to differentiate its output (afaik).

> Do you have any docs there on the rcon protocol itself? If 
> you do they would be hand to have I'm sure.

I don't have any docs on it, no.  I think I remember seeing something
about having to issue an [Enter] character to get queued up
consoleInfoServer data, but it's been a while since I've tested that --
perhaps that might be an issue?

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