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<DIV><FONT face=Arial size=2>My pub is running on a P4 2.8E</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>When its full the usage is around 40% as reported
by Zabbix.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Dont know how it could be the CPU
here.....</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Right now i'm running a test 56 man server
on a Dual Xeon 3.0ghz 533FSB to see how that runs.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Do you really think that player count is chipset
specific? I just find that very hard to believe.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>My choke on my pub on the P4 is already set to 128k
and has been. When you say limited do you mean the server bandwidth limit
or the client bandwidth limit?</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV> </DIV>
<DIV><BR>Jon Wolberg<BR>Tech Support Manager<BR><A
href="http://www.ECGNetwork.Com">www.ECGNetwork.Com</A> </DIV>
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style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV style="FONT: 10pt arial">----- Original Message ----- </DIV>
<DIV
style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
<A title=killing@multiplay.co.uk href="mailto:killing@multiplay.co.uk">Steven
Hartland</A> </DIV>
<DIV style="FONT: 10pt arial"><B>To:</B> <A title=bf1942@icculus.org
href="mailto:bf1942@icculus.org">bf1942@icculus.org</A> </DIV>
<DIV style="FONT: 10pt arial"><B>Sent:</B> Wednesday, May 26, 2004 5:58
PM</DIV>
<DIV style="FONT: 10pt arial"><B>Subject:</B> Re: [bf1942] 50 player BFV
Servers</DIV>
<DIV><BR></DIV>
<DIV><FONT face=Arial size=2>I got a pretty good idea what machine u
running on? P4 per chance?</FONT></DIV>
<DIV><FONT face=Arial size=2>Also what bandwidth u set to?</FONT></DIV>
<DIV><FONT face=Arial size=2>Basically u need an opteron top end one with
bandwidth limited</FONT></DIV>
<DIV><FONT face=Arial size=2>to 128K.</FONT></DIV>
<DIV><FONT face=Arial size=2>For a quite interesting read for the P4 fans out
there check out the</FONT></DIV>
<DIV><FONT face=Arial size=2>following thread:</FONT></DIV>
<DIV><A
href="http://www.ataricommunity.com/forums/showthread.php?threadid=379447">http://www.ataricommunity.com/forums/showthread.php?threadid=379447</A></DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2>Quite neatly shows how Opterons eat P4's for
breakfast and then</FONT></DIV>
<DIV><FONT face=Arial size=2>go off for lun</FONT><FONT face=Arial size=2>ch
:P</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>N.B. Currently bench marking a Dual Operton 248
when the results</FONT></DIV>
<DIV><FONT face=Arial size=2>are out I'll post a link.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2> Steve / K</FONT></DIV>
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<DIV style="FONT: 10pt arial">----- Original Message ----- </DIV>
<DIV
style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
<A title=jon@ecgnetwork.com href="mailto:jon@ecgnetwork.com">Jon Wolberg</A>
</DIV>
<DIV style="FONT: 10pt arial"><B>To:</B> <A title=bf1942@icculus.org
href="mailto:bf1942@icculus.org">bf1942@icculus.org</A> </DIV>
<DIV style="FONT: 10pt arial"><B>Sent:</B> Wednesday, May 26, 2004 10:51
PM</DIV>
<DIV style="FONT: 10pt arial"><B>Subject:</B> [bf1942] 50 player BFV
Servers</DIV>
<DIV><BR></DIV>
<DIV><FONT face=Arial size=2>Has anyone been able to figure out how Nvidia
runs their BFV servers @ 50 players with no lag? I ping 100 on them (
cross country ) and I dont lag whereas my local pub is @ 42 and doesnt run
as well.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>I fail to believe that there is something they
know that I dont when it comes to running BF servers.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Any ideas?</FONT></DIV>
<DIV><FONT face=Arial size=2><BR>Jon Wolberg<BR>Tech Support Manager<BR><A
href="http://www.ECGNetwork.Com">www.ECGNetwork.Com</A> </FONT></DIV>
<BLOCKQUOTE dir=ltr
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV style="FONT: 10pt arial">----- Original Message ----- </DIV>
<DIV
style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
<A title=andreas.fredriksson@dice.se
href="mailto:andreas.fredriksson@dice.se">Andreas Fredriksson</A> </DIV>
<DIV style="FONT: 10pt arial"><B>To:</B> <A title=bf1942@icculus.org
href="mailto:bf1942@icculus.org">bf1942@icculus.org</A> ; <A
title=bf1942@icculus.org
href="mailto:bf1942@icculus.org">bf1942@icculus.org</A> </DIV>
<DIV style="FONT: 10pt arial"><B>Sent:</B> Wednesday, May 26, 2004 5:05
PM</DIV>
<DIV style="FONT: 10pt arial"><B>Subject:</B> RE: [bf1942] running mod on
dedicated Linux Server</DIV>
<DIV><BR></DIV><!-- Converted from text/plain format --><BR>
<P><FONT size=2>Actually I think it just needs to have
game.serverDedicated set to zero because otherwise it won't do
anything.<BR><BR>I fixed this for BF1942 by just ignoring the
serverDedicated flag when generating CRCs.<BR><BR>//
Andreas<BR><BR>-----Original Message-----<BR>From: Andy Berdan [<A
href="mailto:andy.berdan@dicecanada.com">mailto:andy.berdan@dicecanada.com</A>]<BR>Sent:
Wed 5/26/2004 9:37 PM<BR>To: <A
href="mailto:'bf1942@icculus.org'">'bf1942@icculus.org'</A><BR>Subject:
RE: [bf1942] running mod on dedicated Linux Server<BR><BR>-----BEGIN PGP
SIGNED MESSAGE-----<BR>Hash: SHA1<BR><BR>> Indeed it does removing
serversettings.con makes it sit and look<BR>> like its loading the map
but once at 100% it quits and a valid<BR>> LevelCheck.con file has been
created. So looks like the<BR>> script needs to move any possible
serversettings.con out<BR>> of the way while it does its work then put
it back.<BR><BR>Excellent... so that makes the file:<BR><BR>-
----------------- 8< -------------- snip ---------------
8<<BR>------------------<BR>@echo off<BR>echo Building MD5
fingerprints<BR><BR>set EXE=BfVietnam<BR>set MOD=BfVietnam<BR><BR>set
FILES=Ho_Chi_Minh_Trail Ho_Chi_Minh_Trail_alt Hue Hue_alt
Ia_Drang<BR>Khe_Sahn Landing_Zone_Albany Lang_Vei
Operation_Flaming_Dart<BR>Operation_Game_Warden Operation_Hastings
Operation_Irving Quang_Tri<BR>Quang_Tri_alt<BR><BR>ren
Mods\%MOD%\settings\serversettings.con serversettings.bak<BR><BR>for %%x
in (%FILES%) do %EXE% +game %MOD% +restart 1 +hostServer 1<BR>+generateMD5
%%x<BR><BR>ren Mods\%MOD%\settings\serversettings.bak
serversettings.con<BR>- ----------------- 8< -------------- snip
--------------- 8<<BR>------------------<BR><BR>Change MOD and FILES to
suit your mod/server.<BR><BR>Andy.<BR><BR>-----BEGIN PGP
SIGNATURE-----<BR>Version: GnuPG v1.2.4
(MingW32)<BR><BR>iD8DBQFAtPHx8G0w7PWWOXwRAi44AJ4oM2HcZ5LAkSIwborTz17ZQ3BZAACdGron<BR>bXG/+rsKOABsZZr1aNig16c=<BR>=Ktfa<BR>-----END
PGP
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