[bf1942] 50 player BFV Servers

Steven Hartland killing at multiplay.co.uk
Wed May 26 17:58:20 EDT 2004


RE: [bf1942] running mod on dedicated Linux ServerI got a pretty good idea what machine u running on? P4 per chance?
Also what bandwidth u set to?
Basically u need an opteron top end one with bandwidth limited
to 128K.
For a quite interesting read for the P4 fans out there check out the
following thread:
http://www.ataricommunity.com/forums/showthread.php?threadid=379447

Quite neatly shows how Opterons eat P4's for breakfast and then
go off for lunch :P

N.B. Currently bench marking a Dual Operton 248 when the results
are out I'll post a link.

    Steve / K
  ----- Original Message ----- 
  From: Jon Wolberg 
  To: bf1942 at icculus.org 
  Sent: Wednesday, May 26, 2004 10:51 PM
  Subject: [bf1942] 50 player BFV Servers


  Has anyone been able to figure out how Nvidia runs their BFV servers @ 50 players with no lag?  I ping 100 on them ( cross country ) and I dont lag whereas my local pub is @ 42 and doesnt run as well.

  I fail to believe that there is something they know that I dont when it comes to running BF servers.

  Any ideas?

  Jon Wolberg
  Tech Support Manager
  www.ECGNetwork.Com 
    ----- Original Message ----- 
    From: Andreas Fredriksson 
    To: bf1942 at icculus.org ; bf1942 at icculus.org 
    Sent: Wednesday, May 26, 2004 5:05 PM
    Subject: RE: [bf1942] running mod on dedicated Linux Server




    Actually I think it just needs to have game.serverDedicated set to zero because otherwise it won't do anything.

    I fixed this for BF1942 by just ignoring the serverDedicated flag when generating CRCs.

    // Andreas

    -----Original Message-----
    From: Andy Berdan [mailto:andy.berdan at dicecanada.com]
    Sent: Wed 5/26/2004 9:37 PM
    To: 'bf1942 at icculus.org'
    Subject: RE: [bf1942] running mod on dedicated Linux Server

    -----BEGIN PGP SIGNED MESSAGE-----
    Hash: SHA1

    > Indeed it does removing serversettings.con makes it sit and look
    > like its loading the map but once at 100% it quits and a valid
    > LevelCheck.con file has been created. So looks like the
    > script needs to move any possible serversettings.con out
    > of the way while it does its work then put it back.

    Excellent... so that makes the file:

    - ----------------- 8< -------------- snip --------------- 8<
    ------------------
    @echo off
    echo Building MD5 fingerprints

    set EXE=BfVietnam
    set MOD=BfVietnam

    set FILES=Ho_Chi_Minh_Trail Ho_Chi_Minh_Trail_alt Hue Hue_alt Ia_Drang
    Khe_Sahn Landing_Zone_Albany Lang_Vei Operation_Flaming_Dart
    Operation_Game_Warden Operation_Hastings Operation_Irving Quang_Tri
    Quang_Tri_alt

    ren Mods\%MOD%\settings\serversettings.con serversettings.bak

    for %%x in (%FILES%) do %EXE% +game %MOD% +restart 1 +hostServer 1
    +generateMD5 %%x

    ren Mods\%MOD%\settings\serversettings.bak serversettings.con
    - ----------------- 8< -------------- snip --------------- 8<
    ------------------

    Change MOD and FILES to suit your mod/server.

    Andy.

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    iD8DBQFAtPHx8G0w7PWWOXwRAi44AJ4oM2HcZ5LAkSIwborTz17ZQ3BZAACdGron
    bXG/+rsKOABsZZr1aNig16c=
    =Ktfa
    -----END PGP SIGNATURE-----





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