[bf1942] 50 player BFV Servers
Jon Wolberg
jon at ecgnetwork.com
Wed May 26 18:08:15 EDT 2004
RE: [bf1942] running mod on dedicated Linux ServerMy pub is running on a P4 2.8E
When its full the usage is around 40% as reported by Zabbix.
Dont know how it could be the CPU here.....
Right now i'm running a test 56 man server on a Dual Xeon 3.0ghz 533FSB to see how that runs.
Do you really think that player count is chipset specific? I just find that very hard to believe.
My choke on my pub on the P4 is already set to 128k and has been. When you say limited do you mean the server bandwidth limit or the client bandwidth limit?
Jon Wolberg
Tech Support Manager
www.ECGNetwork.Com
----- Original Message -----
From: Steven Hartland
To: bf1942 at icculus.org
Sent: Wednesday, May 26, 2004 5:58 PM
Subject: Re: [bf1942] 50 player BFV Servers
I got a pretty good idea what machine u running on? P4 per chance?
Also what bandwidth u set to?
Basically u need an opteron top end one with bandwidth limited
to 128K.
For a quite interesting read for the P4 fans out there check out the
following thread:
http://www.ataricommunity.com/forums/showthread.php?threadid=379447
Quite neatly shows how Opterons eat P4's for breakfast and then
go off for lunch :P
N.B. Currently bench marking a Dual Operton 248 when the results
are out I'll post a link.
Steve / K
----- Original Message -----
From: Jon Wolberg
To: bf1942 at icculus.org
Sent: Wednesday, May 26, 2004 10:51 PM
Subject: [bf1942] 50 player BFV Servers
Has anyone been able to figure out how Nvidia runs their BFV servers @ 50 players with no lag? I ping 100 on them ( cross country ) and I dont lag whereas my local pub is @ 42 and doesnt run as well.
I fail to believe that there is something they know that I dont when it comes to running BF servers.
Any ideas?
Jon Wolberg
Tech Support Manager
www.ECGNetwork.Com
----- Original Message -----
From: Andreas Fredriksson
To: bf1942 at icculus.org ; bf1942 at icculus.org
Sent: Wednesday, May 26, 2004 5:05 PM
Subject: RE: [bf1942] running mod on dedicated Linux Server
Actually I think it just needs to have game.serverDedicated set to zero because otherwise it won't do anything.
I fixed this for BF1942 by just ignoring the serverDedicated flag when generating CRCs.
// Andreas
-----Original Message-----
From: Andy Berdan [mailto:andy.berdan at dicecanada.com]
Sent: Wed 5/26/2004 9:37 PM
To: 'bf1942 at icculus.org'
Subject: RE: [bf1942] running mod on dedicated Linux Server
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
> Indeed it does removing serversettings.con makes it sit and look
> like its loading the map but once at 100% it quits and a valid
> LevelCheck.con file has been created. So looks like the
> script needs to move any possible serversettings.con out
> of the way while it does its work then put it back.
Excellent... so that makes the file:
- ----------------- 8< -------------- snip --------------- 8<
------------------
@echo off
echo Building MD5 fingerprints
set EXE=BfVietnam
set MOD=BfVietnam
set FILES=Ho_Chi_Minh_Trail Ho_Chi_Minh_Trail_alt Hue Hue_alt Ia_Drang
Khe_Sahn Landing_Zone_Albany Lang_Vei Operation_Flaming_Dart
Operation_Game_Warden Operation_Hastings Operation_Irving Quang_Tri
Quang_Tri_alt
ren Mods\%MOD%\settings\serversettings.con serversettings.bak
for %%x in (%FILES%) do %EXE% +game %MOD% +restart 1 +hostServer 1
+generateMD5 %%x
ren Mods\%MOD%\settings\serversettings.bak serversettings.con
- ----------------- 8< -------------- snip --------------- 8<
------------------
Change MOD and FILES to suit your mod/server.
Andy.
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Version: GnuPG v1.2.4 (MingW32)
iD8DBQFAtPHx8G0w7PWWOXwRAi44AJ4oM2HcZ5LAkSIwborTz17ZQ3BZAACdGron
bXG/+rsKOABsZZr1aNig16c=
=Ktfa
-----END PGP SIGNATURE-----
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